Description

A planet in a far-away galaxy is home to humanoid beings who are able to cast spells, wield magical powers, and teleport across the cosmos. Meanwhile, technology on Earth has advanced considerably, with humans being capable of building devastating weapons and traveling to any location within the universe via hyperdrive. When these two species first met, there was mutual enmity, and a cold war ensued. With both sides bolstering their armed forces, it was only a matter of time before all forms of life on earth were on the brink of extinction. You wake up months after the horrible war amid what you believed were the ruins of a battle-scarred landscape. However, after the arrival of humanoid beings on earth following their victory in battle, the vibrant landscape has become home to a diverse range of creatures.
As a revenant of the cold-blooded war, you aim to employ the now-advanced technology along with long-lost magigal relics to plot your vengeance against your foes...
Foreword
Currently, the modpack is in its beta state. Minor bugs are to be expected and will be addressed as soon as possible. As a result, any input on difficulties you encountered or a lack of content is extremely beneficial to our staff. Regardless, we hope you will have a fantastic time playing.
What should you anticipate from Ironheart?
- At the moment, it's kind of a kitchen-sink pack. However, we will have a series of quest to complete as well as three basic story arcs with many subplots for you to explore.
Should I be concerned that my computer may catch fire upon starting?
- Nope, absolutely not! Our team conducted several tests and was able to have a pleasant time playing with only 3 GB of RAM. Although we recommend about 6 to 7 GB to prevent any lag or crashes. Furthermore, we would like to note you that the subsequent inclusion of optifine may cause conflicts with other mods.


