Description

The world is endless, barren desert. Only in a few hidden oases do rains still fall, trees still grow, and the earth still give up its bounty of gems and ores.
This is a modpack about survival. Heat and thirst must be carefully managed. Food and natural resources are rare, and must be cultivated, hoarded, and protected from spoilage.
This is a modpack about starting over. Every time you die, your spawn is randomized. You can find your base again, but first you'll need to scrabble your way back out of the sands with only a stone knife and a raw rabbit.
This is a modpack about travel. No oasis has all of the resources you need, but what resources there are can be found in amounts far greater than you can carry. You'll have to saddle up lines of llamas, horse carts, and train cars to transport all of your goods back home; as you become more accustomed to the Wastes, you'll be able to travel farther from home, to even richer lands.
This is a modpack about skill. Rather than long tech trees, the only barriers to progress are how cleanly you strike the anvil, how deeply you cherish your animals, how delicately you season your food, and how cunningly you build your machines. And how far from home you're willing to venture.
Because most of all, this is a modpack about exploration. Crossing the Wastes is arduous, and oases are few and far between. But each oasis means a new ore to mine, a new food to eat, a new animal to tame. Your only option is to keep pushing outwards, blazing new trails to new lands and beyond.
All in the hopes of maybe, someday, finding a place beyond the sand and thirst.
In short:
- The world is mostly amplified desert.
- Thirst, temperature, and weather are considerations.
- Water is finite. Food can spoil. Stack sizes are reduced for food items.
- Most resources, including water, are only found in rare oases.
- Each oasis only has a few resources. You'll have to explore to find more.
- As you travel further north or south, you'll find oases with cooler, wetter biomes and new resources.
- When you die, you leave a corpse and your respawn location is randomized. Think of it as semi-hardcore.
- Mods are selected with a focus on player skill over long tech trees.
- To win, find a way to escape the desert.
Additional notes
This pack's worldgen is fairly resource-intensive, so you should always pregenerate your world. Single-player worlds have a GUI; hit the Preview button on the Create New World screen. A 32-chunk radius is usually sufficient to start, but you'll need to generate more soon.
On a server, you'll need to use commands to pregenerate the world instead. Run /pregen start gen radius generation SQUARE 0 0 128 to generate a ~2000-block radius around spawn, to start; it can take several hours, so start well in advance.
In either case, you'll need to pregen more land later. Running /pregen start gen radius generation SQUARE ~ ~ 32 will genenrate an addtional ~500-block radius around your current location.
This pack plays best in a smallish group, though the solo experience is also excellent. Larger servers are doable, but players after the first wave may find the early game either too easy or too hard. You may need to move world spawn eastwards or westwards over time, in ~1km increments.
If you're streaming and don't want to spend a long time travelling after each death, or just really hate the teleport-on-death mechanic, an admin can turn it off for all currently active players with the command /scoreboard players set @a teleportOnDeath 0. (To turn it off for just one player, replace the @a with their username.)
Optifine and BSL Shaders (or another shader of your choice) are strongly recommended. BSL is included in the pack.


