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Infinity Legends (Palladium)

An RPG with Superpowers ? Wield the Omnitrix, find the Lantern Ring, master legendary superpowers, and much More !!
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Infinity Legends-V6.3

File nameInfinity Legends-V6.3.zip
Uploader
BrenimDibreBrenimDibre
Uploaded
Oct 19, 2026
Downloads
1.2K
Size
77.1 MB
Mod Loaders
Forge
File ID
9252324
Type
R
Release
Supported game versions
  • 1.20.1

What's new

V6.3

✨ Highlights

  • New skill system: Passive Skill Tree (and all its class addons) has been replaced by Infinity Skills.
  • Big performance pass: a server tick of 55 ms is now ~25 ms in testing, culling has been swapped for a new system, RAM use is lower, and particle conflicts are fixed.
  • New content: new mobs, critters, towns, accessories, ambient sounds and more.

➕ Added

  • Infinity Skills: the new skill/progression system, replacing Passive Skill Tree
  • AmbientSounds
  • Better Climbing: smoother, more natural ladder/vine climbing
  • Brute Force Culling Revived: advanced entity, block-entity and chunk culling (replaces Entity Culling)
  • Critters and Companions: new wildlife and companion creatures
  • DoesPotatoTick: smart entity tick optimization (bosses and important mobs always tick)
  • Fancy Tab Sections
  • Odd Accessories: new accessories
  • Plushie Buddies: plushies :)
  • Primitive Mobs: new mobs
  • Project Vibrant Journeys: visual and quality-of-life improvements
  • Recipe Essentials
  • Ribbits: frog-folk villages in swamps
  • Tidal Towns: new ocean/coastal towns

➖ Removed

  • Passive Skill Tree, Passive Skill Tree MKP and the Warrior / Mage / Monk class addons: replaced by Infinity Skills
  • Entity Culling: replaced by Brute Force Culling Revived
  • Fancy World Animations: high client-side render cost
  • Wakes: performance
  • Biome Beats: replaced by AmbientSounds
  • Enhanced Boss Bars
  • Catalogue
  • Forgiving Void
  • Memory Settings
  • Miner's Dream
  • Rings of Ascension

🔄 Updated

Mod From To
Advanced Core Info 1.4.0 1.5.0
Advanced Loot Info 2.4.0 2.5.0
Bye Pregen 1.0.2.2 1.1.3.3
Cannibal Villages 2.4.9 2.5.0
Collective 8.53 8.58
Collections of Optimizations 4.8 4.6
Despawnings 1.4 1.5
Double Doors 7.3 7.4
FastChunkGen 0.34 0.35
FSang18's Heroes 12.5.6 12.5.7
Infinity Start 1.0.5 1.0.6
Infinity Tweaks 2.8.7 2.8.8
Palladium Optimizer 1.3.0 1.5.1
Satsu Iron Man Addon 3.6.2 3.7.3
Sophisticated Core 1.5.10 1.5.12
Sophisticated Storage 1.5.5 1.5.6
Unique Accessories 1.3.3 2.0.1
Villager Names 8.7 8.8

⚡ Performance & Config Changes

  • Palladium Optimizer 1.5.x
    • New NBT selector optimization. Commands and selectors that check entity NBT (e.g. @e[nbt=...]) no longer serialize every Palladium power property when the filter doesn't need it. In testing, average server tick time dropped from ~55 ms to ~25 ms.
    • Fixed a rare crash in the structure cache (Comparison method violates its general contract) that could happen during world generation or exploration.
    • New mod icon.
  • Brute Force Culling Revived: fully configured.
    • Entity, block-entity and chunk culling are on, with async rebuild.
    • Tick culling and vegetation thinning are on.
    • Exceptions are set for Create contraptions, the Warden, beacons and Ars Nouveau.
  • DoesPotatoTick: configured so only living entities are tick-optimized.
    • Vertical tick range is 20 chunks.
    • Bosses and important mobs from Create, Iron's Spells, Traveloptics, Alex's Caves, Mowzie's Mobs, Terramity, Brutality, Lethality, Armageddon, EEEAB's Mobs, Legendary Monsters, Meet Your Fight, Saints Dragons, Bosses of Mass Destruction and Block Factory's Bosses always tick, so their AI is never frozen.
  • Immersive Optimization: entity ticking is now handed to DoesPotatoTick (no more double-optimization).
    • Viewport culling and force-loaded chunk optimization are on.
    • Added exceptions for Saints Dragons and Armageddon.
  • Particle Core: fixed a conflict with AsyncParticles by disabling Particle Core's overlapping optimizations (async, lightmap, type, decrease, potion).
  • Collections of Optimizations
    • Better Combat weapon attribute caching is on.
    • The Xaero's Minimap render rate is capped at 30 FPS (big FPS gain, no visible difference).
    • FTB Chunks map writing is off (less disk I/O and stutter).
  • Lazyyyyy: the resource pack cache is off, which lowers RAM use. The first launch may take a few seconds longer.

