File Details
Hi-Tech Revolution v0.1
- B
- Jul 16, 2024
- 955.46 KB
- 100
- 1.20.1
- Forge
File Name
High-Tech-Revolution-0.1.zip
Supported Versions
- 1.20.1
Initial beta release.
Changes since Alpha 3
Main changes
Changed the namespace of all my custom tags to revolution (was modpack)
Fixed my custom datapacks having the wrong pack format
- This doesn't really affect anything, but I'm annoyed that I misread the wiki when I first made them
Enabled the Extractinator
- Processes End Stone, Netherrack, Cobblestone, Gravel, Sand, Dirt, and Ash into varying materials
- Takes 3 seconds per operation, has very low drop rates for most materials, and doesn't use RF
- I might make a Mark II version in the future that uses RF to get improved rates, but managing 2 sets of almost identical recipes would be very annoying - so it's just a vague idea for the time being
All the auto-crafters now have a set progression order based on their utility and ability to be automated (order: Quark -> XyCraft/Thermal -> RFTools -> AE2)
Added recipes to process most items from Alex's Caves into other stuff (or at least have some use outside of a few specialized items)
Some recycling recipes I missed now give XP (Essence of Knowledge for Shredder recipes)
- Includes the Saddle, Name Tag, (Cross)bow, Lead, Maps, and all of my Sawmill recipes
Configured Bigger Reactors to be the final stage of power generation
- Reactors can now reach their absolute maximum size (192 x 192 x 256). I have no idea why you'd ever need a 12-chunk reactor, but the option is there.
- Passive reactors (outputs RF) are now 75% effective instead of the default 50%
- Active reactors (outputs heat) are now 200% effective instead of the default 100% (that's thrice as good!)
- Changed the recipes for several components to match their new progression stage
- The actual config options are really complicated, so for now those remain at the defaults - but I will change them whenever I figured out what each setting does
Bugfixes
Fixed Uranium Ingots being boostable in a Pulverizer
Fixed all my multiblock machine recipes not using item chances when they should
Fixed the Floater recipe not be checkable because I hid Ping-Pong Sponges from REI
Fixed the smelting recipe for Diamond Scrap being in a Blast Furnace
Fixed Galosphere's Silver Blocks having the incorrect mining level
Fixed the RF Cost for Sawmill recipes not matching my intended system on a few recipes
Fixed the recipe for Honey Bottles -> Honey accepting Syrup Bottles
Fixed the Dye Extractor's Redstone -> Red Dye recipe not loading in
Fixed the Shredder recipe for Polymer Plates missing 2 outputs
Fixed the recipe for Bonded Leather using the forge:leather tag when it shouldn't
Fixed the recipes for Slime Blocks using the forge:slimeballs tag when they shouldn't
Fixed the Multiservo Press recipe for Stick Blocks using the forge:rods/wooden tag when it shouldn't
Fixed all the missing tags for items from Silver Birch
- I reported this to the dev and an update was released that fixed most of them (but not the Shelf Fungus, Leaves, Sapling, Fence, Fence Gate, and all the Shelf Fungus furniture), but I'm claiming credit for doing it first
Balance changes
Adjusted the RF drain rates for Angel Rings (again…)
Copper Coins (from CoinsJE) can no longer be turned into RF
Tweaked my custom catalysts for TE machines
Quest changes
Replaced the Echo Shard sell quest with one to sell an Immortal Embryo
"Dischantment" now gives 4 - 8 Books (in addition to the Gold Coin)
Recipe changes
Added a recipe to reprocess Redstone Lamps
Overhauled all Reprocessing recipes
- Blocks now take 30 seconds to process (with a few exceptions)
- Soft blocks now take 20 seconds (e.g. Flesh)
- Items now take 15 seconds
- RF costs still vary slightly per-recipe, but should be a bit more consistent across varying block hardnesses
Changed the follow Reprocessing recipes:
- Tweaked the RF cost of most recipes
- Flesh now give 2 Rotten Flesh and 500 mB of Blood
- Heavyweights now give 3 Raw Scarlet Neodymium (was 2)
- Fissile Cores now give 4 Uranium (was 3) and 6 Toxic Paste (was 8)
- Charred Remnants now give 1 Uranium Shard with a 50% chance to get another (was 3) and 3 Toxic Paste (was 4)
- Waste Drums now give 2 Cyanite Ingots (with a 50% chance to get another) and a 10% chance to get a Uranium Ingot
- Removed the Polymer Plate recipe in favour of the Shredder and Pulverizer versions
- Adjusted the Game Controller recipe: -- Secondary chance for Polymer Plates now gives 4 (was 3) -- Reduced the chance to get Steel Nuggets to 25% (was 35%). Reduced the amount to 2 (was 3) -- Reduced the chance to get Nickel Nuggets to 40% (was 45%) -- Reduced the chance to get Aluminum Nuggets to 35% (was 40%). Increased the amount to 4 (was 3)
Finished importing my Sawmill Recycling script
Moved the Quicklime -> Paper recipe to the Crafting Table (and it now gives 3 per craft)
