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FTB Presents HermitPack

Play along with the Hermitcraft members on their various YouTube and Twitch series with this customized 1.10.2 pack.

File Details

FTBPresentsHermitPack-1.6.0-1.10.2.zip

  • B
  • Jan 7, 2017
  • 20.92 MB
  • 5.7K
  • 1.10.2

File Name

FTBPresentsHermitPack-1.6.0-1.10.2.zip

Supported Versions

  • 1.10.2

FTB Presents HermitPack-1.10.2-1.6.0

Big update with a lot of new stuff! Besides the included mods, there are many new additions on some of the already-present ones, including: Ender IO, Actually Additions, Immersive Engineering, OpenComputers and Quark, amongst others! Also, many bug fixes and performance improvements, including the addition of Foamfix.

Mod(s) Added

  • Applied Energistics 2 by AlgorithmX2
    • A Mod about Matter, Energy and using them to conquer the world...
  • Bad Wither No Cookie! by droidicus
    • A lightweight Minecraft mod to silence the Wither and End Dragon broadcast sounds.
  • CompatLayer by McJty
    • This small mod/library has some tools that can help to make mods binary compatible between 1.10 and 1.11. Some mods in the pack use it now.
  • FoamFix by asiekierka
    • FoamFix is a mod which makes Minecraft go fast - by which I mean use less memory: it leads to an idle RAM usage reduction of about 25-35% on average, with additional RAM requirement reductions for the loading process.
  • NoMoreRecipeConflict by Oliv1er
    • Switch between conflicting crafting recipes by clicking a simple button!

