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Magic pack with art and style

Description

Harness The Power features the best 1.7 magic mods the Minecraft modding community has to offer, tied together in a well balanced pack. The idea behind the pack is to give you a good mix of progression and relaxed building with all the tools you need for both.

 

The core mods of this pack are Thaumcraft, Witchery, Ars Magica 2 and Botania, which also represent the 4 choices of magic schools you can learn. The emphasis of this pack is to enjoy the journey, so you are not rushed to the finish line, but you also don't have to grind. That way progression in those various schools feels actually like an accomplishment and the various tools will assist you on your way to harness the ultimate power and become a master Wizard or all schools.

 

But beware! The journey is not without challenges. Monsters have been buffed, dangerous dungeons await you with sharp teeth and defensives have been brought down to a level where you won't become invincible at day one. In addition exploration is a strong part of the journey, allowing you to gear up by looting dungeons, abandoned buildings, or just to enjoy the beautiful scenery if you want to. On top of that there are many mods that allow you to build wonderful creations, like Bibliocraft, Garden Stuff, and Davincing, so you can decorate and build just the way you want. 

  

Note: to use the alternate terrain generators (New Dawn, ATG) you must select those when creating your world or in the server properties!

 

Features:

- Thaumcraft (dark yet long lasting magic)

- Witchery (wicked brews and rituals)

- Ars Magica 2 (powerful spells with a strong learning curve)

- Botania (powers through flowers)

 

Made more challenging by:

- Natural Absorption (Your armor no longer makes you invincible, but gives you more health instead)

- Special AI (smarter and more dangerous enemies)

- Infernal Mobs (turns some mobs into bosses)

- Also Blood Moons, Hardcore Darkness, and Roguelike Dungeons

 

Made more beautiful with:

- Davincing (Craft pixel by pixel, or draw paintings)

- Garden Stuff (for all your gardening needs)

- Bibliocraft (for that good ol' medival looks)

 

And more enjoyable through:

- New Dawn and ATG terrain alternatives

- Aquaculture and Mo'Creatures

- Ruins and Dungeon spawns

- Adventure's Backpacks (for all your hording)

 

FAQ

 

- Multiplayer?

Should work fine. Some mods have their own minor issues with Multiplayer, but that's beyond my ability to fix.

 

- Dude, where is Blood Magic?!

Blood Magic is a great mod, but the way it works you basically cut yourself for several hours and then you are god. This totally does not fit into the otherwise smooth progression.

 

- No Tinkers?

Tinker's Construct is one of my favorite mods, but in 1.7 tools are so powerful, that all you could get through the magic schools would feel like a downgrade.

 

- Where is my minimap?

A part of exploration is not knowing exactly where you are, a constant high-resolution minimap on your screen would ruin that. You can have a map if you use the Antique Atlas, and you can have a minimap while you hold it, but not all the time. Also: did you know that you can share your Antique Atlas with other players?

 

- Mobs kill me all the time!

This pack offers some challenges that you must overcome by learning magic. In the beginning trying to raid a dungeon with nothing but a wooden sword is suicide, but at the end of the journey those mobs will fear you and your powerful spells and trinkets!

 

- How can I double ores?

In the beginning you can't. It takes a certain magical knowledge to be able to double ores. Until then resources are scarce.