Guild Adventures

Highly Stylized, Visceral Action-Combat Adventure! Features a top-down pseudo-isometric view.
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Guild Adventures v3.0.0.zip

File nameGuild Adventures v3.0.0.zip
Uploaded
Oct 17, 2026
Downloads
27
Size
197.2 MB
Mod Loaders
Fabric
File ID
9217869
Type
R
Release
Supported game versions
  • 1.21.1

What's new

Guild Adventures — 2.7.0 → 3.0.0: Guild Comes Alive; Worse Combat; Quests Eviscerated (-to shreds, you say?)

Requires a new world. No way around it.

This update contains a lot of stuff I've been wanting to do for a long time. I'm putting the Guild back in Guild Adventures, with actual mechanics to back it up. RPG Minibosses has been updated to contain a complete package when it comes to Guild systems, Field Journals, Rumor systems, etc, to make the modpack truly have guild related features. Companion systems have been reworked from the ground up to make you feel like you're actually playing with someone when you play with a companion.

Furthermore - you might not like this - but I've been wanting to move away from Better Combat. With all the abilities, skills, guns, and whatnot in the game, I always envisioned it more to be like Maplestory or like Path of Exile 1 where the name of the game is to hit with your skills rather than with basic attacks.

Another gut punch: the guild systems I spoke of are a direct replacement to the meager quests that have been in this modpack since the very beginning. The quests are gone. To be honest, I have never been compelled by quests, and I'm tired of putting my nonexistent enthusiasm with them into making quests for this modpack. To that end, the "quests" in the modpack are now gathering intelligence about the world you inhabit in guild encampments, towers, and wandering adventurers that you might run into.

I hope you are as excited and compelled by these changes as I am. Here's to a bright future, and a brighter 4.0.0, when the time comes.


Mods

Added

  • Biomes O' Plenty (+ GlitchCore)
  • Dynamic Difficulty
  • Aquamirae
  • Mebahel's Elder Scrolls Core
  • AtlasVFX
  • Rooster's Ratchet Guns 0.3.3

Removed

  • FTB Quests
  • Guildmaster
  • Quests Kill Task Tweaks
  • Terralith
  • ANARCHY Minibosses (replaced by ANARCHY RPG)
  • Better Combat
  • Better Combat Extension
  • Visceral Combat

Updated

  • ANARCHY RPG 3.0.1
  • Mo' Mana 0.6.0
  • Armor Model API
  • BSL Shaders (v10.1.8 only; v10.0 removed)
  • Divine Encounters
  • Dungeons Perspective
  • Fragmentum
  • Mebahel's API
  • Mebahel's Creatures: Draugr Invasion
  • Mebahel's Creatures: Dwarven Automatons

Datapacks and resource packs

  • Added Malfu Combat Animation datapack V3.1.
  • Added Malfu Combat Animation resource pack V3.1.1.
  • Added Elemental Equilibrium datapack (see Difficulty).

Quests and progression

  • Questbook removed, along with all quest chapters and its keybind.
  • Guild Hall dimension and the Unshaped Orb currency removed.
  • Quest-granted skill points removed.

Spells and skills

  • Spell book slot removed.
  • Three spell scroll slots (was one), kept on death.
  • Every class spell can now drop as a scroll, including Spellblades and Tavern Brawl spells.

Combat

  • Better Combat removed; melee uses vanilla attacks.
  • Serious Player Animations: sword, axe, bow and elytra animations disabled.

