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Integrated Boogaloo

Ant dimensions, superhero suits and Lucky Blocks, all fully integrated. The goal is to feel like a kid playing modded mc for the first time all over again!
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Integrated Boogaloo-1.0.6.zip

File nameIntegrated Boogaloo-1.0.6.zip
Uploader
CraisinLordCraisinLord
Uploaded
Oct 23, 2026
Downloads
100
Size
29.3 MB
Mod Loaders
NeoForge
File ID
9301055
Type
R
Release
Supported game versions
  • 1.21.1

What's new

Changes

  • Indestructible no longer conflicts with enchantments. It can go on armor with Protection, Unbreaking and Mending now
  • Ultimate gear removed from dragon caves and cog chambers
  • Draconic Twinsword removed from chest loot
  • Conquest and the Viltrumite squad only break natural terrain, and nothing at all with the mobGriefing game rule off
  • Tamed dragons no longer break blocks. Wild dragons still do
  • Iron Man suits recharge themselves from the arc reactor while worn. Early marks refill part of the bar and later marks refill more, up to all of it on Mk42 and Mk43
  • The reactor recharges twice as fast while you stand still and pauses for a few seconds after you fire or use an ability
  • Iron Man suits only lose power while flying, not while standing around
  • Getting struck by lightning charges your suit
  • Iron Man suits can be enchanted, and upgrading a suit keeps its enchantments
  • Tear of the Goddess is made from Lapis Lazuli, so you don't need Siren Tears for chalk anymore
  • Rebalanced death fight
  • Templebeasts are stronger and now spawn rarely in the Xenomorph Hive

Boss damage caps

  • Bosses with damage caps: the King, Queen, Devourer of Gods, Herobrine, Kraken, Death, the Red Death, Red Skull, Winter Soldier, Baron Zemo, Conquest, Lilith, Leonard, Toreterror, Hercules Beetle, Brutalfly, Emperor Scorpion, Alpha Mantis, the Luxtructosaurus, Electric Boogaloo, the Wither and the Ender Dragon
  • Damage over a boss's cap isn't all trashed. 1/4 of it still hits
  • Red Skull, Winter Soldier and Baron Zemo now follow difficulty scaling
  • Electric Boogaloo buffed
  • Every Infinity Stone you've found raises every boss's cap by 25%
  • Once you've held a complete Infinity Gauntlet, bosses have no damage cap at all
  • Big Bertha and the royal weapons cap against king and queen is raised
  • Caps rise on harder difficulties, so Antarchy difficulty fights take a little more time than Normal instead of twice as long
  • The King and Queen have more health to make up for it
  • The Devourer of Gods now follows difficulty scaling
  • The Bedrock Bow and Bedrock, Glass Crest and Malachite Crossbows hit much less busted
  • Nerfed glass and moonstone arrows

Morphs

Fully rebalanced. The stronger the mob was to get, the stronger the morph. duh.

  • Morphs no longer give armor or change your attack damage. Your weapons hit the same whatever you are
  • Morph abilities do way more damage to make up for it
  • Morphs copy the mob as it spawns normally, before difficulty scaling. A zombie morph on Antarchy difficulty used to give double health
  • Regular morphs top out at 20 hearts (down from 30)
  • Strong morphs now sit in tiers. Elites like the Walker, aliens, mutants and the Berk dragons max 30 hearts. Minibosses like templebeasts, the Prince and Princess and Witchery's bosses get 60 hearts. Death, the Red Death, Herobrine and the Kraken get 90 hearts, and the King, Queen and Devourer of Gods get 125
  • Some traits now unlock as you beat bosses:
    • Kraken: creative flight
    • King: fire immunity, water breathing and regeneration
    • Queen: mobs leave you alone while you're morphed into a hostile mob
    • Devourer of Gods: projectile immunity and extra lives
    • Bosses always come for you, no matter the morph
  • Death morph lost its damage cap, regenerates half as fast and its percentage hits are weaker, but its Reap hits far harder
  • Huge morphs can reach further, so you can hit and build from up there. The King and Queen reach 12 blocks, the Red Death and Kraken 10
  • Kraken morph swims a lot faster and its grab reaches further
  • New morphs for Red Skull, Baron Zemo and the Winter Soldier
  • Scorched Guns mobs get morphs
  • Electric Boogaloo morph

Fixes

  • Fixed Brian knocking shrunk players clear out of the arena. Knockback resistance works against it now
  • Falling out the bottom of Solemn Falls puts you back in the arena instead of killing you
  • Rainfall Serenity hits way hardr
  • The Particle Accelerator guide now shows a build that actually works
  • Morphing into a Cyberzombie (or any mob that was holding a weapon) no longer breaks your weapon cooldown
  • Flapping flight works on servers now, not just in singleplayer, and flapping no longer gets you kicked for flying
  • The Kraken morph no longer calls lightning everywhere or flings you around
  • Fixed the Red Death's volcano islands only generating a small square in the middle after you reload a world. Volcanoes that already generated broken stay that way

ps: get a bisect server. it really does help support us :)

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