File Details
Guild-2.0.0
- R
- Jan 22, 2022
- 155.62 MB
- 47
- 1.16.5
- Forge
File Name
Guild-2.0.0.zip
Supported Versions
- 1.16.5
At long last.
Changes are those since 1.1.1.
Mod changelog: https://docs.google.com/document/d/1niE6jvlvewX15QvgeAcVLTnrjsKXyl4YtL9n3Kw_Zkg/edit#
Other changelog:
Added our logo and title to the game window. Fancy, I know.
Buffed garden cloches. They still require a bit more power than they do by default, but the speed should be back to normal.
Slightly raised the power requirement for a few mekanism machines.
Increased the perk level cap in astral sorcery from 40 to 50. Unfortunately I can't change the large time investment it'll take to reach the new max.
Made vanilla ore textures more consistent by making them less consistent.
A number of enchantments have had their max levels lowered. Most of them are compensated with the implementation of quark tomes.
Nerfed the vitality enchantment to be less stupidly powerful
Lowered the spawn rate of ars nouveau's wilden mobs.
Significantly increased the invulnerability time after logging in to avoid dying before your game loads. It expires early when you start moving around, as normal.
Raised cross-mod compatibility regarding raw materials.
Fixed tetra giving nuggets + ingots that were previously disabled by taking it out entirely lmao
Added tooltips + JEI info to some items with unique requirements to obtain.
Nether portals can now be made in any shape, and with any variant of obsidian.
Significantly increased the amount of hearts that can be gained through spice of life, and the amount of food required to reach the new max. Use cooking for blockheads!
Boosted the rate of decay of nuclear waste from mekanism's fission reactor to make it actually viable without a large array of waste barrels.
Reworked the wind generator slightly, so that max output is achieved at y = 90 and not build limit.
Made pendorite less annoying to make
Disabled mimicubes and mimicream due to a dupe exploit involving tinkers' construct.
Updated IE's textures using the Updated Engineering texture pack
Allowed apotheosis bosses to spawn with weapons from spartan weaponry
Forced "progression" in apotheosis bookshelves for that Real Expert Feel™️
Adjusted colors for misc. materials in tinker's to match their ores better
Lowered crocodile spawn rate to discourage a crash regarding them and pam's harvestcraft
Made bituminous sand play nice with the other ore processing methods
Revised the odds of mob head drops
Stone weapons from spartan's weaponry should be able to use anything found naturally in the earth.
Reworked vein miner to require only an effective tool, rather than an enchantment. It still works on ores and trees. You can't disable it, but really, why would you want to?
Completely overhauled ore generation and most things regarding any and all materials that come out of the ground. This took me multiple weeks and it worked fine before :///
Oh cool news though they can spawn in other dimensions now. that's kinda neat
And a lot more under-the-hood changes that nobody will notice :)