The Loot Fabricator now requires a Sequential Fabricator (previous also accepted XyCraft's Fabricator)
- Also swapped Neodymium Ingots for Steel Ingots Downgrading IO Ports now uses Filnt (was Stone Stick)
Large Item Inputs now require a Speed Hopper (was regular)
Crafting Thermal Expansion's Rose Gold now gives 3 Ingots (was 2)
Moved Nourished Nether's soul block smelting recipes to the Blast Furnace
Moved the recipe for Flawless Budding Certus Quartz to the Crystal Transmutator
Moved the vanilla recipes for Concrete to the Amalgamation Station
- Added tag support to both versions Added a recipe to craft Compressed Sawdust in a Multiservo Press
- Made the regular recipe more expensive to encourage players to use this one
Combined both recipes for Reactor Coolant Manifolds
Overhauled all the recipes for Starch
- Regular and Compressed Starch now require machinery (either an Amalgamation Station or Multiservo Press) and added a fluid version (Multiservo Press only)
- PLA Sheets now require an Amalgamation Station (2x the item cost, but uses no RF) or Multiservo Press
Added a recipe to process Latex into Rubber
Added a recipe to process XyCraft's Resin into Resin Balls
Uranium Rods now use Iron Rods (was Steel) and Raw Uranium (was Ingots)
Tweaked the Crystal Transmutator recipe for Certus Quartz (uses 8 Xychorium and ouputs 8 items with varying chances)
Steel Compound now requires a Block of (Char)coal and has a 50% output chance (was 35%)
My Separator recipes for Disc Residue and Coal now give TE Oil (was Ad Astra)
Re-enabled Quark's Gunpowder Sack and added Transmutator recipes for it
Fixed some Quark variants being uncraftable when they shouldn't be
- Reported it to the devs, so hopefully they fix it soon
Changed the Simulation Chamber and Loot Fabricator to use Steel
Chalk Block Reprocessing/Pulverizing now gives 3 Chalk
Reduced the Glue recipe for Crying Obsidan to 2 Glue (was 4)
Tweaked the ratios of my custom recycling items (all of them are now 2:1, except Pulp)
The Totem of Post-Mortum can now be equipped in the Charm slot
Reduced the RF Cost for the Separator recipe for Ferrouslimeballs to 2,000 (was 2,400)
Reduced the White Dye given by the Heavy Bone to 2
- Added a Centrifugal Separator recipe that gives 3
Added a recipe to craft Data Models with Polymer Plates
- Also added one for Prediction Matrices
- Both recipes give extra output for a slightly higher cost
The placeholder recipe for the Abyssal Chasm Cave Codex now requires a Water Block (was a Water Bucket)
The placeholder recipe for the Forlorn Hollow Cave Codex now requires any Rockwool (was any Wool)
The placeholder recipe for the Magnetic Cavern Cave Codex now requires an Iron Gear (was an Ingot or Dust)
The placeholder recipe for the Primordial Grotto Cave Codex now requires 4 Eggs (was 1 Egg)
The placeholder recipe for the Toxic Dump Cave Codex now requires a 4 Uranium Ingots (was 1)
- All of these recipes now require 16 Paper instead of 12
Misc changes
Renamed a few items from Phantasmic
Swapped the layers for inputs and outputs on the Reprocessor (now the top is inputs and bottom is outputs)
Cryo Fuel can can now be used in the Compression Dynamo
Added the ferromagnetic tags to more blocks & items that were missing it
Added my scrap tags to more blocks & items that were missing it
Added forge:slimeballs tag to Rose Gel Balls
Imported Shredded Hide from Capitalia: Inward Expansion
- Updated recycling recipes to use it
Mod changes
Updated Forge
Mod additions
Bygone Nether
Compost (disabled until REI fixes the loading issue I reported)
Fullblock Energistics
Project Red (all modules)
- Marble Caves have been disabled until the floating marble bug gets fixed Redstone Arsenal
Translocators
Mod removals
Configured
Thermaloot
- I do kinda wanna keep it, but it's such a pain to configure that I just don't feel like dealing with it right now Tiny Redstone
- Project Red does something similar in a more balanced way
Mod updates
AE 2 Insert Export Card
Ad Astra: Giselle Addon
Additional Enchanted Miner
Applied Energistics 2
Balm
Better Advancements
Bookshelf
Botarium
CodeChicken Lib 1.8+
Crafting Tweaks
Cupboard
Ding
Elytra Slot
Enchantment Descriptions
End's Phantasm
Ender Trigon
Entity Culling
FLib
FTB Quests
ForgeEndertech
GeckoLib
InsaneLib
Jade
Jet Boots
JourneyMap
Kotlin for Forge
KubeJS
Leathered Boots
Masterful Machinery
ModernFix
Moonlight Lib
Neruina
Panda's Falling Trees
PandaLib
Placebo
Puzzles Lib
Quark
RFTools Base
Silver Birch
Sound Physics Remastered
TACT
Tempad
Thermal & Space
Thermal Foundation
Tips
Titanium
XNet
Zeta
Last-minute fixes I did after posting the third beta
Machines datapack now loads correctly (it adds all the recipes for Masterful Machinery)
Fixed the Tiny Item Input not using the correct stone tag in its recipe
Increased the delay between loading screen tips
Updated GeckoLib

