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Hunter's Reclamation

An Apocalyptic zombie centric horror pack, is the best way to explain this modpack.
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Hunter's Reclamation-0.2.b.zip

File nameHunter's Reclamation-0.2.b.zip
Uploaded
Apr 15, 2026
Downloads
27
Size
616.8 MB
Mod Loaders
Forge
File ID
7931176
Type
R
Release
Supported game versions
  • 1.20.1

What's new

Reminder if you haven't already, please make a new world on update to ensure that tectonic and terralith configs remain to the updated version, otherwise if you reload old saves it will reset the configs for world generation. I am unsure of how it will effect the seeds of the old worlds but they may still be somewhat usable.

Build: Stable

Changes:


  • Updated current mods
  • Updated Control Presets
    • I missed some controls for some of the mods that remained unbound when they should be bound. This is fixed for both presets.
  •  Updated InControl
    • Adjusted Mob Spawns to allow for a grace period and deny mobs that shouldn't be spawning
      • Arphex spawn adjustments
        • mobs are limited to 10 per player
        • bosses and minibosses are exempt from this rule due to their vital role in the questline
        • passive mobs are allowed through regardless of limit
        • grace period of 6 days so players have breathing room.
  • Added Mutant Monsters
    • Adjusted spawns of the mutants

 

Notes:



I believe the spawn location issue has been resolved, I will keep testing to make sure that it is consistent to be more towards spawning near or around land within a 30-40 block radius and not in a deep ocean or Skyland as it is still a possibility. So far the only flooding that will occur in the central spawn bunker is if it spawns intersecting a flooded cave. I've noticed that the bunker loves water, there is no doubt on that.

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