File Details
FTBPresentsHermitPack-1.5.0-1.10.2.zip
- B
- Dec 6, 2016
- 20.48 MB
- 3.6K
- 1.10.2
File Name
FTBPresentsHermitPack-1.5.0-1.10.2.zip
Supported Versions
- 1.10.2
FTB Presents HermitPack-1.10.2-1.5.0
Mod(s) Added
- Biome Paint Tools by MrDimkas_Studio
- This mod adds a "Biome Pencil", which allows you to change the biome at a certain position by using it. You can find more info on the mod's page :)
- Hammer Core by MrDimkas_Studio
- This is needed for Biome Paint Tools, adds some common code in all of the author's mods.
- TOP Addons by DrManganese
- Adds support for The One Probe to many mods, from displaying extra info about certain blocks/fluids/TileEntities, to making more helmets compatible with the integrated addon!
Mod(s) Updated
- Minecraft Forge by LexManos - (12.18.2.2124 > 12.18.2.2171)
- Actually Additions by Ellpeck - (r69 > r88)
- I changed a lot of the way ItemStacks are handled in preparation for 1.11. Some stuff might be broken, so if you have the time, it'd be very nice and lovely of you if you could go through all of the items and blocks and see if they're broken. If so, please report that on the Github issue tracker. All help is appreciated <3
- Added the handheld filler, an item that can fill big areas with blocks.
- Added the lens of the killer that will drop XP and player-kill items when killing mobs.
- Totally reworked how the Actually Additions Manual looks. It now has two pages open instead of one and looks a lot fancier in general.
- Added a new Laser Rendering system that is much fancier.
- Added a new Laser Relay model.
- Added a dedicated chapter for Laser Relays into the booklet.
- Added some more easter egg names to the smiley cloud.
- Added Laser Relay priority system.
- Added mod filter to filtered machines.
- Added back config, achievements and view online button to the booklet.
- Added quotes to the booklet.
- Added "updates and infos" section to the booklet (contains some useful links and stuff).
- Added ore to gem crushing if ore to dust crushing cannot be found.
- Added loot to nether fortress and end city dungeons.
- Added back addTextReplacement to the API.
- Re-added the villager that sells jam.
- Re-added Patreon support renderer for 1.11
- Removed Laser Wrench display options
- Removed crafting configs (just use MineTweaker).
- Made oil stuff generate a lot more RF.
- Made the Item Repairer a lot more expensive and slow.
- Made the Reconstructor reconstruct even if it can't reconstruct the entire stack. Reconstruct reconstruct reconstruct reconstruct.
- Made Laser Relays a bit less performance intensive again.
- Made the magnet ring's range a bit bigger.
- Made Reconstructor recipes show how much additional power they need.
- Made Crystals generate in lush caves.
- Made the booklet always show the search bar.
- Added some more checks to the farmer so that it only plants what can be planted.
- Rewrote the book tutorial page and added introductory bookmarks.
- Moved the Booklet GUI up a bit to make bookmarks not be off screen
- Added some more ores to the mining lens list.
- Tweaked some dungeon loot amounts.
- Made the AIOT able to make both farmland and paths.
- Redid the config texts.
- Now allows plants to be planted on blocks other than farmland in the farmer.
- Made the Handheld Filler work with blocks that only have meta when placed.
- Made the AIOT work on Spider Webs.
- Made lush caves generate higher up too again.
- Made XP created by Solidified XP not be picked up by the solidifier.
- Made the magnet ring even more useful by making it pick up items directly.
- Made clear that the Spawner Changer is one time use only.
- Removed Performance config options.
- Made the ranged collector show a little poof particle when picking items up.
- Made the precision dropper correctly respond to comparators.
- Made works work with other grass and dirt types.
- Changed the description text of Phantomfaces to be less confusing.
- Made the Empowerer particles respond to the less particles video setting.
- Renamed all the assets from capital to lowercase in preparation for 1.11, so custom textures will break
- Made the booklet JEI handler show all recipes, not just vanilla crafting ones.
- Tweaked the Laser Relay renderer to work with lighting.
- Made the Teleport staff use vanilla cooldown.
- Made the book tutorial button not get overlayed by config and achievements buttons.
- Rebalanced food items a bit.
- Gave crystallized and empowered oil blocks a proper name.
- Made the farmer put seeds back into the seeds slot. (backport from 1.11)
- Made advanced tooltips only show with the F3+H mode enabled.
- Oil Generators, Coal Generators and Fermenting Barrels now respond to comparators.
- Made the power bar on items colorful too.
- Made machines in villager houses disappear once you break them.
- Made the coal generator turnoffable with redstone.
- Made the heat collector more rare to pick up lava.
- Made item Intertion on the farmer work with all types of seeds.
- Made advanced tooltips only show with F3+H modde enabled.
- Made Laser Relays not try to input back into the place they got energy from.
- Made the double furnace accept more energy per tick so that it doesn't run out when smelting two items.
- Fixed picture pages sometimes having completely black borders instead of faded ones.
- Fixed a bug with the compost sometimes deleting held items.
- The mod no longer cashes the parent screen of the manual to avoid infinite JEI loops.
- Fixed Laser Relays crashing servers.
- Fixed the coffee machine creating rather than using items.
- Fixed a bug with energy loss from Laser Relays.
- Fixed the bag "leaking" stone.
- Fixed an Empowerer dupe bug when taking items out.
- Fixed Batteries duping energy infinitely if two are on discharge mode in one inventory.
