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Industrial Colony 2

Build a thriving civilization. Evolve from the kinetic gears of Create to the high-tech factories of Mekanism. The ultimate colony experience.

File Details

Industrial Colony 2-V 2.0.0.zip

  • R
  • Jan 7, 2026
  • 51.08 MB
  • 47
  • 1.20.1
  • Forge

File Name

Industrial Colony 2-V 2.0.0.zip

Supported Versions

  • 1.20.1
## [2.0.0] - 2026-01-06

### 🎉 Major Release - Neue Dimensionen & Boss-Kämpfe

**Status:** ✅ Stable Release

### 🆕 Hinzugefügt

#### Neue Mods (20)

**Aether Dimension Suite (3 Mods)**:
- **Aether** `1.20.1-1.5.2` - Sky Islands Dimension mit neuer Progression
- **Deep Aether** `1.20.1-1.1.7` - Erweiterte Aether-Inhalte
- **Lost Aether Content** `1.20.1-1.2.3` - Zusätzliche Aether-Features

**L_Enders Cataclysm Suite (7 Mods)**:
- **L_Enders Cataclysm** `3.16` - 8 neue Endgame-Bosse & Dungeons
- **Apothic Cataclysm** `1.0.1` - Apotheosis-Integration
- **Cataclysm Tools** `2.0.0` - Boss-Waffen & Tools
- **Cataclysm UT Lite** `8` - Utility-Tools
- **Cataclysm Fortresses** `1.20.1` - Neue Strukturen
- **Cataclysm Summons** `1.0.1` - Beschwörung-System
- **Cataclysm Weaponery** `2.0` - Erweiterte Waffen
- **Lenders Delight** `1.0.10` - Farmers Delight + Cataclysm Integration

**Spartan Weaponry Suite (3 Mods)**:
- **Spartan Weaponry** `3.2.1` - 15+ neue Waffen-Typen (Speere, Hämmer, Katanas)
- **Spartan Toolkit** `1.6.1` - Crafting-System für Waffen
- **Spartan Cataclysm** `1.1.2` - Cataclysm-Waffen-Integration

**Utilities & Systems (3 Mods)**:
- **Pehkui** `3.8.2` - Entity Scaling (Größenänderung für Spieler/Mobs)
- **Attributizer** `3.1` - Erweitertes Attribut-System
- **LionFish API** `2.4-Fix` - Library für Cataclysm-Mods

**Dependencies (3 Mods)**:
- **Structure Gel** `2.16.2` - Für Aether-Strukturen
- **YUNG's Better Nether Fortresses** `2.0.6` - Bessere Nether-Festungen
- **YUNG's API** `4.0.6` - Library für YUNG's Mods

#### Custom Scripts & Features
- **Polonium from Fossil Fuel** (`kubejs/server_scripts/polonium_from_fossil_fuel.js`)
  - Neue Alternative zur Polonium-Erzeugung
  - Verwendet fossile Brennstoffe als Basis
  - Mekanism-Integration für chemische Prozesse
- **Industrial Foregoing Range Bundles** (`kubejs/startup_scripts/industrial_foregoing_range_addon.js`)
  - Range Bundle 2x (24 Blöcke Range)
  - Range Bundle 3x (36 Blöcke Range)
  - Range Bundle 4x (48 Blöcke Range, Epic mit Glow-Effekt)
- **Custom Trader System** (`kubejs/server_scripts/custom_traders.js`)
  - Villager Trade Modifications
  - Wandering Trader Custom Trades
  - Lightman's Currency Integration
- **Damage Indicator Cleanup** (`kubejs/server_scripts/cleanup_damage_indicators.js`)
  - Auto-Cleanup alle 10 Minuten
  - Verhindert Lag durch zu viele Text-Displays