Mod(s) Updated

  • Actually Additions by Ellpeck - (r88 > r97)
    • Added Laser Relay in/out config. Hold a Laser Wrench for more info.
    • Added the ability to farm cactus in the Farmer.
    • Added the ability to farm Nether Wart in the Farmer.
    • Added more booklet quotes ~O_O~
    • Added the ability to add custom farmer behaviors to the API.
    • Added Direwolf20's spotlight to the video introduction page of the book.
    • Added Battery Box for storing power.
    • Added Hopping Item Interface (Item Interface + Hopper as one).
    • Added mob drops to events' lists instead of dropping them directly.
    • Added comparator outputs to a bunch of things (check the book).
    • Added Elucent's nice Laser renderer.
    • Added drops to event list instead of dropping directly.
    • Backported Traveller's sack item count tooltip from the 1.11 version.
    • Dropped IInventory Support.
    • Removed the Item Distributor :(
    • Made Filters be consumed when placing them into filter slots.
    • Made the crusher quieter.
    • Made the reconstructor convert without needing blocks in front.
    • Made the ESD automatically assign to things like chests again.
    • Made fluid handling blocks side independent.
    • Made the Leaf Blower work with all shearable things (Including BoP grass!).
    • Turned down Empowerer particles a bit more.
    • Made the Vertical Digger lighter on server resources.
    • Made improvements to laser rendering.
    • Applied improvements to the Canola Seed texture.
    • You can now change the booklet's font size in the manual.
    • Replaced particles on Empowerer, Leaf Generator, Atomic Reconstructor and Miner with Laser Renderer.
    • Rewrote Item Laser Relay documentation a bit.
    • Fluid Placer/Collector how has comparator output.
    • Changed Laser Relay recipes to use the Reconstructor.
    • Toned down dungeon loot a bit.
    • Made minor grammar corrections in the book.
    • Made Laser Relays ignore full containers for inputting.
    • Replaced particles with laser renderers on multiple machines.
    • Made the Leaf Blower work on all shearable things including BoP grass.
    • Made the Reconstructor convert without needing blocks in its sight.
    • Made Laser Relays ignore full containers.
    • Toned down loot generation amounts a bit.
    • Made Laser Relay crafting use the Atomic Reconstructor instead of the Crafting Table.
    • Made Filter Settings not treat the Filter item as a setting.
    • Blacklisted Laser Relays from being used with Phantomfaces to avoid crash loops :v
    • Made the mod mode ignore other filter settings like Meta and NBT by default.
    • Made the ESD a lot less performance intensive and gave it a cooldown.
    • Fixed a crash with the miner.
    • Fixed the XP Solidifier texture.
    • Fixed the reconstructor never using more than 1000 RF.
    • Fixed a crash that sometimes happens when placing down container blocks.
    • Fixed the Fermenting Barrel crashing with a missing compound.
    • Fixed Diamatine armor not having a texture.
    • Fixed Jam Villager sometimes producing infinite emeralds.
    • Fixed the placer not working.
    • Fixed the Item Distributor sometimes either voiding or duping items.
    • Fixed Item Laser Relay page pictures being broken.
    • Fixed the dropper dropping into unloaded chunks.
    • Fixed the item distributor sometimes either voiding or duping items.
    • Fixed a crash with the Item Interface and ESD on the latest forge version.
    • Fixed a crash with the chest to crate upgrade.
    • Fixed the Disenchanting lens deleting books if using more than one.
    • Fixed disenchanting lens deleting books.
    • Fixed an Exception with Solidified Experience, Balls of Fur and Resonant Rice.
    • Fixed the Item Laser Relay achievement being impossible to get.
  • Baubles by azanor - (1.3.6 > 1.3.8)
    • Baubles set to autosync will now sync instantly instead of every 10 ticks.
    • Fixed baubles button not being in the right place when potion take effect or wear off while you are in the GUI.
    • Fixed a ticking entity crash.
  • Better Builder's Wands by Portablejim - (0.7.0 > 0.10.2)
    • Added blacklisting support for blocks.
    • Re-did block selection mechanics. Hopefully it works better, without crashes.
    • Fixed crash from looking at some blocks.
    • Fixed: Less crashes with dedicated servers.
    • Fixed: The wands will not replace blocks where players and other entities are.
    • Config file should have slightly better descriptions for blacklists
    • Default forced_blocks have been expanded to allow placing of dirt by building from grass, coarse dirt or podzol.
    • Wands will now pull blocks out of compatible bags (1 layer deep only).
    • Fixed fluid mode chat message on changing fluid mode.
    • Fixed crashes when looking away from some blocks.
    • Fixed (at least 1) NullPointerException crash.
    • Mod now configures the config later, so it should work better (especially with mods sorting after BetterBuildersWands).
  • Blood Magic by WayofTime - (2.1.0-68 > 2.1.0-69)
    • Fixed Phantom Bridge sigil glitch when travelling between dimensions and teleporting large distances.
    • Added deprecated methods for easier updating - Oops!
  • Chameleon by jaquadro - (2.2.0 > 2.2.2)
    • Added some config APIs.
    • Fixed regression in proxy model renderer.
  • Chisels & Bits by AlgorithmX2 - (12.8 > 12.10)
    • Backported writeTileEntityToTag to 1.10.2.
    • Backported KeyBind API to 1.10.2.
    • Fixed a crash with MCMP: You now should be able to break combinations of C&B blocks that are combined with other MCMP blocks (g.e. Refined Storage cables).
    • Fixed a glitch with leaves not rendering properly.
    • Fixed an issue with mismatched states.
  • Cooking for Blockheads by BlayTheNinth - (4.2.26 > 4.2.29)
    • Fixed the "Cow In A Jar" JEI recipe.
    • Fixed the scroll bar not resetting when the search term changes.
    • Added a custom sorting buttons API.
    • Added the getKitchenMultiblock API method.
  • CraftTweaker by jaredlll08 - (3.0.15 > 3.0.17)
    • Added a new script function.
    • Added a new recipe action (Example)
    • Moved packets off the network thread.
    • Fixed the FileLogger crashing headless servers.
    • Fixed an issue on world load that some people were having.
    • Properly fixed JEI issue now!
  • Cyclic by Lothrazar - (1.8.13 > 1.9.12)
    • New block: Fan. It pushes entities in a straight line, unless a solid block is in the way.
    • Added a tooltip for the Autofisher.
    • Added tooltips on exchange scepters.
    • New Block: Pattern Replicator.
    • Added config for disabling Viscous potion.
    • Added a new mob spawn config to allow pigmen to spawn naturally in Mesa biomes (off by default).
    • New Block: Entity Detector.
    • New Blocks: Slime Conveyors now come in four total variants (fast, normal, slow, slowest).
