File Details
Hi-Tech Revolution v0.2
- B
- Feb 5, 2025
- 1.09 MB
- 31
- 1.20.1
- Forge
File Name
Hi-Tech-Revolution-0.2.zip
Supported Versions
- 1.20.1
This update will probably corrupt your world (because datapacks just can't do their damn job ffs), so you can either stay on 0.1 or make a new world.
I went ahead and marked v0.1 as a beta as well since the pack is still somewhat early in development. The old betas posted in the discord are now alphas.
I expect updates to disrupt worlds basically until 1.0 (and maybe even after that lol), but given how much time will pass between updates I doubt it'd be that much of an issue (you can just stay on the old versions, after all).
Main changes
The pack is now considered a beta instead of release
Updated the menu to reflect the title change
- Also tweaked the design a bit so it looks somewhat nicer
Imported v2.1.1 of my Extra Data Models datapack
Fixed the Falling Trees mod not working
Players now start with a Quest Book and 2 Bread
Added a few more collapsible entries to REI (and improved most of the existing ones)
Re-enabled Marble Cave generation since the floating blobs bug was fixed
Added a bunch of items to Forestry's backpack whitelist tags
- I probably missed a lot, so if you think any are missing please let me know
Bugfixes
Fixed Guanostone Redstone Ore having the lapis tag
Fixed some missing dye recipes
Fixed Quark's (non-vanilla) wooden chests being uncraftable
Fixed the refining recipe for Liquid Starch not giving the proper output
Balance changes
The XP version of the Angel Ring now uses 5 XP (was 3)
- Seems like this is a per-second cost, but the config doesn't specify it The Moss Paste -> Slimeball recipe now requires Phyto-Gro or Fertilizer in the center
Recipe changes
The Bark -> Sticks recipe now gives 3 (was 2)
Pulp now makes Parchment instead of Paper
Tweaked Sawdust recipes to use Clumps (as intended)
The Stick recipe for Bambo Ladders now gives 2 per craft (was 4)
Added recipes to convert Brambles, Reeds, Branches, and more into Sticks
Added recipes to convert Corundum Blocks into Crystals
Added the missing Azalea Log conversion (Ecologics -> Quark)
Moved the Uranium Rod recipe to the Amalgamation Station
- Made it a bit cheaper due to this
- Removed existing recipes Removed the Spectragel -> Slimeball recipe
- Added the
forge:slimeballstag to Spectragel
Reduced the cost of crafting Neodymium Ingots to 2 of each material (was 3)
Reduced the Latex Output for the cave_plants tag to 50 mB (was 500)
- The crafting recipe now makes 1 Rubber (was 8)
Mulberries now make Purple Dye (was Magenta)
Pricky Peachs can now make Pink Dye
Frost Lilies can now make Light Blue Dye
The Ash recipe for Light Grey Concrete now uses Forestry's Ash
The Reactor Coolant Manifold recipe's central item no longer accepts Water Blocks
Changed the recipe for the Sequential Fabricator to ensure a smoother auto-crafting progression
Added Project Red and EnderIO's autocrafters to my autocrafting progression system
Crafters (from RFTools) now require Project Tables to upgrade
Added a placeholder recipe for Candy Cavity's Cave Codex
Disc Residue now gives 3 XP (was 1)
Grindstones can now be recycled
Flytraps now give 2 Red Dye (was 1)
Added a recipe to smelt Soul Sand into Brown Stained Glass
Added a recipe to convert Apatite blocks (and fixed the recipe conflict by making TE's block use tags)
Added a recipe to convert Icicles into Water
Added a recipe to craft Rotten Flesh with Blood
Changed the Centrifugal Separator recipe for Flesh Blocks to give 2 Rotten Flesh and 500 mB of Blood (previously had a 50% chance to give 2 extra Rotten Flesh)
Increased the amount of RF required to infuse Blood into Netherrack to make Flesh Blocks to 4k (was 2,000)
Reduced the amount of RF required to melt Rotten Flesh and Flesh Blocks (from 10k & 40k to 2k and 8k)
Reduced the amount of RF requried to melt Tectonic Shards into Lava (from 40k to 20k)
Replaced the Ash Extractinator recipe with Project Red's Basalt
Added recipes to convert Corundum Clusters into Blocks
Added log recipes for all wooden chests (makes 4 at a time)
Tweaked the output rates of many Extractinator recipes
- All rocks now give Powdered Stone in addition to their existing outputs
Quest changes
Tweaked the rewards for several quests
Renamed "Extra Storage" to "Upgraded Compressed Storage"
Updated the descriptions for all of the Alex's Caves quests
Added a reward to "Primordial Power"