- Fixed the Lens of the Killer not actually dropping player-only drops.
- Fixed phantom connections left behind when breaking an Item Laser Relay connected to an Item Interface.
- Fixed some ores not working in the Crusher even though they should.
- Fixed a bug with EnderIO side config going blank when having a Laser Relay attached.
- Fixed item pickup happening multiple times with other mods installed.
- Fixed a crash with Energy Phantomfaces and Tesla.
- Fixed the farmer rotations being wrong.
- Fixed a bug with Laser Relays breaking some renderers.
- Fixed bags duping with other mods sometimes.
- Fixed a dupe bug with some energy items in the Energizer.
- Fixed Laser Relays sometimes not updating their caches causing in possible loss of things.
- Fixed the compost sometimes accepting too many items (It will now accept full stacks at all time).
- Fixed corrupt NBT Tags on Items causing TileEntities to crash in certain situations.
- Fixed a crash with the Phantomface on blocks that don't support IInventory.
- Fixed Laser Relay crash with Tesla integration and some machines from other mods.
- Made only coffee machine and coal generator return container items on empty slot. (Fixes dupe bug with RFTools)
- Made Laser Relays not try to input back into the place they got energy from. (Should fix energy distribution inconsistency)
- Advanced Solar Panels by Chocohead - (4.0.3 > 4.0.4)
- Fixed a crash whilst breaking the Molecular Transformer slowly.
- Added a better warning when using a version of IC2 that's too old/wrong.
- Baubles by azanor - (1.3.2 > 1.3.6)
- Added the ability for equipped baubles to automatically sync to client if their damage or nbt changes without having to manually set their changed flag. (this is off by default for all baubles)
- Now prevents a crash if mods assume certain passed parameters won't be null.
- Catched an edge-case crash if a player is somehow 'ticked' before the world has finished loading.
- Chameleon by jaquadro - (2.1.7 > 2.2.0)
- New support classes.
- Removed erroneous use of scala class, which could cause crash on startup.
- API updates.
- Chest Transporter by CubeX2 - (2.5.3 > 2.5.6)
- Fixed transporter picking up and placing chests even if the interact event has been canceled.
- Added support for iron chests from Fluidity
- Added copper, tin, silver and obsidian transporters.
- Chisel by tterrag1098 - (0.0.7.3 > 0.0.7.7)
- Added IChiselItem (not quite finished) and in-world chiseling.
- Cleaned up JEI plugin, fix overflowing and highlighting.
- Fixed wrong model size in item frames.
- Fixed Carpets suffocating 1-tall mobs.
- Fixed a crash when chiseling an oredict item.
- Catched all potential JSON errors while checking model validity.
- Reduced packet spam in per chunk data.
- Removed another debug print.
- Chisels & Bits by AlgorithmX2 - (12.7 > 12.8)
- Fixed an issue where the block would modify the world when attempting to get properties.
- Full Positive patterns in the crafting table can now be used to craft restored original blocks.
- Included an option to disable (as this allows silk touching via chisel)
- Replacement Option + Material Modes.
- Chisel Bits when Undoing rather then Phasing them into the void.
- Grass On Patterns is now properly Colored.
- Fixed Missing Pattern Coloration.
- Fixed a crash when displaying pattern ghosts.
- Fixed a crash in radial menu when tool isn't set.
- Simply State management when calculating render layers, fixes issue with NotEnoughIds.
- Updated MCMP to 1.3.0 to Resolve Render Thread Race Conditions.
- CraftTweaker by jaredlll08 - (3.0.13 > 3.0.15)
- Moved to Java 8.
- Dropped 1.7.10 and 1.8.9 support.
- Fixed an issue related to subdirectories.
- Fixed broken
/helpcommand. - Fixed: Wildcard in output on recipe removal causes removal of all recipes using a custom recipe handler
- Fixed CT-GUI messing up shapeless output.
- Made
/mt inventoryoutput to theminetweaker.logfile. - Fixed JEI problems.
- Cyclic by Lothrazar - (1.8.2 > 1.8.13)
- Uncrafting Grinder GUI has been redesigned (BETA):
- It no longer tries to deposit items into containers (was incompatible with some mods, and occasionally had issues)
- instead it now has its own inventory of recipe output, which can be extracted by hoppers from below, and inserted from above.
- New help button to identify if an item can be uncrafted, and if not it gives a reason
- The goal is to eventually make it compatible with items and conduits and transfer pipes from other mods (BETA)
- New items added:
- Stirrups
- Ender Sack
- Water Froster
- Water Spreader
- Water Splasher
- Added Interdiction Plate.
- Added shearing block.
- Added torch launcher.
- Added new trades at the end of the Sage and Druid trade lists (new spawns not existing).
- Added New Recipe and JSON Models for the Randomizer and the Exchange Scepters.
- Added missing sound effect to torch launcher.
- Removed the recently added stacksize 16 for records: Vanilla jukeboxes are buggy and can't handle this, causes item duplication.
- Increased mining efficiency of Block Miner.
- Increased recipe output of many of the Ender projectiles.
- Some tool recipes changed to use quartz instead of ghast tears: Piston Scepter, Cyclic Building Scepter.
- Harvester and Block Miner now have a GUI screen.
- All cyclic machines that required redstone now have a redstone toggle button in their GUI: This allows you to change between two modes: Always On and Requires redstone.
- Harvester GUI now has two new buttons: You can change the harvest area as well as preview it. The Harvester size is no longer in the config file.
