File Details
Infernal RPG - V1.5.1
- R
- May 24, 2022
- 27.26 MB
- 19.1K
- 1.16.5
- Forge
File Name
Infernal RPG V1.5.1.zip
Supported Versions
- 1.16.5
WARNING: If you plan on updating the pack and playing on your currently existing world, MAKE A BACKUP JUST IN CASE.
Mod/Resource Changes:
- Added Mod: Spawner Fix
- Added Mod: Bygone Nether
- Added Mod: Dramatic Doors
- Added Mod: Giant Spawn
- Added Mod: Dungeon Crawl
- Added Mod: Passive Shield
- Added Mod: NoDamI
- Added Mod: Naturally Charged Creepers
- Added Resource Pack: Low on Fire
- Updated Mod: Improved Mobs
- Updated Mod: Cracker's Wither Storm
- Updated Mod: Spartan Weaponry: Ice and Fire
- Updated Mod: Collective (Library)
- Removed Mod: DMCLoot (Caused crashes with banner glint bug)
- Removed Mod: Shield Mechanics
- Removed Mod: Majrusz's Progressive Difficulty
- Removed Mod: Majrusz Library
- Reverted Mod: Tantrum (1.0.3 to 0.9.0) (Fixes issue of mobs not having levels and broken HP)
General Changes:
- Mob levels can now go up to 75.
- Made higher tier items have a slightly higher chance of spawning on Mobs. (Tide Guardian, Dragonscale, etc.)
- Removed Dragonsteel items from mob loot pool. (Wildfire Helmet as well, due to rendering issues)
- Void Worm has been disabled. (Duplication bug)
- Hydras have been disabled. (Regen from heart was way too OP)
- Battle Towers should now be a bit more common.
- All shields now offer a passive 25% damage reduction when in your off-hand.
Origin Changes:
IMPORTANT: When reading the below, keep in mind of the new mod that removes damage immunity frames.
- Re-scaled Elemental Serpent Secondary Ability. (30 damage tick, 60 damage on upgrade - pierces armor, rapid damage)
- Re-scaled Goblin Primary Ability. (Poison 3, Poison 4 on upgrade - rapid damage)
- Re-scaled Wendigo Primary Ability. (Wither 3 now on start, Wither 4 + Bleed 2 on upgrade - rapid damage)
- Wind Archer primary now shoots 1 arrow, 2 on upgrade. (12+ damage, 25+ damage on upgrade - buffs damage with dexterity)
- Ghost Pirate's upgraded Quaternary Ability replaced with a new ability: "Pirate Artillery" - "Mark all entities within a 10x10 block range to have a chance to spontaneously explode, lasting for 7 seconds. Also gives you Explosion Resistance 1 for 7 seconds. Does not destroy blocks. 10 second cooldown."
- Fixed Wendigo's steal hunger ability to give 1 saturation instead of 4 saturation.
Major Changes:
- Added NoDamI, which removes ALL damage immunity frames from mobs, which buffs anything that does ticking or constant damage. I've kept players having invincibility frames.
- Scaling difficulty now turned on. Mobs will slowly get stronger over time, spawning with better gear up to dragon scale and tide guardian.
- With the removal of Majrusz's Progressive Difficulty, the following things are now removed: Bleeding, Creeperlings, Dimension Scaling Difficulty, Treasure Bags, etc.
Bugs:
- Old Lore structures can sometimes delete bedrock.