File Details
Gobblemon
- R
- Apr 23, 2025
- 488.00 MB
- 22
- 1.21.1
- Fabric
File Name
Gobblemon.v4-6.0.zip
Supported Versions
- 1.21.1
-Updated Cobblemon: Mega Showdown-
Added new power spot block model
Added Snorlax, Blastiose, Toxitricity and Sandaconda Gmax Models
Added base Toxitricity, Toxel, Sandaconda and siliconda
Added Structures for Blank Z, Sparkling Stone and Wishing Star
Added Zygarde Cube Menu
Added 3d Model for Zygarde_Cube
Added Crystal for Wishing Star
Fixed some model textures, animations and models
Fixed Fabric death crashes
Fixed attack error with tera + attacks like explosions
Thanks to the Cobblemon Mega Showdown for all the info
Please check out the mod if your interested!
-Updated Fabric Api-
-Updated Simple Voice chat-
Improved tooltip Rendering performance
Fixed ping buffer size
Make permission manager more resillent against errors
-Updated Sophisticated Backpacks (Unofficial Fabric port)-
<main>Update to version 3.23.4.1
Code cleanup
Fix crash bug with battery upgrade
Fix a bug with REI deleting items when using auto fill
Fix a crash/incompatibility with puzzles lib
Updated Portuguese translation (Thanks eiyaxz)
Added survival infinity upgrade potentially craftable and fully usable by survival players without admin privileges. Survival players can:
remove upgrade from upgrade slot
set new items to become infinite in empty slots
break and pickup backpack with survival infinity upgrade
Added infinity upgrade
Changed the way items are checked for whether they can go into upgrade slots to only use sophisticatedbackpacks:upgrade tag even for the base mod upgrades so that it's consistent with how these are checked when it comes to upgrades from any addon mods
Added advanced jukebox upgrade
Has multiple slots that can hold music discs and plays them one by one
Has controls to go skip between discs played
Allows playing discs in random order by using Shuffle toggle
Allows repeating all or the current disc played
Mobs that spawn with jukebox in their backpack will now sometimes have an advanced one with possibly more than one disc in them
Fixed ids of recipes registered to JEI to properly work with recipe bookmarking and as part of this polished the ids so that they don't have that much unnecessary data in some cases
Fixed backpack pickup logic to properly check that infinity upgrade before telling player that the "backpack with infinity upgrade can be picked up by admin only". The issue previously caused all backpacks to say that even though they didn't have infinity upgrade.
Fixed CME that could happen in backpack rendering when curio types were getting refreshed
Fixed Chipped upgrades to be included as optional entries in sophisticatedbackpacks:upgrade tag list (and thus not break loading this list when Chipped isn't present)
Fixed backpacks to show their UUID in advanced tooltips
Cleaned up backpack stack rendering so that it would be more compatible with rendering that does different transformations than the default gui ones
Fixed backpack to return empty item handler when something tries to get item handler capability from it and the backpack doesn't have a storage uuid assigned yet. This prevents creation of unnecessary storage ids and records in cases where the backpack stack may be a copy and thus newly created storage id won't be retained on it.
Fixed an issue where backpack contents would be created unnecessarily on the client side and change the way backpacks with jukebox upgrade are dropped from mobs so that these also clean up backpack contents and keep the jukebox items on the stack itself until they are open by a player for the first time
Fixed stashing to backpack to not work in creative screen because in this screen there's no serverside processing and thus items actually don't get moved to backpack storage
For all this info I say thanks to the Sophisticated Storage Modpage
Please Visit them for support
-Updated Sophisticated Storage (Unofficial Fabric Port)
Update to version 1.3.7.1
Code cleanup
Fix a bug with REI deleting items when using auto fill
A few changes related to addon mod upgrades to properly support rendering upgrades on storages when these are in hand and adding the upgrades to storages in world
Updated Chinese translation (Thanks ZHAY10086)
Stack upgrade and downgrade additions
Added 3 tiers of stack downgrades - divide the max stack size that can fit in slot by 8, 16, 32
Added Omega Tier stack upgrade that changes the slot max stack size to maximum value supported
Added survival infinity upgrade potentially craftable and fully usable by survival players without admin privileges. Survival players can:
remove upgrade from upgrade slot
set new items to become infinite in empty slots
break storage with survival infinity upgrade
Added infinity upgrade
makes all items in storage infinite
only admins can put additional items in (and make them infinite that way) once the upgrade is put in upgrade slot
only admins can break storage blocks with infinity upgrade
Added support to compress / uncompress items with nbt (components) to Compression upgrade
Changed the way items are checked for whether they can go into upgrade slots to only use storage:upgrade tag even for the base mod upgrades so that it's consistent with how these are checked for any addon mods
Changed upgrade in world interaction to allow using this from in motion mod
Allow storage upgrades to be rendered on top of chests
Small compatibility modification to allow Sophisticated Storage in Motion to use the same sort inventory keybind that Storage uses
Added support for tinting vanilla dyeable items in the decoration table
Added support for coloring backpacks in Decoration Table and in the process made decoration table code more flexible
Added support to allow using paintbrush on things other than just storage blocks
Minor change to storage tier upgrade recipes to allow upgrading packed storages. Especially useful when dropPacked config is set to true and thus all storages drop as packed.