- Rebalanced a few early trades on Sage and Druid villagers
- Cyclic Building Scepter has been given a more descriptive name.
- Structure Builder and Cyclic Build Scepter now play the block place sounds as they build.
- The mod now stops the thrown torches (from Ender Torch or Torch Launcher) from landing on non-solid surfaces (such as on leaves or flowers).
- Horse upgrade carrots for speed and jump now increase at a constant rate and not a percentage; this also fix incorrect upgrading while the horse is under jump or speed potions.
- Automated User now works on entities (for example, using wheat on animals to breed them).
- Tweaked & cleaned up a few item textures (Sack of Storage and the Inventory upgrade cake are less ugly).
- All machine block models now face the same direction in your inventory.
- ProspectorRange now has default config value of 32 instead of 16 (doesn't affect existing config files).
- Added missing config for existing feature: 'F3SpawnChunkInfo' for Within Spawn or Distance from spawn chunk text on F3 menu.
- Added missing config for existing feature 'F3HorseInfo'.
- Fixed Auto Fisher sometimes crashing the server when the fishing rod is empty or does not have mending.
- Fixed Sack of Storage merging items with different NBT data.
- Fixed Tree Scythe and Brush Scythe not working.
- Fixed Magic Bean not dropping its seed when at full growth.
- Fixed Structure Builder placing leaves that decay right away.
- Fixed Auto Torch attempting to place in liquids.
- Fixed Uncrafting Grinder crash bug when trying to insert into Refined Storage Interface block (now it at least drops items on ground instead of crashing the game, future update will actually make it handle insert).
- Fixed Uncrafting Grinder sometimes merging items with different NBT data.
- Fixed compatibility with commands and HelperFixer (compareTo issues from server logs & possible crashes running /help).
- Fixed the Cyclic Building Scepter crashing the client when trying to place a block on empty space at max range and failing to play a sound effect.
- Fixed timeout & delay errors in Bucket storage.
- Fixed sack of holding incompatibility with storage drawers, where you would sometimes get ConcurrentModification exceptions and have the emtpy sack go to negative red stack sizes.
- Fixed Piston Scepter letting the offhand action trigger at the same time.
- Uncrafting Grinder GUI has been redesigned (BETA):
- Deep Resonance by McJty - (1.2.9 > 1.3.1)
- Updated to be compatible with latest ElecCore (1.6.333 or more)
- Fixed item models.
- Fixed a RCL Fluid mixing bug, which basically made all efficient RCL processing impossible.
- Drawers & Bits by Belgabor - (0.32 > 0.35)
- Needs Storage Drawers 3.5.5+
- Added a warning in log and GUI if Storage Drawers version differs from the one targeted.
- Fixed: Breaking a bit controller now works properly.
- Compatibility with the quantification key has been added.
- Added recipes to turn the bit drawer/bit controller back into a compacting drawer/drawer controller.
- ElecCore | Rendering Library by Elec332 - (1.6.328 > 1.6.345)
- Rewrote major parts of the mod.
- Added an extensive API.
- Fixed a packet registering issue.
- Added some abstraction stuff for 1.11 .
- Ender IO by CrazyPants_MC - (3.0.1.126_beta > 3.0.1.138_beta)
- Added support for Forge permission API.
- Added permission check for placing mobs from soul vials.
- Added support for more hoes in machines.
- Reimplemented hoe config to allow us to add new hoes without the users.
- Ported ME conduits to 1.10 .
- Added support for filling mending items with liquid XP.
- Added painted Cobblestone.
- Added TOP support for paint.
- Added JEI "R" and "U" support for GUI tanks and InvPanel phantom stacks.
- Added Forestry Species item filter.
- Tweaked XP hoovering. Should avoid conflicts between Killer Joe and XP Vacuum.
- Now prevents owned animals from being picked up by strangers.
- Inhibitor Obelisk now also prevents Endermen and players using ender pearls from teleporting and checks source and target location.
- Adapted Dark Iron Bars to vanilla changes.
- Added fluid color to conduit renderers.
- Added config flag for conduit light levels.
- Added a way to register custom signal providers for Insulated Redstone.
- Added blockBreak event and permission checks for wrenching machines and conduits.
- Added additional recipe check for partial recipe matches in Slice'n'Splice.
- Added hooks for subclassing the alloy smelter in addon mods.
- Re-Centered Power Spawner.
- Added fatal log messages to crash report because people never send the log file.
- Started preparing for 1.11 update.
- Fixed Immersive's hemp haversting.
- Some fixes for the me conduit and more APIs for adding conduits.
- Fixed conduit networks persisting between world switches.
- Fixed the Painting Machine's tooltip.
- Reworked machine reset recipe to also work for CapBanks and to not pollute the result with NBT.
- Some optimizations.
- Fixed handling of authorized users for travel anchors.
- Fixed logic error in entity tagging for magnets.
- Added support for Forge permission API.
- EnderCore by tterrag1098 - (0.4.1.58-beta > 0.4.1.60-beta)
- Now resets render layer after rendering model.
- Added support for rotating slot background items.
- Optimized block rendering for TESRs.
- EnderTanks by ShetiPhian - (1.4.3 > 1.4.8)
- Added Simplified Chinese language files.
- Changed when EnderTank data is loaded, saved, and unloaded. Previously is was dependent on the Overworld (Dimension:0) but in rare cases when a mod/plugin unloaded or never loaded it, data issues could appear.
- Tanks can now be accessed when the side is unknown, Fixes crash with RFTools and others that use unknown.
