File Details
Its Exos 1.6
- R
- May 29, 2022
- 242.50 KB
- 24
- 1.18.2
- Forge
File Name
Its Exos-1.6.zip
Supported Versions
- 1.18.2
REMOVED
- Tough as Nails (no more thirst or body temperature), adding in a bunjch of dungeons are fun but constantly having to go through dungeons with thirst was hard
- Orcz, where Orcz is right now makes it so the AI sucks and the big boss man drops a diamond block, sorry Shiv
- PMMO, yes sadly I am getting rid of it. Due to not taking fall damage at all, making exploration feel easy and not fearing falls, will add something soon...
- Sons of Sins, had enough difficulty without this
- Tree Chop, enjoyable little tid bit but eventually becomes annoying
ADDED
- Ensorcellation, turns out harder bosses... are hard, who woulda guessed? This mod adds more and better enchantments ideal for late game and dealing with those pesky bosses
- Waystones, in recent play teleporting other players has played a decent factor, this will provide players with a quick way to travel from one spot to another but making it balanced by needing to craft it and costing exp
- You're in Grave Danger, to not have to worrying if you can't get your items back without them despawning gravestones will spawn when you die and have all your items in it
When you break it a ghost will appear and protect you, it doesn't do much damage but knocks entities back quite a bit
- NetherPortalFix, made nether portals easier to navigate
- When Dungeons Arise, adds many huges structures to minecraft and makes mansions look tiny
- Tetra, gives the ability to further upgrade your weapon by taking a hammer and hitting your crafting bench
- Tree Harvester, knock down trees and mushrooms, can replant saplings for you, too
- LootR, now every player gets their own loot chest in dungeons but under a certain period of time so that people can't just chill in the back and not do anything (have not tested with other players lmao)
Enemy Mobs no longer take knock back unless you have knockback, due to this change I have made balances accordingly
Nerfs
Endermen have 15% more health
Zombies move 10% faster and 25% more follow range (Husks are x2, Drowned swim 15% faster without the follow increase)
Skeletons have 15% less health, deal 10% less damage, but have 25% more movespeed, and 25% more follow range (adc go brr)
Ravager moves 25% slower but have 25% more health
Wither Skeletons move 5% slower, but have 10% more health
Spiders have twice the speed but have 30% less health and deal 10% less damage with 25% more follow range
Buffs
Brutal Bosses, cut health in half just straight up
Magma cubes have half health
Creepers move 10% slower
Piglins move 5% slower, Brutes move 10% slower
Hoglins have 10% less hp
Vindicator moves 25% slower
Phantoms have 25% less health
Dogs move 15% faster and have 15% knockback
To help Villagers
- Villagers have 25% more movespeed and health (these transfer to zombie villagers)
- Iron Golems have 15% more follow range, movespeed, and health
BALANCE CHANGES
- Nerf - Dungeons spawning, 25% less dungeons in a naturally generated area, all blocks are now solid as well
- Nerf - Ender Dragon has 15% more follow range and 25% more health
- Buff - All max level enchants have been increased by 1 (ie protection 4 > protection 5)
- Buff - 50% more stamina (Spam those rolls!)
- Buff - 25% armor negation when using "Fight" mode
- Buff - The range spawners in Dungeons activate by 66%
- Buff - Fall animation for Epic Fights (upon taking fall damage could not act for a few frames)
- Buff - Wither Skeletons, now having a better chance of dropping stuff 👀
- Buff - Horses move 15% faster, Skeleton horses move 30% faster
- Buff - 10% more exp gained from all sources
QOL
- Disabled InventoryHUD by default
- Pressing R for EpicFight now brings you into Third Person
- Increased rare biome spawn
- Made head drops for players 1 in 4096 chance, make them worth something
- Raccoons have 25% more movespeed (I thought it would be funny)
- Pandas have 50% more armor and health and deal twice the damage