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HR6's RPG Pack

A fun RPG pack with a bunch of mods including create, refined-storage, better-villages, and more!

File Details

HR6 Pack 0.1.3

  • R
  • May 15, 2024
  • 851.99 KB
  • 20
  • 1.18.2
  • Forge

File Name

HR6's RPG PACK-0.1.3.zip

Supported Versions

  • 1.18.2

Changelog

 

Fixed the 3 mods that wouldn't load, i turned them off and didn't remove them by accident which caused issues

Also found out that the modpack was 30Gb when I used spark heap dump and forgot to delete them


Added Engineers Delight

Added Create Jetpack

Added Create Ore Excavation

Added Create Encased

Added Create Railway Navigator

Added Create Modern Train Parts

Added Create Missions

Added Create Train Additions

Added Create Central Kitchen

Added Create Deco

Added CreateTweaker

Added AttributeFix

Removed Nuclear Science - Crash when rendering the creative screen and extreme lag when utilizing the mod.

Removed Create Drinks - it would spawn little ponds of juice, and I'm too lazy to properly fix it.

Removed Darro's Temperature - it would randomly set the player on fire and give multiple debuffs. There will be no temperature mod for the time being.

 

Fixed Options.txt - I forgot to export it

Shader key binds removed - caused me way to many issues as I kept forgetting to unbind them

Resource packs enabled on startup


IF YOUR COMPUTER IS A POTATO, EDIT THE VIDEO SETTINGS BEFORE YOU START A WORLD

If you have a LOWER END GPU like me I recommend LOWERING shadow resolution and samples for INSANITY SHADERS as it tends to lag quite a bit around CREATE machines, other shaders I have had no problems


My average startup time is 60-75 seconds and about the same time to first start a world.


6-10GB RAM allocation recommended depending on video settings.


Known Bugs

NONE

 

THIS UPDATE has mainly been bug fixes and adding more create mod addons.

 

The next update (0.1.5) will focus on mod balancing. I will go through the 260-some mods and get rid of those that are not appropriate for this pack. As with every update, small bug fixes or optimizations are a big focus, especially with this big of a modpack, and optimization needs to happen before quests, missions, and NPCs are added.


(0.1.4) - will just be performance mods and experimenting with them until I am satisfied. If I give up, 0.1.4 will not exist, and it will go straight to 0.1.5.


The plan is to just add to the mod and balance, then the goal is to get a story going, then an entire questline kinda like DeceasedCraft and Prominence II