- Fixed wrong save directory on unix systems.
- Saving notification is only added to the log during the last save before unloading. It produced too much log spam any other time.
- Environmental Tech by ValkyrieofNight - (0.10.5g > 0.10.5h)
- Changed Void Ore Miner defualt energy costs.
- Changed Solar Array default energy gen.
- Changed Solar Cell block model.
- Added more defaults to Void Ore Miner.
- Extra Utilities 2 by RWTema - (alpha-1.2.1 > 1.1.1)
- No longer in alpha.
- Added many new generators:
- Culinary Generator
- Dischantment Generator
- Ender Generator
- Explosive Generator
- Frosty Generator
- Halitosis Generator
- Magmatic Generator
- Netherstar Generator
- Overclocked Generator
- Pink Generator
- Potion Generator
- Heated Redstone Generator
- Slimey Generator
- Survival Generator
- Undeath Generator
- Added Rainbow Generator: the ultimate power source - when ALL the other RF generator types are ALL running simultaneously (on the same player grid), the Rainbow Generator outputs insame amounts of RF to all sides every tick.
- A full set of running generators is required for each rainbow generator.
- A 'running generator' is 'any generator that was running in the last 10 ticks'.
- Added Energy and Fluid variants of the Trash Can.
- Added Mini-Chest.
- Added Blue Dye. (made when crushing blue woo, instead of the more valuable lapis)
- Added Creative Chest: infinite source of items.
- Added Creative Energy Source: infinite source of energy.
- Changed textures of creative blocks/items to use a purple sheen, rather than the command block texture.
- Added Magic Apple (when eaten shuffles the random enchantments available at an enchanting table).
- GP Generators have been renamed to Mills, in order to prevent confusion with RF Generators.
- Added more crusher recipes.
- Lava buckets are no longer valid for the furnace generator.
- Fluid Transfer Nodes with mining upgrades perform an event check to see if infinite water sources are disabled.
- Improved Indexer GUI. It now has text field for proper filtering and a side crafting grid.
- Improved JEI Integration.
- Added 'comma' formatting for large RF numbers.
- Added IMC handler to allow other mods to add new machines and recipes.
- Fixed crash with JEI integration on newer versions.
- Fixed various machines not dropping all items when broken.
- Fixed side quads being rendered darker than they should be.
- Now prevents mobs from spawning in quantum quarry dimension.
- Player Chest armor slots now correctly check for validity.
- Any 'FluidHandler' XU tile can be right-clicked with buckets to add/remove fluids.
- Added special catch for when block/tile entities are mismatched.
- Extreme Reactors by ZeroNoRyouki - (0.4.5.18 > 0.4.5.19)
- Removed restriction on the position of Reactor Redstone Ports: they can now be placed also on the top and bottom face of a Reactor.
- Fixed radiation of horizontals fuel rods.
- Restored rendering of fuel rods in reactors with glass.
- Flat Colored Blocks by AlgorithmX2 - (v4.2 > v4.4)
- Added Crafting Table Helper Recipe to Produce more of a type of Flat Colored Blocks.
- Added Tool-tips for Flat Colored Blocks to show RGB, HSV, Opacity, and LightValue.
- Added Options for the new tool-tips, so they can all be toggled (even in-game).
- Forestry by SirSengir - (5.2.16.321 > 5.2.16.331)
- Added Immersive Engineering compatibility.
- Re-Added Harvestcraft plugin, covers everything it did in 1.7 (new things will have to be suggested/added later).
- Cleaned up JEI recipes for the bottler.
- Fixed a crash related with Energy Transfer to Mekanism.
- Fixed butterflies gravitating towards 0,0 where huge swarms are found.
- Added more null annotations.
- Fixed crash with TOP looking at new papaya fruit pods.
- Fixed farms picking up items off Immersive Engineering conveyors.
- Fixed EntityItemPickupEvent when there are multiple modded handlers.
- Fix: Added Chorus flower/plant to End flower.
- Fixed log spam with Reliquary void tear.
- FTBLib by FTB - (3.1.4 > 3.1.5)
- Gendustry by bdew - (1.6.4.24 > 1.6.4.25)
- Updated dependencies.
- Fixed an error in custom hive gen.
- Fixed Pollen Collection Kits.
- GraveStone Mod by EuhDawson - (1.5.8 > 1.5.9)
- HermitQuest by Winter_Grave - (1.1.24 > 1.1.25)
- Added configuration options for world generation blocks frequency.
- Added configuration options for ore generation weight.
- Added configuration option to show world generation coords on log or not.
- Improved Builder's Chest generation.
- Improved Crown in Stone generation.
- Fixed crash when wearing Cubs coat and getting a potion effect.
- Immersive Engineering by BluSunrize - (0.10-48 > 0.10-52)
- Rewrote the shader system.
- Improved texture performance.
- Changed API integration.
- Added listing in the manual, including re-ordering.
- Removed the recipe to turn shaders back into bags.
- Added the ability to rename wooden crates.
- Added Icons for all IE machines to JEI and fixed recipe displays.
- Added the ability for Dropping Conveyors to drop through trapdoors.
- Added a new shader.
- Re-added the config for Excavator fail chance. (Default is 0.05%)
- Re-added the ability to dye balloons.
- Re-added the ability to add shaders to balloons.
- Changed the drill's hardness checks to easier dig ores.
- Improved UV maps on the revolver, added a new shader.
- Fixed duped fluidcontainers on treated wood recipes.
