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Gamma Files: The Lost Update

Merging early-game charm with fresh ideas, this modpack reimagines the Minecraft that never was

File Details

Gamma Files 1.20.1.4.14

  • R
  • Feb 22, 2026
  • 170.39 MB
  • 35
  • 1.20.1
  • Forge

File Name

Gamma-Files-1.20.1.4.14.zip

Supported Versions

  • 1.20.1

Gamma Files 1.20.1.4.14

> Notable additions!
– Added Cobalt Sword! As you may know, Cobalt can be obtained in 2 ways: first is by breaking Spawners, and the second is by smelting Soul Hearts! Cobalt, as you can see, is realated to spawning, souls & life in general: therefore the sword also has a special ability! It can randomly heal the Player based on damage dealt to a living (not undead) entity! It also plays a cool sound and spawns some particles when it does that! I'm proud of this new addition! And it also looks cool!
— Removed Hunger (!?). Yes. I got tired of the way the Vanilla healing system works, so I decided to ditch it in favor of Nostalgic Tweaks' Stamina system! Let's test it out and see where it goes!
– Brought back Monuments!

> Jungle revamp: 
– Tweaked mob-spawn values in Jungles: made them more balanced and less annoying (there're less Tigers now, as they're pretty dangerous).
– Added Jungle pools: a feature based on Rediscovered's pools (they spawn in Skylands' Rainforests). So now Jungles are dotted around with pretty-little waterfalls and small watery pool areas!
– Added Kapok trees as a variant of Mega Jungle trees: first of all, they're a new variant, secondly, Kapok tree-types are made of Mangrove wood that was missing from the pack as I've removed the Vanilla Mangrove trees from world generation completely! Therefore, I've finally removed the redundant Mangrove Sapling & Leaves.
– Added Mossy Cobblestone patches (they look cool).
– Made trees spawn less often, so there're more openings, not just spamming Jungle-trees.
– Added tree stumps & Stone boulders to Jungles.

> Radiant Forest revamp:
– Tweaked frequency of tree spawns.
– Retextured Maple Leaves (based on Vanilla Oak Leaves), recolored them so they don't turn white on Fast Graphics!
– Changed Coarse Dirt patches to Podzol, and tweaked their noise-values so there're more grassy areas.
– Added Turkeys to Radiant Forests!
– Removed some animals (Sheep, Pigs, Cows & Chickens) from Radiant Forests, so they're more focused on the special rare ones, like Snails, Turkeys & Platipuses! Also added Crows.
– Added Stone boulders, instead of Mossy Cobblestone ones.
– Added Purple Shamrock flower-patches.

> Music tweaks:
– Added Biome Music mod back! I thought it was causing issues before, but now it's OK! This mod makes music play more often (maybe about 4 times quicker than in Vanilla), and also randomly changes the pitch (around 0.1) of songs from time to time!
– Another tweak regarding music: I've made sure to level the DB's of all newly added songs! Specifically I've gone through all of the Skylands' songs and mastered them to be all around the same volume! I really recommend checking out the Skylands if only for the soundtrack as it's completely unique and amazing! It's comprised of exclusively C418 songs that aren't from Vanilla game, but still feel 100% like they belong!
– Tweaked volume of new Nether music.

> Mob additions/removals:
– Added Flutters to Lush Caves instead of Glares as Glares have the same functionality as Blue Jays, just less fancy! And Flutters are fun: they can shoot pollen-balls at enimies when tamed!
– Added Caimans to Swamps: friendly little crocodiles! And I've removed the big-scary Crocodiles! I think I forgot to tweak the Caiman's loot table, now that I think of it...
– Removed Friends & Foes' Crabs.

> Advancement revamp! I've gone though all the Advancements (again...) tweaking them, renaming them, changing icons, adding new stuff for fun & more clarity!
– Added Wet Dreams Advancement (for sleeping in a Bedroll underwater)!
– Added Open Hamster's Mouth Advancement...
– Added Reach Far Lands Advancement: reaching the Far Lands is now more accessible!
– Added Tame Cat in the Skylands Advancement! Cats spawn in some of the Lost Structures in the Skylands! I've made an Advancement to highlight that! 
– Added Obtain Notch's Disc Advancement to the Skylands section.
– Added Obtain Ancient Scrap Advancement to unify its related recipe-Advancements!
– Added Feed Laviathan Advancement to clarify what to feed to this beast!
– Added Play "Acid" in Nether Wastes Advancement (he-he, why not)!?
– Added Tame Flutter Advancement.
– Added Tame Bald Eagle Advancement.
– Added Feed Caiman Advancement.
– Added Cobalt Sword-related Advancement
– Added "Kill Elder Guardian" Advancement
– Added "Explore All Biomes" Advancement!
– Tweaked Laviathan-related Advancements to better explain how to ride it!

> Oceans revamp! 
– The land that generates above sea-level in Ocean biomes is now covered in Stone & dotted around with stony pools! And also... a new mysterious block named Moonstone...
– Added Moonstone! A new block that generates on the shores of Oceans & Deep Oceans, and that seems just regular but it drops... something when broken during Full Moons! 

> Other stuff:
– Tweaked Rope recipe, removed Ancient Rods, added new Dimensional Carver recipe & tweaked Bamboo Raft recipe!
– Tweaked White Enderman's loot table.
– Added fallen trees & tree stumps to some Forests.
– Made Sky more saturated.
– Removed Sparse Jungles.
– Added Turtles to all biomes spawns.
– Tweaked Turkey's drops.
– Tweaked Caiman's food.
– Tweaked Flutter's drops.
– Retextured Timepowder!
– Added legacy Melon texture!
– Removed banned mobs' spawn eggs.
– Axolotls now should follow the Vanilla spawning logic.
– Added Crimson Roots back to Creative menu.
– Tweaked Cooked Fillet texture.
– Removed Deserts & Savannas.
– Added Prismarine from Shards recipe.
– Prismarine now drops Shards.
– Jungle Leaves more saturated.
– Made Deepslate a tad bluer.
– Tweaked Beehive model.
– Retextured Birch Door & Trapdoor.
– Removed Cherry Sapling, Cherry Leaves & Mangrove Sapling.