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Gregorian Nightmares

Wicked hard "fun", rules-breaking, tech based on MI and Create, aspiring GTNH cousin

File Details

Gregorian Nightmares-2-HEAVY.0.2.14 (Hurt Me Plenty edition).zip

  • R
  • Sep 28, 2024
  • 7.89 MB
  • 100
  • 1.19.2
  • Fabric

File Name

Gregorian Nightmares-2-HEAVY.0.2.14 (Hurt Me Plenty edition).zip

Supported Versions

  • 1.19.2

2-HEAVY.0.2.14 September 28, 2024 Hurt Me Plenty edition

(I changed the subtitle because it seems a bit more appropriate, but still a Doom reference)
IMPORTANT! Look for POST-INSTALL.txt for instructions to complete installation.

 

No changelog because I've worked on different things at different times. There are changes from early to late game. I'm at least confident it keeps improving. The changes to early game are mostly side steps rather than complications. The bigger focus was wrapping up the steel phase, preparing for electrical machines. And some relevant nerfs (in the sense of recipes made cheaper) to better afford more infrastructure and automation. I ported a few more things from TJ/Susy/GTNH, new battery recipes and some other stuff, but it's all waiting to be adjusted more precisely when testing gets there. Next phase will be about early LV and maybe some AE2 and other mods integration.

 

- updated modern-industrialization
- updated neepmeat
- updated emi
- updated immediatelyfast
- updated travelers-backpack-fabric
- updated mariums-soulslike-weaponry (& projectile-damage-attribute, required)
- updated botania-fabric
- updated fabric-language-kotlin
- updated xaeros-minimap
- updated xaeros-world-map
- updated alternate-current
- updated icarus
- updated servercore
- updated fabrication
- updated selene
- updated repurposed-structures-fabric
- updated friends-and-foes
- updated let-me-despawn
- updated ftb-chunks-fabric