Hunter's Reclamation-0.2.b.zip
What's new
Reminder if you haven't already, please make a new world on update to ensure that tectonic and terralith configs remain to the updated version, otherwise if you reload old saves it will reset the configs for world generation. I am unsure of how it will effect the seeds of the old worlds but they may still be somewhat usable.
Build: Stable
Changes:
- Updated current mods
- Updated Control Presets
- I missed some controls for some of the mods that remained unbound when they should be bound. This is fixed for both presets.
- Updated InControl
- Adjusted Mob Spawns to allow for a grace period and deny mobs that shouldn't be spawning
- Arphex spawn adjustments
- mobs are limited to 10 per player
- bosses and minibosses are exempt from this rule due to their vital role in the questline
- passive mobs are allowed through regardless of limit
- grace period of 6 days so players have breathing room.
- Arphex spawn adjustments
- Adjusted Mob Spawns to allow for a grace period and deny mobs that shouldn't be spawning
- Added Mutant Monsters
- Adjusted spawns of the mutants
Notes:
I believe the spawn location issue has been resolved, I will keep testing to make sure that it is consistent to be more towards spawning near or around land within a 30-40 block radius and not in a deep ocean or Skyland as it is still a possibility. So far the only flooding that will occur in the central spawn bunker is if it spawns intersecting a flooded cave. I've noticed that the bunker loves water, there is no doubt on that.
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