- Fixed incompat issue with new versions of TConstruct.
- Fixed CraftTweaker compatibility.
- Fixed Crusher recipe for sand requiring grass rather than gravel.
- Fixed Wirecutters consuming durability and not working properly on transformers.
- Fixed various client issues.
- Fixed Structural Connectors and Redstone Connectors not displaying properly.
- Fixed NPE on inserting items.
- Fixed Conveyors throwing NPEs on Servers.
- Fixed dupebug with Charging Station.
- Fixed a few missing sounds.
- Fixed furnace heater constantly updating chunks.
- Added version check for TConstruct to prevent crashes with bows.
- Added IRotationAcceptor interface for dynamos and the things that drive them.
- Re-added Festive Crates! Happy Holidays!
- Re-added Botania compat for shaders, Relic rarity lootbags + shaders.
- Added the ability for Strip Curtains to emit redstone when an entity passes through.
- Added compatability for Forge Energy / Forge Units.
- Fixed Splitting and Dropping Conveyor not inserting into inventories.
- Fixed crashes in the manual due to incomplete tesselation.
- Fixed load-cycle with TCon.
- Fixed HarvestCraft recipes usign water/milk not working in the assembler.
- Fixed Furnace Heater constantly updating the block when insufficiently powered.
- Fixed Nullpointer for Connectors accepting FUs.
- Rewrote the shader system.
- Industrial Craft by Player - (2.6.69 > 2.6.105)
- Added comparator support for more IC2 blocks.
- Added a quick texture for the Jetpack Attachment Plate.
- Added back Industrial Credits.
- Made the fermenter less strange.
- Made the sorting machine behave itself more, now properly pays attention to transformer upgrades.
- Now allows jetpacks with different speeds.
- Now allows slot grids to have custom spacing too.
- Now exposes the JEI plugin, so addons can hook onto it easier.
- Now allows addons to add their own extensions onto the network encoder.
- Now allows none IC2 resource domain sounds to be played using the sound engine.
- Updated the JEI module.
- Fixed people not getting electrocuted with tin cables.
- Fixed the Dynamite-o-mote.
- Cleaned up the kinetic water generator, fixed modded biomes not working.
- Fixed the iTNT recipe only producing 1, and not 4.
- Fixed the pattern storage recipe.
- Fixed the coffee recipes.
- Fixed Forestry's ethanol not working in the Semifluid Generator and Liquid Firebox.
- Fixed CESUs turning bronze into iron, they now drop themselves.
- Fixed attached jetpacks not being charged from charging batteries.
- Fixed the kinetic generator only looking in a single direction for biome changes.
- Prevented keys being registered more than once.
- Stopped JEI crashing and complaining about things.
- Fixed rotating energy storage units posting energy events clientside, should reduce log spam.
- Fixed fluid cell still doing offhand action, when succeeding.
- Added some more new Achievements.
- Fixed new ore miner achievement.
- Other bugfixes.
- JourneyMap by techbrew - (5.3.0b2-unlimited > 5.3.1)
- JourneyMap is no longer built twice as FairPlay and Unlimited Editions. If you're in single player, use the Options Manager to turn off features you don't want. If you're in multiplayer, your server admin can use JourneyMapServer to turn off features they don't want.
- Improved support for coloring blocks in some mods like AbyssalCraft that use
Material.GRASSbut don't inherit fromBlock.grass. - Normal surface/cave mapping is now supported in dimensions without a sky, instead of just cave mapping.
- Web Map simplified to simply show player location and waypoints. Mob radar no longer supported.
- Bugfix: Lag from overzealous logging on texturepack changes or unloading dimensions.
- Bugfix: Mapping would stop/start when a dimension unloaded that the player wasn't even in. (For example, when pushing a mob through a Nether portal, the Nether would load/unload.)
- Critical Bugfix: Pressing the Reset button in Options Manager / Minimap could crash the game.
- Just Enough Items (JEI) by mezz - (3.13.2.360 > 3.13.6.387)
- Now allows configuration of mod name tooltip.
- Improved mod name tooltip config and allow disabling.
- Improve search config options.
- Fixed cheat keybind not updating GUI config.
- Speed up building the item filter on reload.
- Now sets ingredient list to the first page when toggling edit mode.
- Fixed one key press causing a double movement of the text cursor.
- Fixed text field search history (up arrow).
- Protected against mods reloading JEI from the network thread
- Now logs a stack trace when restarting JEI.
- Added tab button sounds.
- Relaxed item checking when deleting items in cheat mode.
- Added API to override the displayed focus of a gui ingredient group.
- Fixed implementation of focus override.
- Just Enough Resources (JER) by Way2muchnoise - (0.5.1.56 > 0.5.8.98)
- Added new icons for JEI tabs:
- Villager Trading
- Dungeon Loot
- Enchanting
- Plant Drops
- Mob Drops
- World Gen
- Fixed: Now correctly calculates dungeon loot with nested tables.
- Fixed: When looking at dungeon chest, Focus should be applied.
- Fixed some render oddness with mob drops.
- Fixed some added worldgen not showing up on JER World Gen tabs.
- Prevented a stack overflow from worldgen placing a dispenser in an empty chunk.
- Now uses the correct JEI version.
- Added new icons for JEI tabs:
- Mantle by mDiyo - (1.1.1 > 1.1.2)
- Fixed scaling of structures in books.
- MCMultiPart by amadornes - (1.3.0 > 2.0.0_88)
- Mekanism by aidancbrady - (9.2.0.294 > 9.2.1.295)
- Fixed breaking of cables and glow panels.