      • Slime conveyors now take up full space of the block (like a carpet) instead of partial (like a pressure plate) so entities dont have inconsistent speed at edges of a block.
      • Slime conveyors now keep the entity 'grounded' so they dont get sudden bursts of speed when going down a block onto a conveyor on a lower level(as seen in xisumavoids video with the sheep. can be reverted to old behavior in config->SlimeConveyorKeepEntityGrounded).
      • Slime conveyors now have an autocorrect feature that keeps moving entities in the center of the path (can be disabled in config->blocks->SlimeConveyorPullCenter)
    • Added support for JEI Description tabs on most items.
    • Added block highlight overlay to Exchange scepters.
    • Added a blacklist to exchange scepter, default starts with obsidian (modded blocks are supported).
    • Magic Bean now has config file entries for disabling bonemeal working on it, and it dropping a bean (seed item) when fully grown.
    • Magic Bean loot table is now entirely in the config file (so you can remove items or add modded items).
    • New config category: mobs -> mobloottable so you can tweak the bonus item drop percentage on top of just the true/false.
    • Vein size and spawn chances of Nether ore and End ore are now configurable; you can tweak or disable each individually.
    • Config entry Build Scepter HUD has been replaced with Scepter HUD, which now can be in all four corners.
    • Updated some tooltips.
    • Implemented PermissionAPI for compatibility with FTBUtilities.
    • Removed Emerald Shovel and Axe from dungeon loot.
    • Removed several test messages that were spamming logs.
    • The chance for cyclic items to spawn in dungeon chests is now in config as ChestLootChance and defaults to 4 (it used to be hardcoded as 7; still can be disabled by ChestLoot config as normal).
    • All Ender Projectiles now work out of a dispenser (Snow, Bombs, Blaze, Dungeon Finder, Fishing, Lightning, Torch, Water, Shears).
    • Controlled Miner is no longer fixed at 9x9, you can change the area that it mines.
    • Controlled Miner and Structure Builder now both have preview buttons.
    • Automated User can now toggle between two modes: Use and Attack.
    • Automatic Fishing Net: fixed a bug where it wasn't dropping contents when you break it.
    • Automatic Fishing Net now uses wood break/place sounds instead of stone.
    • Speed charm no longer gives the speed potion effect, it directly increases your speed without effects (so no particles, and it can stack with potions).
    • Emerald gear is now on par with diamond instead of being weaker (still has enchantability of gold).
    • Nether Lapis spawn rate reduced by 1/3rd.
    • End and Nether ores can spawn veins as big as 8.
    • Nether Diamond and Emerald spawn rates reduced by 50%.
    • Slightly reduced spawn rate of End coal and End redstone ore.
    • Ender Book experience cost config now allows value zero.
    • Cyclic Building Scepter is now compatible with blocks from Chisel and Bits blocks.
    • Cyclic Building Scepter now respects what block-face you are aiming at: for example a log will build sideways if you cast on the side of a block.
    • Auto Fisher: Fixed not outputting items to things like hoppers and item conduits. Still needs water around to run, but now you can push the conduits in and out.
    • Auto fisher will now refuse to fish if a non-fishing rod item ends up in that slot.
    • Speed charm now has more durability, but takes damage a bit faster, and costs emerald blocks instead of emerald items to craft and repair.
    • Exchange scepters can now have their hud move to all four corners using the same Scepter HUD config.
    • Exchange scepters can now build out of the third row of the inventory (in addition to the other two).
    • Made sure each FakePlayer from this mod uses a different UUID.
    • Block Placer now plays sounds as it places.
    • Potions from cyclic now show potion level in the tooltip: for example "Health Boost" potion now shows "Health Boost V".
    • Automatic Fishing Net and Pattern Replicator no longer burn as furnace fuel.
    • Made some mild nerfs to both Exchange Scepters (reasoning: meant to be building & decorating, not be overpowered mining tools):
      • Durability decreased from 5000 to 1000 uses;
      • It now takes damage per block replaced not per use (so a 3x3 area will take away 9 durability from item);
      • Cooldown increased from 10 ticks to 30 ticks;
      • Upped the recipe cost.
    • Stopped the Controlled Miner from mining with tools on air blocks; this stops it from constantly draining durability from Tinkers Construct tools.
    • Fixed the machines smoking when not running after chunk/world is reloaded.
    • Fixed Button/text overlap in Automated User.
    • Fixed a crash that could happen when unbinding keys.
    • Fixed a crash caused by certain types of modded armor being placed in the Uncrafting grinder (such as bronze armor from IC2).
    • Fixed a speed charm exploit bug.
    • Fixed a bug when hoppers or conduits are inserting items into a Controlled Miner; it now safely inserts tools into the correct slots and ignores the rest without crashing.
    • Fixed block miners constantly playing equip sounds for fake player.
    • Fixed Automated User in attack mode not calculating damage from enchantments or modded items (such as tinkers swords).
    • Fixed Harvester and Miner hard crashing when put on top of a hopper (even though they have no inventory slots).
    • Fixed sign editing feature calling a client only function on servers (was causing log spam but not crashing or causing issues).
    • Fixed inventory extension not saving when servers add prefixes to player names such as '[Owner]<'.
    • Fixed model rendering glitch on Block Placer.
    • Fixed slowfall potion from Wing charm getting stuck at 0:00.
    • Fixed the Exchange scepter breaking blocks that are unbreakable.
  • Deep Resonance by McJty - (1.3.1 > 1.4.2)
    • First non-beta release for 1.10.2 and 1.11 at the same time.
    • Works on 1.11.2 too
    • Requires CompatLayer 0.1.6
    • Fixed a problem with the tanks when trying to access them with a 'null' side. It would give a handler that was only configured for output.
    • Fixed a texture error with the top side of the tank when configured for input or output.
  • ElecCore | Rendering Library by Elec332 - (1.6.345 > 1.6.379)
    • Added more abstraction stuff.
    • Fixed NPE upon right clicking.
    • Started working on Item abstraction.
    • Moved the last IInventory-using things to IItemHandler.
    • Fixed some other misc issues.
  • EnderCore by tterrag1098 - (0.4.1.60-beta > 0.4.1.62-beta)
    • Fixed hand handling in FluidUtil.
    • Implemented a protection against fluid items that implement IFluidHandler wrong.
  • Ender IO by CrazyPants_MC - (3.0.1.138_beta > 3.1.157)
    • Added secondary recipes for colored glasses so the uncolored item's recipe can be found easier.
    • Started work on the inventory panel mass storage block.
      • "Inventory Chest"