Added advanced jukebox upgrade
Has multiple slots that can hold music discs and plays them one by one
Has controls to go skip between discs played
Allows playing discs in random order by using Shuffle toggle
Allows repeating all or the current disc played
Fixed ids of recipes registered to JEI to properly work with recipe bookmarking and as part of this polished the ids so that they don't have that much unnecessary data in some cases
Fixed version number
Fixed double chest to not drop enormous number of items from right side of it when it has infinity upgrade applied and right side is broken
Fixed double chest upgraded using recipe to keep all of its contents and added special recipes for double chest so that packing chests can't be abused to save on upgrade materials
Fixed compression upgrade to properly handle uncompacting recipes only defined in its config
Fixed Chipped upgrades to be included as optional entries in sophisticatedstorage:upgrade tag list (and thus not break loading this list when Chipped isn't present)
Fixed iron tier and/or copper tier upgrade recipe to properly show for storages in JEI
Fixed shulker box item and chest item rendering so that they don't have new instances continuously created
Fixed shulker boxes and packed storages to show their UUID in item's advanced tooltips
Fixed lock rendering on the lid of opening chest
Fixed crash that would sometimes happen with hopper upgrade when another inventory was placed next to the storage with hopper upgrade
Fixed stashing to shulker box to not work in creative screen because in this screen there's no serverside processing and thus items actually don't get moved to backpack storage
Fixed Shulker Boxes to properly show no tint even after they are placed down when this was removed using cauldron
For all this info I say thanks to the Sophisticated Storage Modpage
Please Support them and check out this mod if interested.
Update to version 1.2.9.1
Removed include of forge config api port, made it a required dependency and bumped to latest version
Fixed a bug with the XP pump upgrade messing up the stored levels
Fixed upgrade slots rectangle calculation in StorageScreenBase to include switches
Corrected output handling in EmiFillRecipePacket for click actions
Fix a bug with REI deleting items when using auto fill
Jukebox upgrade was stopping when opening a storage container
Fix a crash with fluids from Architectury API
Fix a bug where Controller blocks would randomly stop inserting items
Added base implementation of JEI subtype interpreter
Added "Keep Player at Level" option to Xp pump upgrade - as it says on the tin will try to keep the player at set level whether it means taking xp away and putting it in tank or giving player xp back from tank
Added support for compacting items with nbt to Compacting Upgrades. Also related to that allowed to filter items by damage / nbt in these upgrades.
Updated Chinese translation (Thanks ZHAY10086)
Added support for making infinity upgrade potentially craftable and fully usable by survival players without admin privileges
Added infinity upgrade
Added support to compact items with nbt (components) to Compacting upgrade
Changed tint color implementation a bit for broader support
Added advanced jukebox upgrade
Fixed storage inventory slots to properly display empty slot background where it's defined
Fixed compacting upgrade filter to only allow compactable items to be set in it
Fixed memorized stack rendering in the slots taken by tank or battery to not overflow into player's inventory slots
Fixed upgrade conflict check to allow multiple tank upgrades again and properly check for multiples of upgrades like stack upgrades
One more fix to enabled items config so that it only is saved one time after world is loaded if there were items missing in it that needed defaults added
Fixed enabled items config to not create duplicates and cause saving errors in log at times.
Fixed storage tank and battery render info to be properly removed when related upgrade is removed from backpack
Fixed advanced upgrade's stop button to properly reset playlist.
Also tuned where jukebox in backpack plays its sound so that it's positioned always in front of player's face and thus doesn't change its volume as player moves around (especially looking up / down or jumping around)
For all of this info I thank the Sophisticated Core Modpage
Please Check out their mod if you are interested!
-Updated Lambs Dynamic Lighting-