Spawn and starter kits

  • New worlds spawn at a plains adventurers' camp, or at a village if no camp is found.
  • New players receive a map to the nearest adventurers' camp (searches up to 2,000 blocks).
  • New players choose a starter kit. Every kit includes iron-tier chestplate and leggings, 16 bread, 16 torches and 3 minutes of spawn protection.
    • Warrior: Iron Double Axe, Warrior armor
    • Priest: Holy Staff, Priest armor
    • Wizard: Wizard Staff, Wizard Robe
    • Runemage: Staff of Fulgur, 4 Lesser and 1 Greater Potion of Mana, Manaweave armor
    • Ratchetgunner: Ratchetgun, Frontier armor
    • Archer: Composite Longbow, crossbow, Quiver, 64 arrows, Archer armor
    • Spellblade: Arcane Spellblade, Rune armor
    • Battlemage: Quartz Sceptre, Wizard Robe
    • Oathsworn: Iron Longsword, Iron Kite Shield, Paladin armor
    • Brawler: Iron Gauntlet, Rogue armor
    • Artillerist: Flintlock, Frontier armor

ANARCHY RPG

Adventurers

  • Greater and Lesser tiers merged into one tier.
  • Adventurer max health: 25 (was 40 Lesser / 100 Greater).
  • Adventurer stats use the former Lesser values.
  • Global spawn multiplier: 3 → 1.
  • Adventurers outside camps and towers are Forsaken: no guild, hostile on sight.
  • Adventurers of guilds at war fight each other.

Guilds and standing

  • Standing per guild, from −100 to +100.
  • Thresholds: hostile below −20, wary below −5, friendly above 20, devoted above 50.
  • Standing changes: kill −20, provoke −4, spare a defeated adventurer +8, trade +1, hire +2.
  • Negative standing recovers by 2 per day.

Exchange

  • Trade with camp adventurers for emeralds.
  • Each adventurer's stock comes from its own loot table plus weapons and supplies.
  • Stock has a 30% chance of dungeon loot and an 8% chance of a boss key.
  • Prices: ×2.0 when angry, ×0.75 when devoted, +15% for each extra stack.

Companions

  • Hire an adventurer for 32 emeralds.
  • At zero health a companion goes down instead of dying. It gets up after 60 seconds with half its health, or right away if healed or raised by its owner.
  • Follows its owner through teleports, portals and respawns.
  • Heals while resting near its owner's spawn point.
  • Breaks off combat and returns when more than 24 blocks from its owner.
  • Juggernaut: patrols around its owner's spawn point.
  • Rogue: leads its owner to a chosen place.
  • Mercenary: trader whose stock refreshes daily.

Camps and services

  • New structures: plains, desert and snowy camps, the pit, adventurer-held towers, and wanted posters in villages.
  • Each camp and tower has 8 residents; 4 rotate out every 3 days.
  • Juggernaut guards the camp (24 emeralds).
  • Templar lifts a curse (16 emeralds).
  • Mercenary gamble (4–40 emeralds, 3 per day).
  • Rogue sells directions (20 emeralds).
  • Fire Mage enchants the held item (48 emeralds + 3 lapis).

Rumors, directions and Field Guide

  • Rumors about nearby structures, bosses and other players.
  • Rumor accuracy depends on standing: always true when friendly, 80% when neutral, 40% when wary.
  • Rumors, directions and guides search up to 1,000 blocks.
  • Every expedition structure can now be found.
  • Bosses can now be found by their lair:
    • Visage of War (War Arena), Visage of Malice (Dead Tree)
    • Lich, Gauntlet, Obsidilith, Void Blossom
    • Draugr Overlord (Draugr Crypt)
    • Dwarven Centurion, Dwarven Spider Guardian (Blackreach, Raldbthar)
    • Elder Guardian (ocean monuments)
    • Warden (Ancient City)
    • Hydra, Minotaur, Phoenix
  • Guild Journal and Field Guide (J), with Bosses and Structures tabs.

Combat

  • Templar Divine Fall also heals allies in its area, for the same amount as its damage.
  • Juggernaut armor: +1 Defiance per piece.
  • Trickster armor: +4 Evasion Rating and +7 Suppression Rating per piece.