      • Recipes have been implemented already, seems to be WIP.
    • New: Dark Steel Trap Door.
    • New: Painted Trapdoors.
    • Added SAG Mill recipes for Actually Additions.
    • Added textures for new year celebration.
    • Added decoration to decoration blocks.
    • Added mobs to soul vials.
    • Added neutral Yeta Wrench mode.
    • Added owner to FakePlayer (and all machines as side-effect).
    • Added protection against invalid itemStacks from farming.
    • Added some integration with Tinkers.
      • All metals from the mod can now be smelted and made in the smeltery.
      • Added a Dark Steel Grinding Ball Cast.
      • Added Molten Redstone, Glowgas (Glowstone) and Liquidfied Ender Pearls to Tinkers' Smeltery, so alloys can be properly made on it.
      • Liquidfied Ender Pearls placed on world will teleport entities away (as Resonant Ender used to do in 1.7).
      • Added Ardite and Cobalt dust, can be smelted with any regular furnace into ingots.
      • Manyullyn can now be made in the Alloy Smelter (1 Cobalt Ingot + 1 Ardite Ingot + 10.000 RF = 1 Manyullyn Ingot and some XP)
      • Ardite and Cobalt could already be grinded in the SAG Mill, but now they have a chance of dropping netherrack.
      • Six EnderIO's Obsidian Dust will turn into one block of Molten Obsidian, as to avoid a Dupe Exploit with the SAG Mill (As with dark steel balls the Mill will give 6 dust per block, instead of just 4).
    • Added owner's name to the Killer Joe death message.
    • Added workaround for Tinkers not knowing obsidian until after postInit.
    • Added comparator override for Buffer (items only) and Vacuum Chest.
    • Added Big, um, Extreme Reactors integration.
      • Adjusted Reactors registration as ZeroNoRyouki advised.
    • Added Cold Fire.
      • Cold Fire won't spread to other blocks, and should be safe around explosive fluids.
      • Igniter is used to place it, needs to be charged with "Vapor Of Levity" (10mb per use, required liquid can be tweaked or disabled in the config).
      • Removed fire block from creative inventory, tooltips don't make sense either.
      • Added crafting recipe for the Cold Fire Igniter: Same as a Flint & Steel, but with Dark Steel.
    • Added more loot-unique capacitors possibilities:
      • Crushed: +Speed to SAG Mills.
      • Clean Cut: +Speed to Slice'n'Splices.
      • Tight: +Speed to Soul Binders.
      • Hiding: +Speed to Painting Machines.
    • Added null check for mods that think that adding null to a stack makes sense.
    • Added check regarding fluids existing before we use them.
    • Added diagnostics code to conduit neighbor updating.
      • Redone diagnostics code for conduit neighbor updating.
    • Added conduit debugging output and cleaned up conduit networks.
    • Implemented a new Enchanter model.
    • Added missing names for Ardite and Cobalt powders.
    • Added some recipes for ExU2 stuff.
    • Removed left-over config settings.
    • Removed double calling cap on charging.
    • Removed unused, old Storage Drawers API.
    • Removed unused things and did other general cleanup.
    • Remove a reference to an outdated config value.
    • Removed even more outdated config settings and all their references.
    • Removed having no RF API being an error condition.
    • Made all number formatting go though the same code.
    • Work around vanilla font renderer pollution gl state.
    • Changes regarding energy info on TOP.
    • Made dense ME conduit trigger rendering of dense cable.
    • Shears: Stop double harvesting target block.
    • Rescued stuff from the ender rail that is needed elsewhere.
    • Prevent soul vial copying from duping stuff, and provide way to spawn mobs that cannot spawn naturally by cloning them instead (with IMC API)
    • Spawner: Notify with hover text on spawning failures.
    • Cleaned up ServerTick handling and fixed some edge cases on integrated.
    • Flooded the workplace with a good dose of dupe-be-gone™.
    • Diamond Ore and Emerald Ore now have a chance of dropping cobblestone when grinded in the SAG Mill.
    • Boosted XP Vacuum (10x faster than before) because people insist on using only one.
    • Harvester now triple checks the sapling when replanting from a harvest result.
    • Rewrote LootManager to use a standard loot table. Loot weights will need to be tweaked!
      • Reworked to use RandomChance LootConditions instead of weights.
      • Expanded loot tables.
      • Added domain to loot function resource locations.
    • Mod now kicks Baubles harder to sync the Baubles inventory to the client. (Parts I and II)
    • Changed TiC fluid registrations to be skipped if a mod is installed that is known to provide them.
    • Made the Enchanter work a little bit more like the rest of Ender IO.
    • Made the Tanks check if filling/draining items is possible in a cheaper way.
    • Applied changes trying to avoid dupes with conduits in networks.
    • Updated SAG Mill recipes for new mods.
    • Made Reservoir cheaper to craft.
    • Made bones cheaper to sagmill.
    • Made colored glass recipes work.
    • Cleaned up Captured Mob even more.
    • Fixed Reinforced Obsidian Duplication Bug.
    • Fixed Applied Energistics 2 SAG Mill Recipes.
    • Fixed Painter being too strict when checking paint items.
    • More fixes for Minecraft not working correctly in Sweden.
    • Fixed network packet not being registered in all cases it is used.
    • Fixed particle texture for deco blocks and obelisks.
    • Fixed item conduits' usage of IItemHandler.
    • Now throws a Runtime Exception when recipes fail to load, instead of only sending it in the log.
    • Fixed: For painted facades it is not an error to have no conduits inside.
    • Fixed Basic Capacitor not being blocked from upgrade slots.
    • Fixed result processing for slotless machines.
    • Fixed item duping when inserting into an inventory that lies about how many items it can accept.
    • Fixed Java 1.8 dependency.
    • Fixed invalid painting recipe registration for dark steel trapdoors.
  • EnderTanks by ShetiPhian - (1.4.8 > 1.4.9)
    • Tanks now place rotated based on the face clicked.
  • Extreme Reactors by ZeroNoRyouki - (0.4.5.19 > 0.4.5.23)
    • Added back support for some of the old reactors moderators for when they are available again.
    • Added support for Tinker's Construct blue and purple slime (enableComedy must be enabled in the config file).
    • Added support for Substratum fluids in the Reactor.
    • Removed requirement for fluids to have an ItemBlock to be accepted as a Reactor moderator. This will allow more mods to add their own moderator fluids.
    • Mod now drops inventory content of a Reactor Access Port when one is broken.
    • Made turbines play nice with Railcraft steam.
    • Fixed reactor hot coolant tank accepting water.
    • Fixed ores retrogen coordinates.
    • Fixed client-side crash when placing the Turbine Rotor Bearing
