Description

Consider reading the 'Optimization Tips' section
A modpack is focused on returning a sense of wonder and atmosphere to exploring the Minecraft world while expanding and prolonging the early and mid-game. It offers a charming world that feels alive, unique and powerful magic, varied, fun-to-fight enemies and bosses, overhauled and brand new biomes, a rework of the lacking Minecraft features, tons of structures and dungeons to explore, and so much more!

- Reworked and rebalanced progression system integrated with Create, Goety and Oreganized-
- A lot effort went into blending mods with each other -
- Countless qol changes -
- Over 100 new songs added to games soundtrack -
- Сharming visuals and atmosphere -
- Hundreds of quests -
- A beautiful world filled with diverse life, from cute Sugar gliders to terrifying monstrosities -
-Updates to more lacking minecraft systems like inventory managment, archeology, enchanting and more -
- Tons of balance changes insuring the gameplay is challenging while remaining fun -
Go on grand voyages and uncover secrets of illagers, or stay at home conducting dark rituals and building gigantic contraptions, or maybe you just want to grow a pretty garden and relax with your pets. The choice is yours!

General Tips:
- If you want to utilize spawn chunks for farms or contraptions - remove Ksyxis Mod
- Using Fast Graphics might cause visual bugs with some leaves types, to fix it enable fancy graphics
Optimization Tips:
For Game Setting:
- Set render distance to 8-16
- Set shadow distance to 8-16
- Enable Fancy Graphics, Fast Leaves, Fast Weather and Fast Clouds
- Decreased Particles
If you plan to use shaders:
- In Performance setting set Low/Medium
For Mods
- Disable Ding Mod
- Disable Pretty Rain Mod
- Disable Sodium Dynamic Lights Mod
- Disable Remove Reloading Screen Mod
- Tweak Sublte Effects Setting and Particular Reforged Settings as some effects may cause lag
In Optimization Mods Settings:
- Set Mipmap level to 1-2
- Decrease simulation distance to 5
- Set CPU Render ahead limit to 3-4
- Decrease Entity culling distance, preferably vertical since you wont often need to see entities far below you