- Many other fixes and optimizations, for the three modules of this mod.
- MekanismGenerators by aidancbrady - (9.2.0.294 > 9.2.1.295)
- MekanismTools by aidancbrady - (9.2.0.294 > 9.2.1.295)
- Mercurius by TamasHenning - (1.0.1 > 1.0.2)
- Cross Java version bugfix.
- More Bees by Lach_01298 - (1.1.4 > 1.1.5)
- Added descriptions for the bee species.
- Fixed localization error with fragments.
- Fixed wrong bee traits on bees (e.g. prismarine having effect radiation).
- Morpheus by Quetzi - (3.1.9 > 3.1.12)
- Setting spawn during the day should now only happen if your spawn is sufficiently far away.
- Ignore sneaking players that try to set their spawn during the day.
- Fixed nasty crash bug.
- MultiStorage by ShetiPhian - (1.2.5 > 1.2.10)
- Fixed redstone signal getting stuck.
- Fixed Wither explosions causing vault blocks to spawn their drops.
- Fixed a crash when a race condition causes the vault door to render before the tile entity packet arrives.
- Fixed Quark buttons not appearing on stacking chests.
- Added Simplified Chinese translation.
- Fixed client not displaying items past the 9th slot the first time an EnderLink chest/bag is opened.
- OpenComputers by Kethtar - (1.6.0.3-rc.1 > 1.6.0.4)
- Added:
- Rack mountable floppy disk drive.
- Ability to interact with some item inventories using the inventory controller.
- Possiblity to define a viewport on GPUs, allowing to copy data from off-screen for performance trickery.
- Cables will now remember which color they have and can also be dyed by being crafted with a dye.
- Possibility to cycle through loot disks by crafting them with a wrench (wrench is not consumed).
- Device info API. Devices may now provide generic information, queryable via
computer.getDeviceInfo(). - More helpful messages when trying to run a missing program (when possible) via the new
computer.getProgramLocations()API. - Trading upgrade, allows trading with villagers.
- Allow defining custom HTTP request headers.
debug.playSoundAt- Parameter to specify AE2 CPU to use when requesting crafting.
- Dyeing of hover boots to change light color.
- Network activity indicator on servers.
- Brazilian Portuguese translation.
- Changed:
- Racks have been revamped. They can now house other things than servers and how things get connected is a lot more flexible now.
- Remote terminals are now bound to remote terminal servers which are a new type of rack mountable.
- Disk drives now also provide a component allowing to check for floppy presence and ejecting floppies.
- Geolyzer scan area can now be customized to be an arbitrary cube instead of only columns. Total volume must not exceed column volume, though.
- A couple of recipes. Introduced diamond shards/chips to avoid the massive diamond cost ramping of higher tier items.
- New font for screens, unscii, sporting much better readability, made by asie. If you absolutely detest it even after giving it a fair chance, you can restore the old unifont one using a resource pack.
- OpenOS got a major overhaul, in particular term related things, and also a few new built-in programs. (This would deserve a changelog of its own, really...)
- Fixed:
- Pseudo-hangs when crafting a massive amount of a recipe that produces the same output as it has as input.
- Userdata handling in LuaJ.
- Power conversion for a couple of mods, oops.
- Performance issues caused by compressing data sent to clients too much.
- Performance issues caused by disk I/O when sending machine descriptor packets to clients (thanks to Player for pointing those two out; we need more BTMs).
- Updated LuaJ and fixed a few more bugs in it.
- Robots being able to suck up certain flowing fluid blocks (effectively a liquid dupe bug).
- Generator eating container items if they weren't taken out in time.
- Disassembling tablets not dropping upgrade containers installed in them.
- Some broken saving logic in 1.8+ due to subtle lifecycle callback order changes.
- MCUs passing out messages other than network messages.
- Added:
- Platforms by ShetiPhian - (1.2.2 > 1.2.6)
- Added Simplified Chinese Translation.
- Added configuration option to define additional wood and stone blocks.
- Added support for FlatColoredBlocks.
- Crafting Change: Removed the 'support' item requirement.
- Crafting Change: Enabled mixed material platforms.
- Added new Platform; Floors are similar to Flats but are a full block.
- Added frame brazier and upgrade to placement guide.
- Rises can be placed while you're in the block, allowing building of ladders while climbing.
- Stopped placement of rails if the current style doesn't render them, updated overlay for changed function.
- Platforms with rails attached will only change between styles that support rails.
- PlatFormer deconstruct fixes:
- Fixed automation not restricting what it placed into the slot
- Fixed being able to place a PlatFormer into the slot
- Fixed crash if an invalid item is in the slot by aborting the deconstruction process.
- Fixed TileEntityPlatFormer.hasCapability missing its side interact check.
- Psi by Vazkii - (r1.0-41 > r1.0-42)
- Complex mod blocks are now harvested properly and will drop their proper drops.
- QuantumStorage by Gigabit1011 - (3.2.7 > 3.2.12)
- Fixed tank crash with Extra Utilities 2 pipes.
- Added an easter egg.
- Fixed a crash when clicking on a tank.
- Fixed
mcmod.info.
- Quark by Vazkii - (r1.0-59 > r1.0-60)
- Building: Added Vertical Wood Planks.
- Management: Fixed lock icon being shifted on some interfaces.
- Tweaks: Added Torches Burning in Furnaces.
- Tweaks: Double Doors opening together now disables itself if Malisis' Doors is loaded.