    • Fixed RF Turbine Power Taps voiding powers if nothing is connected to them.
    • Fixed turbine rotor rending glitchs.
    • API: added methods to remove blocks and fluids from the reactor's moderators and turbine coils registries. Re-worked internal code a bit to be able, in the future, to relase a self contained API package
    • Added getEnergyCapacity method to Reactor and Turbine computer ports. Don't assume the energy capacity will be always fixed ;)
    • Changed modid in mcmod.info to lowercase.
  • Forestry by SirSengir - (5.2.16.331 > 5.2.16.348)
    • Added a way to register items to work as fertilizer in farms through config.
    • Mod now checks that fluids are not null when auto-dumping from bottler.
    • Improved farm control.
    • Cleaned up the backpack resupply handler.
    • Fixed greenhouse climate info.
    • Fixed: SidedInvWrapper being used when facing is null.
    • Fixed: Alveary ignoring rain.
    • Fixed: IC2 + Foresty crash.
    • Fixed: Electrical Engine being placed backwards.
    • Fixed: Bee buildup during pause.
    • Fixed: 1.10.2 Game Crash and Ticking Block Exception when using Reanimation effect on Skeleton and Zombie Drops.
    • Added a debug message.
  • FTBLib by FTB - (3.1.5 > 3.2.3)
    • TeamsGUI button now displays error instead of infinite loading screen.
    • Buttons are moved to side of inventory when NEI is present.
    • Fixed many bugs related to configs and teams.
    • Fixed issue with "allies add/remove".
    • Now uses AccessTransformers instead of reflection.
  • FTB Utilities by FTB - (3.1.4 > 3.2.4)
    • Implemented ranks (not fully tested yet).
    • Badges now use a new API and you can now set badge from server side with ranks.
    • Started working on guides.
    • Some buttons now get disabled when NEI is present (heal, gamemode, time buttons).
    • Removed light value and chunk border renderers.
    • You can now make a manual backup with a custom name.
    • Fixed many bugs.
  • Gendustry by bdew - (1.6.4.25 > 1.6.5.27)
    • Added "add/replace" mode for centrifuge and squeezer recipes.
    • Fixed crash with Forestry since version 5.2.16.33
  • GraveStone Mod by EuhDawson - (1.5.9 > 1.5.10)
    • Fixed Grave not forming with /suicide or /kill on SMP.
    • Player now gets a message when the grave could not be created.
  • Hammer Core by MrDimkas_Studio - (1.1.8 > 1.2.3)
    • Fixed the mod causing a Client Freeze during loading.
    • Added "Lots of useful utilities". (Note: dev-wise)
  • Immersive Engineering by BluSunrize - (0.10-52 > 0.10-54)
    • Added new shaders.
    • Added the Automated Engineer's Workbench, allowing automated handling of Blueprint Recipes.
    • Added the Turntable, a block that allows rotating of other blocks.
    • Added the "Dominator" shader.
    • Changed Wirecoils to change their distance display to red when too far from their linking point.
    • Changed Graphite Electrodes to stack to 16 to make them more viable as Railgun ammo.
    • Changed Assembler to allow crafting IC2 recipes.
    • Fixed Sample Drill crashing upon energy insertion.
    • Fixed Tesla Coil crashing upon energy insertion.
    • Fixed Revolver rendering on Tiny Potatoes.
    • Fixed Refinery not allowing extraction.
    • Fixed achievement for crafting the Mining Drill not firing.
      • Retro-actively firing crafting achievements when modifying them in the workbench.
    • Fixed Lightning Rod not building its fence-net properly.
    • Fixed bounds and disassembly of the Lightning Rod.
    • Fixed Splitting Conveyors sometimes not clearing temporary NBT data from entities.
    • Fixed a bit of log spam by invalid/missing models.
    • Fixed Blueprints not taking unstacked resources.
    • Fixed Vertical Conveyors not rendering walls on their base properly.
    • Fixed a dupebug with InventorySorter.
    • Fixed Fluids not updating to existing entries when failing to register.
    • Fixed issues with lowercasing without locale.
    • Fixed ThermoElectric Gens, Dynamos and Wire Connectors not handling Forge Energy.
    • Fixed Shaderbags having their conversion recipes crash.
    • Fixed duplicate rod recipes in the Metal Press.
    • Fixed TConstruct book not showing Hemp item.
    • Fixed multithreading issues.
    • Fixed crash with unknown recipes in the Assembler.
    • Fixed resource overhead with Bucket Wheel rendering.
    • Fixed Manual not handling scrolling lists properly.
    • Fixed Sheetmetal Tanks not rendering fluids with colour.
    • Fixed Chemthrower not dropping player-only items (Like blaze rods).
    • Fixed Buckshot and Dragonsbreath having the wrong return cartridges and the wrong DamageSource.
    • Fixed needless chunkupdates caused by Blastfurnace Preheaters.
    • Fixed Splitting Conveyors flipping directions too early.
  • Industrial Craft by Player - (2.6.105-ex110 > 2.6.142-ex110)
    • Added Industrial Workbench.
    • Added Batch Crafter.
    • Added client side command to simulate right clicking.
    • Mod now allows charging of jetpacks attached to non-electric armours.
    • Allowed a pump with water next to an empty compressor to make snowballs again.
    • Allowed TEBlocks to have transparent textures (fixes glass fibre cables).
    • Allowed the pump output to be taken out of any side other than the top (rather than only the bottom).
    • Cleaned up the default config.
    • Fixed placing reactor chambers in a 1 block gap between multiple reactors.
    • Fixed depleted MOX fuel being impossible to process in the Thermal Centrifuge.
    • Fixed reactor chambers sometimes falling off reactors on chunk loading.
    • Fixed dynamite recipe not existing.
    • Fixed obscured blocks crashing when their block damage lines are drawn (sort of).
    • Fixed rubber + resin sheet recipes outputting too little.
    • Other, non detailed, bug fixes.
  • JourneyMap by techbrew - (5.3.1 > 5.4.2)
    • Performance improvements and reduction in lag spikes on lower-end/over-worked graphics cards.
    • Reduced log warnings for blocks without displaynames or with completely transparent textures.
    • Bugfix: Waypoint Teleport button missing for Ops (again).
    • Bugfix: Deathpoints couldn't be shared in chat. Waypoint sharing now supports quoted names.
    • Bugfix: Mob textures from some mobs could break if their resource path didn't include /entity/.
    • Bugfix: Player radar elevation indicator rotated with player heading.
    • Bugfix: GL Error in RegionTextureImpl after glTexSubImage2D
    • Bugfix: Web map images not loading after fresh install
    • Bugfix: "Couldn't get safe surface block height" log spam (for chunks where cave map loaded before surface map.)
    • Bugfix: "java.util.regex.PatternSyntaxException" log spam (web map enabled & requesting missing images)
  • Just Enough Items (JEI) by mezz - (3.13.6.387 > 3.14.2.401)
    • Added better logging for broken crafting recipes.
    • Fixed IRecipeLayout#setRecipeTransferButton() not working.
    • Fixed edge case of fluid containers with subtypes being mashed together; fixes an issue reported to EnderIO.
