Description
Hi, this mod pack is a little complicated in terms of crafting and will be updated further, both the crafting and mods themselves, there may be any removals from the modpack or the addition of other mods to stabilize FPS. I hope for your support and help in the development of this modpack.
The first and probably the most adequate and not difficult will be a mod called Draconic Evolution.
This is a mod that adds a lot of high-tier items such as tools and armor as well as some high-tier energy storage and a lot of other random features such as:
- Teleportation
- mob farming (spawning+killing)
- player detection
- Time and weather control
- Powerful tools and armor
- High tier energy storage (RF)
The next mod will be the Mekanism mod.
This mod comes with some additions that give him the opportunity to interact with items from other mods. And also this is the easiest mod at the start to develop alone or in a cooperative with friends. Crafting is standard as in Draconic Evolution and Industrial Crafting 2.
Mechanism adds a lot of tools for both resource extraction and their processing and processing. The mod is very user-friendly and can interact with other energies from other mods.
I think everyone knows Applied Energistics 2, in short, this is a very convenient mod that gives you the opportunity to survive without chests, since there are special storage cells for this. Adds your ores and tools with armor.
Industrial upgrade is an addition to the industrial Craft 2 mod, and is a complicated addition in terms of crafting and additional extraction of the necessary ores and their processing. The mod interacts with Buildcraft and Galacticcraft, if someone wants to add them, then add them to this modpack. I warn you in advance that these mods have not yet been tested in this mod pack and after the tests will be uploaded to the site.
The Avaritiya mod adds a 9 x 9 workbench in which new blocks are being crafted, such as neutron armor and other things from mods, complicated things from other mods will also be crafted through it. Since I am still working on this modpack, crafting will change and become more complicated, but not so much that it is impossible to craft them or it is unrealistic to get this or that item. Also, creative things will be crafting in this workbench, namely a chest, a backpack and an energy cube and a cell.
I can't attach screenshots of recipes, which is a bit insulting, but believe me that over time some items will be changed in the direction of simplification. because it's very difficult to craft singularities in Avaritiya fashion. By this I hope that I can figure out and change their crafting

- Applied Energistics 2 (by AlgorithmX2)
- AE2 Stuff (by bdew)
- Solar Generation (by 3divad99)
- Immersive Engineering Tweaks (by ZhilBear)
- Just Enough Items (JEI) (by mezz)
- Immersive Engineering (by BluSunrize)
- Industrial Craft (by sfPlayer1)
- Cucumber Library (by BlakeBr0)
- Not Enough Items 1.8.+ (by covers1624)
- Mantle (by mDiyo)
- Avaritia 1.1x (by Morpheus11011)
- Waila Harvestability (by squeek502)
- The Twilight Forest (by Benimatic)
- Draconic Evolution (by brandon3055)
- XXL Solar panels (by Kreatifchk)
- CoFH Core (by TeamCoFH)
- Patchouli (by Vazkii)
- Extra Utilities (by RWTema)
- Project Intelligence (by brandon3055)
- Chameleon (by Texelsaur)
- OpenBlocks (by OpenMods)
- CodeChicken Lib 1.8.+ (by covers1624)
- MrTJPCore (by MrTJP)
- ExtraCells2 (by Forge_User_54797008)
- Iron Furnaces [FORGE] (by XenoMustache)
- Storage Drawers (by Texelsaur)
- Iron Chests (by ProgWML6)
- Inventory Tweaks [1.12 only] (by JimeoWan)
- Advanced Solar Panels (by Chocohead)
- EnderCore (by tterrag1098)
- Project Red - Integration (by MrTJP)
- WanionLib (by WanionCane)
- Ender Storage 1.8.+ (by covers1624)
- Forestry (by mezz)
- BdLib (by bdew)
- Hwyla (by TehNut)
- Biomes O' Plenty (by Forstride)
- bspkrsCore Updated (by ZenCoder)
- Baubles (by Azanor13)
- CoFH World (by TeamCoFH)
- Mystical Agradditions (by BlakeBr0)
- CraftTweaker (by Jaredlll08)
- Nature's Compass (by Chaosyr)
- Gravitation Suite (by Chocohead)
- Project Red - Illumination (by MrTJP)
- Redstone Flux (by TeamCoFH)
- Draconic Additions (by FoxMcloud5655)
- Mekanism Generators (by bradyaidanc)
- Prefab (by wuestman)
- CB Multipart (by covers1624)
- Ender IO (by crazypants_mc_the_second)
- Treecapitator Updated (by ZenCoder)
- Shadowfacts' Forgelin (by ShadowfactsDev)
- OpenModsLib (by OpenMods)
- Thermal Expansion (by TeamCoFH)
- Thermal Foundation (by TeamCoFH)
- Bonsai Trees 3 (by davenonymous)
- Immersive Petroleum (by Flaxbeard)
- Mekanism Tools (by bradyaidanc)
- More Bees (by Tencao)
- Brandon's Core (by brandon3055)
- Tinker's JEI (by possible_triangle)
- Energy Converters (by xalcon)
- Mo' Villages (by TheWeatherPony)
- JEI Integration (by SnowShock35)
- Project Red - Compat (by MrTJP)
- Avaritiaddons (by WanionCane)
- JourneyMap (by techbrew)
- Tinkers Construct (by mDiyo)
- Project Red - Expansion (by MrTJP)
- Thermal Dynamics (by TeamCoFH)
- Mystical Agriculture (by BlakeBr0)
- Project Red - Core (by MrTJP)
- Avaritia Recipe Generator (by TechDweebPlays)
- JEI Bees (by bdew)
- Mekanism (by bradyaidanc)