- Random Things by lumien231 - (3.7.6 > 3.7.7)
- Added: Magnetic Enchantment (Drops from Blocks mined with a tool that has this enchantment go straight in your inventory instead of dropping)
- Added: Blaze And Steel (The fire created by this spreads much quicker than vanilla fire)
- Added: Returning Block of Sticks (Works like Block of Sticks but when breaking it returns to your inventory instead of vanishing)
- Changed: The Player Interface texture is no longer animated because huge animated textures cause performance problems on certain graphics cards.
- Changed: Made the brown variant of the Rainbow lamp less hideous
- Changed: Reduced Climbing Speed on the lesser magic bean
- Changed: The Item Collector now uses IItemHandler instead of IInventory
- Fixed: Crash on World Load
- Fixed: Crash when using JER to profile the overworld
- Fixed: Trying further to prevent CME caused by Redstone Interfaces
- Fixed: Prevent other Mods from Spawning Monsters in the Spectre Dimension
- Fixed: Don't spawn Beans in the Nature Chest if they are disabled
- Fixed: Check whether entity has space before spawning one with the Nature Core
- Fixed: Crash when the Igniter tries to place Fire where it can't
- Fixed: Crash when looking at a Filtered Item Redirector
- Fixed: Crash when a chunk with a redstone interface is loaded
- RebornCore by modmuss50 - (2.8.0.61 > 2.8.1.64)
- Refined Storage by raoulvdberge - (1.2.4 > 1.2.8)
- The Constructor can now place fireworks.
- Added "View Recipes" JEI toggle in Solderer.
- Processing patterns can now insert buckets.
- Removed Solderer progress percentage text.
- Fixed a bunch of autocrafting bugs.
- Fixed Grid search not working correctly.
- Fixed items disappearing from Solderer inventory.
- Fixed being able to take fluids that have less than 1000 millibuckets filled in Fluid Grid.
- Fixed Constructor being able to place fluids that have less than 1000 millibuckets.
- Fixed Exporter and Importer not working properly with fluids.
- Fixed inserting new stack type with right click in Grid causing a desync.
- Fixed Constructor not calling block place event.
- Fixed shift clicking non disk items in the Disk Manipulator voiding them.
- Fixed crash with Exporters in fluid mode.
- Fixed not being able to place disks in Disk Drives on servers.
- Fixed autocrafting bugs.
- RFTools by McJty - (5.59 > 5.62)
- Tansheron added a new mode to the sensor to allow it to detect fluids. When in 'block' mode the sensor will no longer pick up fluids. Keep that in mind!
- Kayila fixed the spawner so that it can now spawn functioning Ender Dragons.
- KFGL changed syringe tooltip to show correct info when it has Zombie Pigman essence.
- Changed the sides of the power relay to 'L' (left), 'R' (right) and 'B' (back) to be less confusing.
- It is now possible to name elevators and these will be used in the elevator module. It is still possible to override that in the module for the first 8 levels.
- Added a new mechanic for looting with shields. Insert dimensional shards in the new slot to get the shield to do looting 3 (configurable). Be sure to enable 'player' damage type for this.
- Fixed crash with placing new elevator blocks.
- Added some protection for invalid itemstacks to the storage scanner.
- The storage screen module now works over different dimensions.
- RFTools blocks protected by the block protector are now also protected from the wither's force to simply break through blocks. This should also protect these blocks from the enderdragon. Note that this is not true for other blocks protected by the block protector. The block protector can still only protect blocks from harvesting and regular explosions. Not from the enderdragon or wither trying to break through.
- Roots by elucent - (0.204.0 > 0.207)
- Added Ritual of Recharge. Recharge the uses of any spellcasting item.
- All sprites are now less derpy: They will not migrate far from their initial spawning position.
- The sprite guardian boss has been revamped. It is now far more aggressive and more difficult. I recommend Botania flasks or other healing items, diamond armor or better, diamond weapons or better, and if possible flight if you want to make the fight easier on yourself.
- The pixie stone has been totally revamped into an air dash.
- All of the post-spirit-tier trinkets besides the pixie stone and the ancient hourglass have been removed for the time being. They still exist in code, but they are uncraftable and do not show up in the Runic Tablet.
- Frost shards now freeze entities in place briefly.
- Almost every combat spell received a damage buff.
- Several other spells received general usefulness buffs.
- Spirit conduits and spirit fonts work better. It's hard to explain, but it should be easier to make spirits flow from one to another now, and they don't create entities so they should be much less laggy (not that they were very laggy before).
- There is also a bunch of unused dimension content in the mod. It's coming later. :^)
- All staves nwo have about 3x the durability.
- Fixed:
- Achievement screen crash when scrolling up to the top.
- Particles from tile entities appearing in other dimensions.
- Shift-clicking with a staff turning it white and unable to cast spells.
- Spell casting particles not syncing.
- Sanctuary spell having an infinite lifetime.
- Multiple spell entities not having a valid constructor.
- Explosions destroying two-block-tall blocks crashing the server.
- Growth spell (just, like, the whole thing).
- Frost shards not having any spread in multiplayer.
- Crashing with IC2 installed.
- Crashing when using last ender pearl in a stack.
- (Maybe) Cow summoning ritual crashing.
- ShadowMC by shadowfactsmc - (3.4.9 > 3.6.0)
- Merged Forgelin into ShadowMC.
- Reseparated Forgelin (It's now a dependency).