    • Fixed searching by modId.
    • Added IngredientBlacklist.
    • Added IRecipeRegistry.removeRecipe to the API.
    • Added method to create smelting recipes at runtime.
    • Deprecated reload() and added a warning message.
    • Fixed item list click-through with Simple Achievements book.
    • Catched ExceptionInInitializerError from plugins.
    • Fixed IndexOutOfBoundsException in player transfer handler.
    • Fixed PlayerRecipeTransferHandler not seeing last 4 slots in inventory.
    • Made the "Show Recipes" area in player inventory smaller (to avoid misclicks).
  • McJtyLib by McJty - (2.2.0 > 2.3.1)
    • First non-beta release of McJtyLib for 1.10.2 and 1.11
    • Fix to make sure a dialog no longer closes automatically if you press enter on a focused text field (fix mostly for rftools control)
  • ModTweaker by jaredlll08 - (2.0.6 > 2.0.9)
    • Added support for the following mods: Embers, Refined Storage, Extra Utilities 2
    • Fixed Forestry support.
    • Dropped AE2 Support: Explanation here.
    • Updated to the newest CraftTweaker
  • More Bees by Lach_01298 - (1.1.5 > 1.2)
    • Added Sulfur Bee.
    • Added Apatite Bee.
    • Added compatibility with IC2 Classic.
    • Added a config file.
    • Fixed Rock hives spawning in the End
  • MTLib by jaredlll08 - (1.0.0 > 1.0.1)
    • Fixes JEI not getting recipes.
  • MultiStorage by ShetiPhian - (1.2.10 > 1.2.13)
    • Converted Tesla Power Pass into a Capability based Power Pass.
      • Tesla and Forge Units are now supported by the Power Pass.
    • EnderIO pipe is now used to create the Capability Power Pass due to it dropping of RF and adding FU.
    • Fixed item loss when shift-clicking from an enderlink chest/bag into a full inventory.
    • Fixed a bug that could cause an invalid entry to be added to the vault access control list when attempting to add a user.
    • Fixed the inability to remove invalid entries from the vault access control list.
    • Fixed chameleon chest info display error in my The One Probe support code.
  • OpenComputers by Kethtar - (1.6.0.4 > 1.6.1.6)
    • Added: Made wrenching an Adapter's side turn it off.
    • Added: metadata-ignoring fuzzy option to robot.compare.
    • Added: SignChangeEvent to sign upgrade.
    • Added: whitelisting of debug card owners.
    • Added: Scoreboard class modification functions to the debug card.
    • Added: Re-added EnderIO integration and added Bundled Redstone support for EnderIO's Insulated Redstone Conduits.
    • Added: Robots, Inventory Controller Upgrades, Transposers, etc. now support blocks and inventories with IItemHandler capabilities.
    • Changed: Allow multiple environment providers to return environments for the same block.
    • Changed: massively major OpenOS update.
    • Changed: Updated Russian translation.
    • Fixed: Allow draining dynamic liquid blocks if they're "full"
    • Fixed: bit32.lrotate and bit32.rrotate.
    • Fixed: broken c and e time formatting flags.
    • Fixed: Check if the world is remote before killing the drone.
    • Fixed: disable fs.remove of devfs files.
    • Fixed: Don't consume XP items when upgrade is at max level.
    • Fixed: incompatibility with Sponge in robot movement logic.
    • Fixed: kernel naming in LuaJ.
    • Fixed: Make Machine.signal less picky about the types of maps it accepts.
    • Fixed: methods ItemInventoryControl not doing what they are supposed to.
    • Fixed: NPE when other mods request tooltips before font renderer is ready
    • Fixed: os.time and os.date affected by host timezone.
    • Fixed: Power mountables without requiring them to be connected to the outside.
    • Fixed: RedLogic redstone input reading.
    • Fixed: Validate NBT address of FileSystems.
    • Fixed: [MC1.8.9+] Newly placed cases having zero energy buffer capacity.
  • Platforms by ShetiPhian - (1.2.6 > 1.2.7)
    • Fixed a deconstruction dupe bug.
    • Fixed texture error with corner handrails on floors.
  • QuantumFlux by jotato - (2.0.9 > 2.0.11)
    • Fixed the item magnet dupe bug again.
  • QuantumStorage by Gigabit1011 - (3.2.12 > 3.2.17)
    • Added new Render + new Upgrade Item to add the render.
    • Implemented better handling for packets.
    • Fixed dupe when used with ExtraUtils.
    • Fixed issue with packets being sent too often.
    • Fixed none full stack not rendering.
  • Quark by Vazkii - (r1.0-60 > r1.1-70)
    • General:
      • Any features that turn themselves off when specific mods are loaded now have config options to force them on.
      • Features now define whether they require a minecraft reload to enable or not. Furthermore, any that don't, can now properly be enabled ingame even if they were disabled before.
      • Fixed a crash when loading the game in an obfuscated environment.
      • Quark's loot functions are now serializable and usable in json defined loot tables. They also won't crash the game if used with LootTweaker.
      • Removed a bunch of unused textures.
    • Automation:
      • Added Animals eating food from the ground.
        • This feature now disables if Better With Mods or Easy Breeding is enabled.
      • Added End Rods working as block breakers when pushed by Pistons.
        • End Rods will push slime blocks rather than break them.
      • Fixed another slime block dupe.
    • Building:
      • Added Soul Sandstone Bricks and Polished Soul Sandstone to the More Sandstone feature.
      • Added Soul Sandstone.
      • Fixed Polished Sandstone Slab textures.
      • Tweaked the Sandy Bricks texture.
      • Registered polished stone in the ore dictionary.
      • Vertical Wood Planks now use the vanilla textures rotated a bit, so they have out of the box support for resource packs.
    • Decoration:
      • Added Iron Ladders.
      • Fixed quark chests not turning into presents during christmas.
      • Fixed the default bed color tooltip not working.
    • Management:
      • Added Deleting Items by pressing Ctrl+DELETE.
      • Added Inventory Sorting.
      • Moved the Restock button in Chest Buttons and added a Sort button if Inventory Sorting is enabled.
      • Fixed a crash when pressing the sort button if you don't have Scala. (Dev note: wake me up inside)
      • Removed debug messages that I left behind on accident.
      • Fixed the dropoff feature breaking OpenComputers tablets.
      • Fixed a crash when linking items.
      • Fixed the chat spam filter for linking items only kicking OPs rather than only kicking normal players.
    • Tweaks:
      • Added Endermites burying into Purpur, turning into Shulkers.
      • Added Food and XP display when mounted.
      • Added Food Display on Tooltips.
      • The Double Doors feature will now turn off if CharsetTweaks is loaded.
      • Added some vanilla texture changes. Right now the 1.8 stones, brick, glass, and pumpkin face textures are changed.
      • Fixed a crash on startup with the new resource pack feature. I couldn't reproduce the issue so this may not fix it, but it should in theory.
