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Infinite Powers

a modpack with Lucraft and orespawn where all recipes are scrambled and to many bosses to count

Infinite Power

Tagline: “Lucraft’s wonders and OreSpawn’s nightmares collide — craft nothing like you expect, find bosses behind every hill, and fight until your inventory weeps.”


1) High-level vision

A hardcore adventure-survival modpack where:

  • All crafting recipes are scrambled (so the player can’t rely on known recipes — experimentation and discovery are key).

  • Too many bosses to count — OreSpawn + Lucraft provide dozens; we crank up boss density and add scripted boss waves.

  • Emergent progression — you’ll unlock tech/magic/mob tiers via exploration, boss drops, and quests, not simple recipe knowledge.

  • Replayability focus — randomized recipes each world/seed; permadeath optional; leaderboard support for speedruns.


2) Core gameplay loops

  1. Explore — find dungeons, biomes, and hidden arenas that spawn specialized bosses.

  2. Fight — defeat bosses to obtain unique loot that unlocks new crafting/machine recipes or skill nodes.

  3. Discover — because recipes are scrambled, you must experiment at specialized workstations and use scanning tools/books to record new recipies.

  4. Progress — accumulate boss trophies, tech parts, and grimoire pages to open endgame content and final boss gauntlets.


3) Suggested mod roles & examples

(Use these categories to pick compatible mods for your chosen MC version. I avoid naming fringe/unreliable mods for accuracy; swap in equivalents as needed.)

World / Content

  • Lucraft (core: tech, structures, bosses)

  • OreSpawn (lots of mobs, mini-bosses, bosses, dimensions)

  • Additional boss/content mods (to stack bosses): e.g. Mob Mashups, Lycanite’s Mobs style mods (or similar), dimension mods

Crafting / Recipe control

  • CraftTweaker (for scripting recipe changes)

  • A recipe randomizer mod or script-layer (see CraftTweaker approach below)

  • JEI (hidden or restricted, optional — you can hide recipe view to enforce discovery)

Quests / Progression

  • FTB Quests or BetterQuesting (quest chains, boss unlocks, progression gates)

Loot / Drops

  • LootTweaker (change boss drops)

  • CustomNPCs or similar to add vendor/quest NPCs

Difficulty / Boss arenas

  • Astral Sorcery-style boss arenas (or configure Lucraft arenas)

  • Custom spawner tools: e.g., InControl or other spawn control mod

Utility / QoL

  • Waystones / Teleporters (optional, can be gated behind bosses)

  • Inventory tweaks (limited, to keep survival tension)

  • Dynmap / Map mods for server admins (optional)

Balance / Server

  • Sponge/KubeJS or server-side scripting to add boss waves, scale health/damage with world age


4) Recipe scramble system — design & goals

Goal: players cannot rely on base-game recipes. They must discover or earn recipes.

Options:

  • Full randomization at world creation: map each vanilla & modded recipe output to a random crafting recipe (shaped/shapeless). Keep some exceptions (e.g., dirt, stick?) or make everything a puzzle.

  • Tiered scrambling: early-game items are scrambled to other early items; boss-tier items are locked behind boss drops.

  • Progressive reveal: defeating bosses or completing quests unlocks fragments of the recipe database (think: discovering runes that reveal a recipe).

Implementation approach (practical):

  • Use CraftTweaker to remove and re-add recipes at load time.

  • Generate a recipe mapping script (Python/JS externally) that outputs CraftTweaker ZenScript to replace recipes with scrambled ones. Each world generation run should optionally re-generate the mapping file for a unique scramble.

The Infinite Powers Team

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