promotional bannermobile promotional banner

GrimCo R&D

Pit yourself against a world taken over by forgotten cities being haunted by the worst monsters imaginable. Do you have what it takes to survive, Adventurer?

File Details

GrimCo R&D v1.0.3

  • R
  • Dec 6, 2017
  • 11.39 MB
  • 241
  • 1.12.2

File Name

GrimCo_RD-1.0.3_Twitch.zip

Supported Versions

  • 1.12.2

UPDATES FOR 1.0.3:

 

  • Wither Skeletons will now potentially spawn in Buildings haunted by Lost Souls
  • Thermal Expansion Rosin counts as a Slimeball
  • Rosin can be smelted into Plastic for Industrial Foregoing
  • TE Compressor can be used to make Basalz, Blaze and Blitz rods out of 5 corresponding powders
  • Fixed Industrial Foregoing Recipes not loading due to lack of Diamond Gears
  • Swapped TE Fluid Transposer recipe for Blaze Powder to use Gunpowder instead of Glowstone Dust
  • ADDED "Open Gliders". (Because Gliders!)
  • REMOVED "Inventory Tweaks", REPLACED with "Inventory Sorter" by CPW
  • All Scrap Piles should now be openable once more.
  • City Chest Scrap Piles colors have been corrected

UPDATES FOR 1.0.2:

  • "Essence of Knowledge" Liquid Experience can now be converted to "Liquid Experience" via the TE Fractionating Still, and vice versa.
  • We went a little nuts on the ore-gen for Astral Sorcery, it wasn't supposed to have been included in custom ore-gen at all so we've reverted the settings to go back to mod defaults.
  • Scrap loot drop rates have been adjusted slightly. Player-kills will net the normal levels, if made above Y-50 in a City. Fake Player kills will earn dimished (but not zero) drop rates if done above Y-50 in a City. Mob Spawner setups in safe zones (outside of Cities) will yield no scrap drops.

 

UPDATES FOR 1.0.1:

 IMPORTANT - Obsidian Tools, Obsidian Armor, Dragon Armor, and Wither Armor from "Tiny Progressions" have been disabled due to imbalance concerns. All of these items were very easy to obtain and (especially the Obsidian Gear which could be obtained within 1 game day) threw off the balance of other late game gear of other mods in the pack. I apologize if this catches you unarmed and unarmored, but these items were far too good for their cost. We will be evaluating re-enabling them at a later date, with recipes more commensurate to their power level.

 

  • Removed "Swing Thru Grass" as it was causing trouble breaking grass, torches, and other similar blocks.
  • Added "Simple Harvesting" , you can right click to harvest your crops now!
  • "Thermal Expansion" machines now upgrade via 'Classic Crafting' and no longer require kits.
  • "Industrial Foregoing" crafting recipes are now Thermal Foundation in style, making better using of all those broken machine parts obtained from Scrap Piles
  • Scrap Piles from "Scrap" now grant minor amounts of experience directly to the player, depending upon which type you open.
  • Scrap Pile drop rates for more common material parts (such as Iron, Copper, and Tin) have been adjusted upward, hopefully making them 'less rare'.
  • "In Control" spawn rules have been drastically simplified. Hopefully this should cause a better, more even spawn rates of monsters in your nearby cities. (Note: If you've cleared a building that was haunted by Lost Souls, it is STILL CLEAR.)
  • Removed erroneous "AE2" recipes caused by disabling channels
  • Added crafting recipe for the Quantum Ring. Covered Fluix Cable replaces the bad dense cable.
  • Scrap will ONLY drop in Lost Cities, to mobs killed by a player ABOVE Y-Level 50.
  • Replaced Coil Salvage recipes to be shapeless recipes that use a single redstone.