      • Fixed the monster note block feature potentially breaking other mods' custom noteblocks.
    • Vanity:
      • Potentially fixed a bug causing shift-click functionality to break if the dyeing item names feature is enabled.
      • Fixed a crash when placing a boat in a server without quark. (note: you need to disable Boat Sails on your client for this to work)
    • World:
      • Made Basalt less horribly dark.
      • Added a feature to revamp the generation of the 1.8 stones to massive clusters. The same feature also adds Marble and Limestone as more stones to generate and build with.
      • Added Crystal Caves that generate rarely around the underground. These contain colored crystals and some ores.
      • Added Noodlor's Dank Dungeons to world generation. These replace the vanilla dungeons.
      • Costs for applying runes and ancient tomes now have config options.
      • Rebalanced pirate ship loot and generation rate. Again.
      • Fixed a debug message for where dungeons spawn being left behind.
  • RebornCore by modmuss50 - (2.8.1.64 > 2.12.1.96)
    • Added a Christmas Easter egg.
      • Also added config for easterEggs as it as brought to my attention some people may not want them in their game.
    • Added capability wrapper to fix support with some mods.
    • Fixed charge slots.
    • Fixed issue with ore dic utils.
    • Added some extra validation to packet handling, should fix some rare crashes.
    • Improved power transfer between items, fixes lithium batteries continuing to fill a battery box when empty.
    • Ported back some of the 1.11.2 branch's power stuff.
    • Registered Mutliblock event.
    • Added the other tick handler.
    • Added Mixin lib. After talking with gigabit101 I have decided to put it in reborncore, as we think a few mods will be able to benefit from it. Sadly this is the end of RebornCore not being a core mod, but on its own it doesn't actually do anything and it will be the mods that use this API that alter the base classes. I plan to add some more things to this to aid with tracking down issues that using something like this could cause. Some things may still break and/or change with this.
    • Registered MultiblockClientTickHandler.
    • Added an untested constructor injection.
    • Updated mappings to stable.
    • Added a way to get the blockstate from the MultiblockPart.
  • Refined Storage by raoulvdberge - (1.2.8 > 1.2.16)
    • Made Solderer tooltip less big.
    • Made the Interface sideless, you can just insert or extract from any side.
    • The Grid now resizes based on screen size (max rows can be configured).
    • Added configuration option to enable large fonts in Grid.
    • Fixed Wrench clearing NBT data when reset causing problems with Morph O Tool.
    • A few autocrafting bugfixes.
    • Fixed a crash with the Disk Manipulator.
    • Fixed not respecting "Extract only" option for storages.
    • Fixed bug with opening a network item with food in offhand.
    • Fixed other fluid storages going negative when using void excess fluids option.
    • Fixed TPS lag on very large crafting tasks
    • Fixed not being able to use autocrafting on some EnderIO items.
    • Fixed not being able to start autocrafting for storage disks.
    • Fixed oredict button not having the correct position on a small resolution.
    • Fixed Constructor not using Crafting Upgrade when in item dropping mode.
    • Fixed memes not working.
    • Fixed controller causing network rebuild on every neighbor change.
    • Autocrafting bugfixes.
    • Fixed Wireless Transmitter working even if it was disabled with redstone mode.
    • Fixed Solderer not accepting books created in an Anvil.
    • Made sure External Storage always has the correct inventory in world.
    • Fixed a server crash.
    • Fixed Grid Filter hiding everything when 2 or more items are in it.
    • Fixed External Storage crash when breaking a connected inventory.
  • Reliquary v1.3 by P3pp3rF1y - (1.3.3.585 > 1.3.3.620)
    • Added a "Fortune coin disable magnets pedestal" feature - Having a disabled fortune coin in a pedestal, this now prevents fortune coins from picking up items in the pedestal's range.
    • Added support for Botania's Solegnolia - again, prevents players (or pedestals) with a fortune coin from picking up items in its range.
    • Added logic that prevent mob charms from having enchants applied to them in anvil - this prevents confusion regarding some of these like Unbreaking, also "fixes" an issue with these enchanments being removed when putting the enchanted charms in a mob charm belt.
    • Removed onEquipped sounds from the fortune coin and the mob charm belts, as after a change in Baubles these were triggered on every Baubles GUI open.
    • Changed the "sword in pedestal" implementation to ignore child and tamed animals, in addition to bosses that it ignored previously.
    • Updated and added missing tooltips and JEI descriptions.
    • Fixed a crash related to a Tinker's sword that levels up while being on a Pedestal (only happened if you had the leveling mod installed)
    • Fixed Pedestal only returning 1 item when multiple were routed to it via conduits.
    • Fixed some bad performance issues, primarily related to big sized inventories (well, colossal sized ones); this also improves performance for others.
    • Fixed a crash when empty fluid containers were right clicked on a cauldron.
    • Fixed Pyromancer Staff's description on JEI.
  • RFTools by McJty - (5.62 > 5.76)
    • First non-beta release for 1.10.2 and 1.11 at the same time.
    • Fixed a serious powergen exploit with an infused powercell next to a non infused powercell.
    • Worked around an issue with bad block (may be a sponge bug but I can protect around it easily here).
    • A fundamental change to screens: right click will now also work to interact with screens. To open the GUI of a screen you now have to do sneak-right click. In addition a simple readme is shown on an empty screen to help with this.
    • Added protection to the elevator in case for some reason the elevator block is gone.
    • Added more protection for bad items in storage system.
    • The matter transmitter will no longer attempt to teleport players that are riding a horse.
    • Mod won't round the matter numbers for the spawner anymore.
    • Fixed a problem with the shield misbehaving on 1.11 by thinking every shield had a shape card in it.
    • Fixed some null itemstacks in crafter recipes.
    • Fixed a problem with the spawner GUI which caused crashes.
    • Upgraded to 1.11.2, needs new compatlayer for 1.11.2 (0.1.6)
    • Fixed a problem where using the in-world selection mode to define the area for a shape card the shape would be set to 'box' instead of 'solid box'.
    • Implemented better compatibility with Sponge for screens interacting with them using sneak-right click.
    • Added text alignment options to several screen modules.