- ShetiPhianCore by ShetiPhian - (3.3.3 > 3.3.5)
- Added a NBT File reader/writer helper.
- Simple Conveyors & More by momnop - (1.1.2 > 1.1.10)
- Added the Grabber Conveyor. It grabs any entities within a 2x2x2 radius (not including downwards) one by one. You can activate it using a redstone pulse.
- Added the Entity Filter. It lets you filter the Grabber Conveyor to only grab certain entity types by right-clicking on the conveyor. You can filter an entity by right-clicking on it. Shift right-clicking resets the Entity Filter back to any Entity. Note if you reset the filter back to entity, you still have to right-click the conveyor to update it to all entities.
- Added the Block Conveyor. It turns blocks into Block Entities while not powered. If powered it will not move entities and also not convert blocks into entities. This even supports TileEntities with inventories..
- Added a upside-down Hopper Conveyor
- Added the Entity Detector (upside-down and normal). Can be filtered with the Entity Filter.
- Added the Item I/O Conveyor. Inputs items into inventories in front of it. Pulls items out of inventories behind it.
- Added the Trap Door Conveyor (powered by redstone)
- Filtering of the filterable conveyors has TOTALLY changed. They now can filter multiple entity types at the same time. Right-clicking on them with a entity filter adds to the list. You can now also toggle the filterable conveyors between Whitelist and Blacklist mode by right-clicking on it with a conveyor wrench. Right-clicking on a filterable conveyor with empty hands lists every type of entity it is currently filtering (unless it's filtering none). If a conveyor is filtering nothing it works with every type of entity. Shift-right clicking with empty hands on a filterable conveyor resets the list to be blank.
- Entity Detectors now output to all sides. Not just the left and right sides of the conveyors.
- Model Cleanup (From 18 or so models to 5. No noticeable difference in the conveyors look).
- Fixed a major server crash.
- Fixed server complaining when player joined the game.
- Fixed server crash from using setVelocity instead of setting motion directly.
- Fixed conveyors not reacting to redstone from mods such as Ender IO and Super Circuit Maker.
- Fixed some server-side crashes with the conveyors.
- Fixed conveyors changing direction when powered on a server.
- Fixed conveyors not wanting you to transition from Vertical to Inverse conveyors.
- Sleeping Bag by shadowfactsmc - (1.3.0 > 1.4.0)
- New texture
- Fixed player visually sinking into the ground.
- Fixed Elytra not being reequipped after sleeping.
- Fixed sleeping on Grass Paths.
- Storage Drawers by jaquadro - (3.4.2 > 3.5.6)
- Fixed compacting drawers sometimes not finding smaller-fraction items.
- Prevented taped drawers from being used in recipes.
- Fixed controller slaves not finding same slots as controllers.
- Added 'Quantify Key' item for toggling display of stored item quantities. Toggleable on controllers like other keys.
- Added native config for compacting tier registry.
- Added native config for ore dictionary blacklist and whitelist.
- Now avoids unnecessary chunk re-rendering when inserting or removing from drawers.
- Improved render performance on chunk update.
- Re-added MineTweaker config support.
- Fixed crash when inserting/extracting from unbound controller slave.
- Fixed invert shift setting not syncing on second world join.
- Fixed missing config sections.
- Fixed framing table objects not showing up in some cases.
- Fixed wrench support.
- Fixed API name for Bits & Drawers update.
- Fixed crash with Drawers & Bits.
- Really fixed Drawers & Bits crash this time.
- Fixed crash if mod attempts to insert null stack (possibly fixes a crash with Botania).
- Super Circuit Maker by amadornes - (1.0.2 > 1.0.4)
- Yet another round of major bugfixes!
- Fixed some major issues in multiplayer.
- Fixed circuit in circuit I/O.
- TechReborn by modmuss50 - (1.4.9.84 > 1.4.13.109)
- Improved the wrench.
- Fixed issues with ore gen config. (deleting old ores.hjson is recommended)(not needed on this pack though)
- Fixed gem tools and armour recipes.
- Added ruby ore dropping garnets based on ore dict.
- Fixed some issues with nanosaber.
- Added Electric Treetap.
- Made sap go directly into inventory when tapped.
- Adjusted MFE and MFSU storage values.
- Major tweaks to some machines power usages.
- Given more fluids power values.
- Brought Cupronickel heating coil recipe into line with Gregtech MC 1.4.7
- Fixed an issue where ores may not generate in some configurations.
- Enable retro gen if required to respawn ores in a pre existing world.
- Fixed a lot of the major issues people were having.
- Fixed log spam with some machines.
- Fixed crash when trying to check recipes available for a TechReborn machine.
- The One Probe by McJty - (1.3.2 > 1.3.3)
- Fixed a client side dependency causing lots of spam on servers.
- New 'spawnNote' config option that you can use to disable spawning the note for new players.
- ValkyrieLib by ValkyrieofNight - (0.10.5d > 0.10.5e)
- "Fixes, Changes, Preparations."
- ZeroCore by ZeroNoRyouki - (0.0.8.0 > 0.0.8.1)
- Fixed years-old bug in multiblocks validation that can cause invalid multiblocks to be assembled.
- World-gen can now work with a dimension blacklist instead of a whitelist.
Configuration Changes
- Environmental Tech
- Added QuantumFlux Graphite ore to the void ore miner.
Recipe Changes
- Removed tiny piles glowstone from tech reborn to allow super circuit maker glowstone to be crafted.
- Removed the yellorium chisel script.
- Added yellorium block to ore:blockUranium group.