Added quests to make every type of Crafter (all optional)
Added a quest to craft Forestry's backpacks
Added a quest to make Pneumatic Tubes
Added quests for Pretty Pipes
Added some others I can't remember
Misc changes
Added v1.4.1 of my Stoneborn: Missing Mods texture pack
Added v1.0.3 my Forestry: Legacy Backpack Names texture pack
Added the Stoneborn Inventory Tweaks Compat texture pack
Removed the Void Dark UI texture pack
Updated my Extra Data Models Trivia pack
Updated the Stoneborn texture pack
Updated the Vertical Nuggets texture pack
Changed the circuits tag to processors
Changed the mossy_material tag to mosslike
Changed the namespace for my ore smelting fix tag to type
- This way you don't see all the dusts & whatnot when searching for ores in REI
Saltpeter now has the cleaning_agent tag
Added the Sinker and Sweet Tooth to my custom tooth tag
Moss Corals and Mossy Honey Combs now have the mosslike tag
- All items with this tag can be used to make Green Dye and Mossy Blocks
Tweaked the order of REI's crafting categories
- Moved Enchanting Influence to be after Beacons
- Moved Thermal Extra to appear just after Thermal's machinery
- Moved Hostile Neural Networks to appear before AE2
Mod changes
Updated Forge
Mod replacements
Additional Enchanted Miner with Intelligence: Quarry and WA Ender Quarry
Angel Block Renewed with Angel Block: Restored
Combat Nouveau with Golden Age Combat
DisenchantingForge with Dis-Enchanting Table
FTB Backups 2 with Advanced Backups
Xenon with Embeddium
XNet with Pretty Pipes (and the Fluids add-on)
Mod additions
Better Compatibility Checker
Clayworks
Clean Tooltips
Custom Starter Gear
Ender IO
Equipment Compare
Forestry: Community Edition
FTB Chunks
FTB Essentials
FTB Ranks
Geophilic Reforged
Guidebook
Industrial Foregoing
KubeJS EnderIO
No Report Button
Property Modifier
Railcraft Reborn
RFTools Builder - thought I added this before releasing v0.1, but I guess not Simply Jetpacks 2
Super Factory Manager
YetAnotherConfigLib
YUNG's Cave Biomes
Mod removals
Aquatic Frontiers
Bag of Holding
BdLib
Cobweb
Compost - doesn't work
Copperworks - cool mod, but doesn't fit the pack
CorgiLib
Cosmos Library
CraftTweaker - KubeJS does the same thing with more mod support
Deeper Caves - too annoying to deal with MCreator mods
Elytra Slot - jetpacks exist
Enderite
Essentials - doesn't fit the pack
Flux Networks - Tesseract and EnderStorage do it already
Formations (Structure Library)
Formations Nether
Formations Overworld
Game Menu Remove GFARB - Better Mods Button does it already
KJ's Cave Root and KJLib - deleted off of CurseForge for no reason. Can't stand it when devs do that, man.
Leathered Boots - just kinda pointless
Necronomicon API
Netherific - too annoying to deal with MCreator mods
Oh the Biomes We've Gone
Regions Unexplored - it is quite neat, but this is a retro pack and Biomes O' Plenty is the retro biome mod
Silver Birch - too annoying to deal with MCreator mods
Sophisticated Backpacks (and Core) - Forestry got ported!! This mod was always meant to be temporary until Forestry got a 1.20 port, so now I'm removing it
Sound Physics Remastered - it's neat, but doesn't fit the pack
Mod updates
Ad Astra: Giselle Addon
Ad Astra
Advanced Backups
AE2 Import Export Card
Alex's Caves
Angel Ring
Applied Energistics 2
Artemis' Laboratory Blocks
Balm
Better Advancements
Better Tag/NBT Tips
Bigger Reactors
Biomes o' Plenty
Blueprint
Buzzier Bees
Cherished Worlds
Citadel
Clayworks
Client Tweaks
Cloth Config
CodeChicken Lib
CorgiLib
Crafting Tweaks
Curios API
Eccentric Tome
Elytra Slot
Enchantment Descriptions
End's Phantasm
Ender IO
Ender Zoology
Enhanced AI
Entity Culling
FTB Chunks
FTB Library
FTB Quests
FTB Teams
FTB XMod Compat
FancyMenu
Fog
ForgeEndertech
Fullblock Energistics
Fusion
GeckoLib
Hostile Neural Networks
Iceberg
InsaneLib
Inventory Tweaks - ReFoxed
Jade
JourneyMap
KubeJS
Large Ore Deposits
M.R.U
ME Requester
Masterful Machinery
McJtyLib
Mob Compack
ModernFix
Modular Force Field Systems
MonoLib
Moog's End Structures
Moonlight Lib
Neruina
Not Enough Recipe Book
Packing Tape
Panda's Falling Trees
PandaLib
Phosphophyllite
Polymorph
Project Red (all modules)
Puzzles Lib
Quark
RFTools Base
Railcraft Reborn
Regions Unexplored
Resourceful Lib
Rhino
Roughly Enough Items
Simply Jetpacks 2
Snow Under Trees
SuperMartijn642's Core Lib
TACT
Tesseract
The Outer End
Thermal Systeams
Tips
Upgrade Aquatic
Woodworks
XNet
YUNG's API
Zeta