    • The chunkloading callback for the builder is now set at mod init time.
    • Added support for the interaction wheel. There are three actions: remove block (like sneak wrench), resize screen and toggle screen transparency.
  • RFTools Control by McJty - (1.5.2 > 1.6.3)
    • First non-beta release for 1.10.2 and 1.11 at the same time.
    • Implemented auto focus for the text fields in the parameter editors.
      • Focus is now also set on the variable part and when switching tabs.
    • New 'call function' opcode with which you can implement subroutines (on the same card).
    • New vector datatype. A vector is basically a list or array. Items can be of any type. There are several vector operations provided as well as a few functions.
    • Shephiroth made it possible to request items with NBT through the crafting station.
    • Pressing enter in a text field for a parameter editor will now close the dialog.
    • Made fluid slot allocation safer again.
    • Mod now prevents possible stack overflow when updating fluid slots when a tank is placed next to a processor
    • Several itemstack related fixes that could mess things up on 1.11
    • Fixed a problem with the crafting station on 1.10
    • Fixed a problem updating the fluid slots if a tank is put down or removed.
    • Fixed a bug with fluid allocation where the fluid slot allocation would go wrong completely if fluid tanks were placed/removed around the processor.
  • RFTools Dimensions by McJty - (4.45 > 4.52)
    • First non-beta release for 1.10.2 and 1.11 at the same time.
    • Null ItemStack fix for 1.11
    • The 'set spawn' option for beds in rftools dimensions works. But only if you die in that dimension.
    • Two extra lines for dimlets in the dimlet workbench list, also the searching will now also search for dimlet type. So you can search for 'terrain' now.
    • Dimlet parcels are now using entity drops properly.
    • The ender dragon now actually works in rftools dimensions.
    • Removed some log spam.
  • Roots by elucent - (0.207 > 0.208)
    • Fixed Summoning rituals crashing the game.
    • Fixed Runic Tablet becoming darker in some circumstances.
  • ShadowMC by shadowfactsmc - (3.6.0 > 3.6.1)
    • Added more Kotlin extensions.
    • Bumped Mirror version.
  • ShetiPhianCore by ShetiPhian - (3.3.5 > 3.3.6)
    • Changes for MultiStorage and Terraqueous.
    • Fixed a bug/crash in my ISidedWrapper.
  • Simple Generators by ValkyrieofNight - (0.10.5b > 0.10.5c)
    • Many undetailed fixes.
  • Simply Conveyors & More by momnop - (1.1.10 > 1.3.1)
    • COMPLETE texture change. Conveyors now have a sleek black look, and look much nicer in general.
    • COMPLETE conveyor size change. Most conveyors are now much shorter. Vertical conveyors are now slightly bulkier.
    • Added the Foam Conveyor. Blocks fall damage. Available in the three different tiers.
      • Temporarily removed from creative tab until fixed to actually prevent fall damage from mobs other than players.
    • Added the Spike Conveyor. Power them to make the spikes extend. Damages living entities. Locks entities in place on top. You can sneak to stop it from damaging you AND locking you in place. Available in the three different tiers. Each tier changes damage and also has special qualities.
    • Added a small config option for changing the amount of conveyors you get from the normal conveyor recipe.
    • Added Conveyor Resistance Boots. Prevents conveyors from propelling you in anyway.
    • Added Reverse Vertical Conveyors. Move entities downwards.
    • Put the Trap Door Conveyor and Upside-Down Hopper Conveyor in the correct creative tab.
    • Applied a complete re-work of models (they look the same) and to how textures are used. Decreases file size.
    • Made the front and back edges of the conveyors show the conveyor texture. (Looks slightly nicer)
    • Closed multiple reported bugs/suggestions.
      • Fixed: "Ramps are placed in the wrong orientation."
      • Fixed: "Ramps do not have a stairs model."
      • Implemented: "Allow vertical conveyors to move items."
    • Fixed: You can now transition from normal conveyors to vertical conveyors like you should.
  • Storage Drawers by jaquadro - (3.5.6 > 3.5.16)
    • Added a few potentially problematic oredict keys to the blacklist.
    • Added WAILA configs (via the WAILA config menu).
    • Restored strictness to ore dictionary comparisons in compacting drawers. May cause legitimate compacting recipes to fail, but necessary to avoid some illegitimate material conversions. Add entries to whitelist if it's a problem.
    • Fixed compacting drawers not handling items with stack limits < 64 correctly.
    • Fixed framed drawers losing contents when using packing tape.
    • Fixed framed trim missing from creative tab. May also address model rendering problems with the block.
    • Fixed redstone upgrades. AGAIN.
    • Fixed suffocation in half-drawers.
    • Fixed x-ray effect when placing raw framed blocks in world.
    • Fixed 0-size stack left in inventory when shift-clicking raw framed block into framing table.
    • Fixed shrouded icons showing on empty drawers and not on occupied drawers.
    • Fixed fill meters still showing on shrouded drawers.
  • TechReborn by modmuss50 - (1.4.13.109 > 1.4.17.141)
    • Fixed Compressor inputting items into output slot.
    • Applied fixes to the Centrifuge Block.
    • Mod now allows wrench to roate energy storage devices.
    • Fixed drill recipes.
    • Mod now only allows correct inputs to alloy smelter, should aid with automation.
    • Disabled ore validation as it was casing issues with ores in incorrect dimensions. Also added endstone to ore clear command.
    • Iron furnace now uses the same sides as the vanilla furnace.
    • Add some missing recipes: Nanosaber, all Fuel Rods (Thorium and Plutonium), Diamond Grinding Head, 10k Coolant Cell, Electric Tree Tap.
      • Nuke will remain without recipe, as a protection to servers.
    • Add plate recipes based on oreDict.
    • Removed log, and added small dusts to oreDict.
    • Made the treetap work with the IC2 rubber tree.
    • Disabled the Electrolyzer recipe for Salt-> Sodium and Chlorine, to fix crash with a certain set of mods.
    • Improved power transfur between items.
    • Fixed the Iridium Recipe.
    • Added a config to allow the de-duplication of ic2 items. When this is enabled TR will require you to use ic2's recipes.
    • Fixed display slots in Fusion Reactor JEI.
    • Move the multiblock event registry to reborn core.
    • Added MissingIngredientExpection.
    • Fixed issues with red garnets dropping on the ground when mined with a RFTools builder.
  • ZeroCore by ZeroNoRyouki - (0.0.8.1 > 0.0.8.2)
    • Fixed oregen coordinates computation.

Configuration Changes

  • Quark
    • Disabled Alternative Textures

Recipe Changes

  • Added crafting recipes for AE2 Inscriber Presses
  • Removed recipes changed to fix conflicts (We now have NoMoreRecipeConflict installed)