World generation

  • Biomes O' Plenty replaces Terralith; all of its biomes are enabled, including the Nether and End.
  • Biomes O' Plenty region weights: Overworld 10 / 8 / 2 (primary / secondary / rare), Nether 13 / 2.
  • Biomes O' Plenty items added to Wandering Trader trades.
  • Aquamirae: Ice Maze in deep frozen and deep cold oceans; pirate ships, outposts and shelters.
  • Draugr raids added (three waves, Overworld and Nether).
  • Elder Scrolls Core: standing stones, lockpicking, alchemy, soul trap, weapon coatings, structure ambience.

Difficulty

  • Mob level rises by 1 per 500 blocks from spawn, up to level 50.
  • Mob level also rises with depth and with nearby players' level.
  • Each level gives mobs +5% max health, +0.25 attack damage and +0.25 projectile, magic and explosion damage.
  • Biome level bonuses:
    • +20: jagged peaks, frozen peaks, volcano, wasteland, wasteland steppe
    • +16: snowy taiga
    • +15: eroded badlands
    • +13: desert, badlands, snowy slopes, volcanic plains
    • +12: auroral garden, snowblossom grove, snowy coniferous forest, snowy fir clearing, snowy maple woods, wintry origin valley
    • +11: grove, wooded badlands
    • +9: windswept savanna
    • +8: swamps
    • +7: snowy plains, ice spikes, frozen ocean, frozen river, savanna, savanna plateau, muskeg
    • +6: snowy beach
    • +5: floodplain, rainforest, rocky rainforest
    • +4: windswept hills, windswept forest, windswept gravelly hills, stony shore, bog, dead forest, scrubland, tundra
    • +3: taiga, old growth spruce taiga, maple woods, cold desert
    • +2: old growth pine taiga, stony peaks, old growth dead forest
    • +1: jungle, sparse jungle, bamboo jungle, bayou, tropics
  • Fixed boss levels: Captain Cornelia 30, Draugr Overlord 30, Dwarven Centurion 30.
  • Boss kills grant elemental rune and mastery advancements.
  • Visage of War: 480 health, 14 damage, 12 armor (was 320 / 8 / 10).
  • Visage of Malice: 360 health, 12 damage (was 280 / 8).

Magic and weapons

  • Mo' Mana:
    • Player mana regeneration: 4 per second (was 2).
    • Charged two-stroke casting.
    • New spells: fireball, waterbending, boulder, freeze, chain lightning, launch, torrent.
    • Elemental tags: wet, brittle, marked, drowning.
    • Wizard mobs: 720 max mana (was 180), 56 regeneration per second (was 14).
    • Runes no longer unlock from staves; casters no longer wear Wizards robes.
  • Spell Engine: hold to cast charged spells.
  • Ratchet Guns: no ammo required, no block damage.

Presentation

  • Soundtrack: AlkaKrab Fantasy Soundtrack 1.0 – Loops Edition (replaces Windswept Realms).
  • Default volume: master 59%, music 51%.
  • Shaders off by default.
  • HUD "Binds" button removed.
  • Keybinds:
    • Journal J, Xaero's world map M, enlarge minimap Z.
    • Rifts X.
    • Ratchet Guns: tinker P, unload U.
    • AtlasVFX appearance O.
  • RPGMINI-ICONS updated for ANARCHY RPG.

Configuration

  • Configs updated for ANARCHY RPG's new mod id: Improved Mobs, Dungeon Difficulty, Custom Entity Attributes, RPG Series loot, Quest Items loot, Xaero's Minimap, LambDynamicLights, More Culling, Not Enough Animations, Sound Physics Remastered, Too Many Entities.
  • Removed: FTB Quests configs, Spawn Balance Utility configs, ANARCHY Minibosses configs, outdated RPG Series loot files.

Fixes

  • Adventurers no longer randomly turn hostile.
  • Companions no longer freeze when their owner dies while they are down.
  • ANARCHY config lists no longer duplicate on every launch.
  • Rumor, directions and camp map searches no longer cause lag spikes.
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