Infernal Origins

Challenging MMO inspired pack with 13 custom Origins classed as DPS, Healers, Tanks, and Utilities!

File Details

Infernal RPG - V1.4

  • R
  • Mar 15, 2022
  • 25.83 MB
  • 2.5K
  • 1.16.5
  • Forge

File Name

Infernal RPG-V1.4.zip

Supported Versions

  • 1.16.5

WARNING: If you plan on updating the pack and playing on your currently existing world, MAKE A BACKUP JUST IN CASE.

Mod/Resource Changes:
+ Added Mod: Splash Milk
+ Added Mod: BrassAmber Battle Towers
+ Added Mod: Magma Monsters
+ Added Mod: Tiny Skeletons
+ Added Mod: Pick Up Notifier
+ Added Mod: Brutal Bosses
+ Added Mod: You Died
+ Added Mod: Merchant Markers
+ Added Mod: Spiders 2.0
+ Added Mod: Big Brain
+ Added Mod: Connectible Chains
+ Added Mod: Sky Villages
+ Added Mod: Improved Mobs
+ Added Mod: TenshiLib
+ Added Mod: Illagers Wear Armor
+ Added Mod: GoProne (Default Key "C")
+ Added Mod: Tiny Chests
+ Added Mod: Undead Expansion
+ Added Mod: Spawner Bug Fix
+ Added Mod: Dungeon Crawl

 

+ Updated Mod: L_Ender's Cataclysm
+ Updated Mod: Pirate's Armoury

 

- Removed Mod: Grindstone Sharper Tools
- Removed Mod: Corail Spawners

 

General Changes:
- Blacklisted loot beams on a TON of blocks that are commonly mined, to reduce FPS loss while mining. (Does not include certain block variations)
- Mining Zombies have been disabled.
- Re-Enabled Dragon skeletons to naturally spawn again.
- Reduced lock chance on chests from 50% to 33%.
- Spawners can no longer be silk-touched, but are now craftable with Undead Expansion. (Requires spawner shards, ashes from specific mobs, ectoplasm, and a flint and steel)
- Buffed mob levels to now increase their damage 0.8 every level, instead of 0.5.
- Lowered Dragon base attack damage from 60 to 40, to prevent them being too strong with the level damage increase.
- Enhanced Creeper AI spawn rates increased from 10% to 20%. (This includes rocket Creepers)
- Creeper chance to spawn with potion effects increased from 37.5% to 100%, and effect timer now lasts 60 seconds instead of 6 seconds.
- Creeper explosions will now detonate other Creepers.
- Explosions now have a chance to leave fire behind.
- All mobs will now have a 75% chance to spawn with any modded armor and weapons, and a 50% chance for them to be enchanted. This armor does not drop.
- All mobs will now target Villagers and Iron Golems.
- Rare chance for any mob to be a "Speedy" variant.
- All Illager variants will now visibly show the armor and weapons they're wearing.

 

Origin Changes:
- Buffed Imp's third ability "Shadow Walk" to be easier to use in the beginning, lowering the hunger drain rate by half.
- Buffed Blood Demon's third ability "Demon Cloak" to be 50% less drain rate of the new starting drain rate of "Shadow Walk".
- Removed one of the explosions from Maw Guardian's tertiary ability to prevent loot from being destroyed on killing an enemy, or blowing up a chest.
- Fixed Soul Warlock's primary ability audio de-sync. (Ability would play audio when cooldown wasn't finished when pressing the button)

 

Major Changes:
- New added difficulty mod called Improved Mobs. This mod allows all mobs to spawn with modded armor, modded weapons, climb ladders, use enderpearls, block with shields, throw TNT, throw snowballs, throw potions, use lava buckets, use flint and steel, and even use bows.

 

Bugs:
- Trying to add/change rarity of items with infinite durability, with rarity essence, will crash the game. (Wrought Helm, Axe of a Thousand Metals, Sol Visage, etc.)
- Spiders aren't affected by levitation.
- Fishing rods being cast while reeling in at the same time will spawn a second bobber. (Switch off fishing rod to fix)
- Wind Archer and Wind Elemental's tertiary ability have a chance to cause a temporary FPS drop, during button press, the higher in the air you are. (Don't know why, but it's not too terrible)