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Gregorian Nightmares

Wicked hard "fun", rules-breaking, tech based on MI and Create, aspiring GTNH cousin

File Details

Gregorian Nightmares-2-HEAVY.0.2.12 (Hell on Earth edition).zip

  • R
  • May 8, 2024
  • 7.80 MB
  • 320
  • 1.19.2
  • Fabric

File Name

Gregorian Nightmares-2-HEAVY.0.2.12 (Hell on Earth edition).zip

Supported Versions

  • 1.19.2

2-HEAVY.0.2.12 May 8, 2024 Hell on Earth Edition
IMPORTANT! Look for POST-INSTALL.txt for instructions to complete installation.

 

 Again just minor changes while I set up quarries in my rigorous survival test and slowly get through the resource scarcity in the early game phase.

 

- Added a recipe to craft a coal block, since now is required in the main progression (important fix, for that reason)
- copper wire "early access" recipe is tweaked, to avoid conflicts between similar recipes
- rubber now requires a full sulfur dust, an incentive to process lignite coal, and I'm currently swimming in it in survival, so the increase is fine
- added speedometer and stressometer as free rewards in a quest (they are useful to set up things)
- both coal and lignite now have a chance of returning extra tiny dusts when crushed, just another incentive to always process
- some tweaking of numbers through quarry tiers. The bigger tweaks: lignite is buffed and has some iron with it to maintain the first couple of tiers, coal is just coal now, to encourage going immediately to a coal and lignite separate quarries and to keep fuels viable, removed andesite from everything, because andesite is everywhere and there are recipes to infinitely produce it already
- some minor quest clarifications through early game phase

 

- removed redirectionor (I haven't found any issue, but performance impact is probably minuscule and I decided to better keep things simpler)

 

- updated neepmeat
- updated emi
- updated sodium-shadowy-path-blocks
- updated immediatelyfast