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Herald's Craft

A large server-oriented modpack that revolves around realizing the full potential of Minecraft Fantasy while limiting performance drawbacks!

File Details

Herald's Craft: Reset Reclaim-1.0.1.zip

  • R
  • Mar 6, 2025
  • 7.12 MB
  • 32
  • 1.12.2
  • Forge

File Name

Heralds Craft- Reset Reclaim-1.01.zip

Supported Versions

  • 1.12.2

CHANGELOG:

  • New recipes added for Flesh Chunks to Rotten Flesh, Eye Bulbs to Eyes of Old, Aechor Petals to Purple Dye, and Emeralds to Villager Spawns Eggs.
  • Max Entity Cramming has been adjusted to 5, from 3.
  • Time is Up effects have been shortened to 5s, from 10s, to account for dimension changes.
  • Spartan Stone Shield added to Quark enchantment book checking list.
  • Enchanting now only requires one level per piece, with no increasing cost.
  • Degrade Bow, Degrade Sword, Static Charge, Death Compass, Reading, Flaming Weapon, Freezing Weapon, Magic Bow, Magic Sword, Lightweight, Heavy, Light, and Wall Jump have been removed from the Enchanting Table's valid enchantment list.
  • Players who are invisible are now (mostly) immune to mob aggro. This includes by potions, Respawn Ghost Mode, and Time is Up Spirit Mode.
  • World Edit Nav Wand range increased to 128, from 64.
  • Aggro Range has been globally reduced to 48, from 64, to prevent players from getting shot by entities outside their visible range.
  • Tips has been removed in favor of Better Invisibility to maintain our 150 mod count.
  • Worldborder is now 16k in any direction, from 100k. This results in completely generated overworlds weighing about 50GB in storage space.
  • Ogre AoE attack range reduced to 4, from 5.
  • Ogre ”smelling” range reduced to 0, from 8. Hopefully this will reduce them seeing people from all the way underground and agroing too early.
  • Ogre spawn frequency reduced to modded uncommon (10), from modded common (60).
  • Manticore spawn frequency reduced to modded uncommon (10), from modded uncommon (60).
  • Rifted Enderman spawns disabled due to erratic and annoying agro behavior.
  • Mobs aggro range through walls has been reduced to 0, from 8. They now have to see you physically in order to attack you, and will not be attracted to you through walls while you're sitting in your in-game living room. This has been done to provide a more clear and fair experience.
  • Players now receive the following effects on respawn for 60s: Invisibility, Transience, Night Vision, Saturation, Speed 4, and Water Breathing. All this meaning that players will be aggro free and FAST AF for 60s after respawning. The player cannot attack, interact, or build in this mode, but the player can recover items from Death Totems in this mode. This has been done to make for a more fair experience, along with reducing the likelihood of impassable instances of death spiraling.