🐛 Fixes

  • Fixed a crash when creating or exploring worlds, caused by the structure cache sort (Palladium Optimizer 1.5.1).
  • Fixed particle conflicts between Particle Core and AsyncParticles.
  • Lower client RAM use and fewer frame-time spikes from removed heavy visual mods.

⚠️ Existing worlds: Passive Skill Tree was removed, so the skill progression you had in it won't carry over to Infinity Skills. Back up your world before updating.

V6-6.2

 

Added
Alienevo New Corps Compat - compatibility between Alien Evolution and A New Corps (Lantern Rings).
Infinity Tweaks 2.7.0 -> 2.8.0
Master Control rule: the Omnitrix and the Lantern Rings can now only be used together by players who have the Omnitrix Master Control. The Infinity Gauntlet still can't be combined with the Omnitrix or the Lantern Rings (Infinity Stones remain allowed for Omnitrix users).
Shoulder Surfing camera scaling: the camera distance now follows the character's size. When Pehkui/Palladium makes the player bigger or smaller (Alien Evo aliens, Thanos class, etc.), the camera moves away or closer in the same proportion and returns to normal automatically. Manual distance adjustment still works on top of it.
Fresh Animations compatibility: Fresh Animations player animations are now turned off while a PlayerAnimator animation is playing (Better Combat attacks/poses, Iron's Spells casting, etc.) or while wearing any Satsu Iron Man armor. No other mod's files are modified.
Removed
ChoiceTheorem's Overhauled Village (CTOV) - overlapped with Integrated Villages; lighter world generation.
Easy Magic - overlapped with Enchanting Infuser.
Item Banning - overlapped with Item Obliterator.
Mob Grinding Utils
Immersive Melodies
Absolute AFK Cinema
EntityJS - unused library.
Updated
Armageddon 3.2.0b -> 3.3.0
AmbientSounds 6.3.9 -> 6.3.10
AsyncParticles 20.1.4.0-beta.2 -> 20.1.4.0 (stable)
Entity Culling 1.11.2 -> 1.11.3
Efficient Hashing 1.0.0 -> 1.0.2
ModernFix 5.27.85 -> 5.27.87
MezzConfig 0.6.6 -> 0.6.8
Myths & Legends 1.0.5 -> 1.0.6
Puzzles Lib 8.1.33 -> 8.1.35
Progression / Balance
The Immersive Armors Steampunk armor set is no longer locked behind the Diamond tier.
Resource Packs
Updated FA Player - Power Flight Fix to work with the new Fresh Animations compatibility.
Notes
Items and blocks from removed mods will disappear from existing worlds. Make a backup before updating.
V6
 
⚠️ Strongly recommended: start a new world. This update changes world generation, biome mods, the class system and the campaign progression. Old worlds will still load, but to get the full experience (new biomes, structures and the reworked progression) a fresh world is highly recommended. It is not required.

⚡ New: FSang18's Heroes
FSang18's Heroes is now part of the pack, bringing a whole new set of heroes, mutations and abilities to unlock.

🧬 Unique Power System

Powers are no longer a free-for-all. The pack now has a proper power system:

You can hold up to 2 powers across Echoes of Power, FSang18's Heroes and Powerborne.
Mixing powers from different mods is locked until you successfully use a Chimera Core, and only if you haven't gone through an Echoes of Power awakening.
Omnitrix, Infinity Gauntlet and Lantern Rings can't be used together. Choose your path! (Infinity Stones are still allowed for Omnitrix users.)


🛡️ Classes Fully Reworked

Every starting class has been redesigned with new kits, new starting powers and better balance.

⚔️ L2 Hostility Rebalance

Now that powers are properly balanced, mob scaling has been toned down to match:
Smoother difficulty curve: the early and mid game still give you a challenge, but the late game is no longer an endless HP wall.
Late-game mobs and bosses have much less health.
Fewer traits stacked on each mob.
Mob levels go up more slowly, so difficulty keeps pace with your progress.

🌍 New World Generation

World generation and biome mods have been replaced.
New biomes, terrain and structures to explore.

🎬 New Animations

New player and entity animations make movement and combat feel much more alive.

📜 Quests & Campaign

Quests have been updated and reorganized.
The campaign progression has been reworked to fit the new powers, classes and world.


🚀 Performance Improvements

Lots of optimization work: better entity culling, lighter HUD rendering for power mods (Palladium Optimizer), and new performance mods and config tweaks.
Removed and replaced heavy mods that were causing lag and stutters.
Smoother FPS and more stable servers overall.


🔧 Mods Updated
Many mods updated to their latest stable versions.
Several outdated or unused mods removed.

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