File Details
mundo permanente rebalancing update.zip
- R
- Dec 15, 2025
- 334.10 KB
- 17
- 1.20.1
- Forge
File Name
mundo permanente rebalancing update.zip
Supported Versions
- 1.20.1
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Atualização total no sistema de niveis dos inimigos
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"Bonus experience per level" = 0.2 -> 0.075
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"Level increase per one block distance from spawn" = 0.075 -> 0.065
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"Level increase per one block deepness below sea level" = 0.05 -> 0.065
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Rebalanceamento total dos status da aba de leveis do jogador e dificuldade de progressao de niveis
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"Points Per Level" = 6.0 -> 5.0
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#HP increase per stat "HP increase" = 0.05 -> 0.025
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#Damage Increase per stat "Dmg Increase" = 0.045 -> 0.015 <time datetime="2025-12-15T19:04:22.981Z"></time>
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#Knockback Increase per stat "Kb Increase" = 0.01 -> 0.0065
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#HP Regen/tick per stat lvl "HP Regen/tick per stat lvl" = 0.0012 -> 0.00045 #Ticks per Regen "Ticks Per Regen" = 1 -> 5
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#Vitality Healing Buff to all healing "Healing Buff" = 0.02 -> 0.01
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#Armor Toughness Increase per stat "Armor Toughness Increase" = 0.01 -> 0.00725#Knockback Resistance per stat "KB Res Increase" = 0.01 -> 0.00725
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#Hunger cost decrease of sprinting per stat "Hunger Cost Decrease" = 0.01 -> 0.0033
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#Armor % increase for each point in endurance "Endurance armor percent" = 0.013 -> 0.0055 <time datetime="2025-12-15T19:08:59.235Z"></time>
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#XP gain multiplier per stat "Wisdom XP Multiplier" = 0.02 -> 0.05
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#LevelUP xp multiplier "Wisdom leveling speed multiplier" = 0.05 -> 0.075
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#Chance to not take durability damage "Durability damage reduction" = 0.01 -> 0.00675
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agora mudança na formula de calculo de custo de niveis
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ax^d+bx+c
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A = 0.33 -> 0.35 B = 0.15 -> 0.15 C = 30.0 -> 50.0 D = 1.2 -> 1.35 e X o nivel atual do jogador
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