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FTB Presents Direwolf20

Play along with Direwolf20 in this FTB pack curated and designed to match his 1.7.10 YouTube series.

File Details

direwolf20_17-1.8.0-1.7.10.zip

  • B
  • Sep 14, 2015
  • 37.09 MB
  • 20.9K
  • 1.7.10

File Name

direwolf20_17-1.8.0-1.7.10.zip

Supported Versions

  • 1.7.10

Mods Updated:

  • Another One Bites the Dust 2.8.1 - 2.8.2
    • Fixed
      • Crash with RotaryCraft V8a
  • Aroma1997Core 1.0.2.14 - 1.0.2.15
  • BibloCraft 1.10.5 - 1.10.6
    • Fixed
      • Crash related to tossing items
  • Blood Magic 1.3.3-11 - 1.3.3-13
    • Changed
      • Improved performance
    • Fixed
      • Dynamic Mace mine speed
      • Arm rendering with Bound Armour
  • Botania r1.7-208 - r1.7-219
  • Buildcraft 7.0.19 - 7.0.21
    • Added
      • Clay fluid pipe
    • Changed
      • Improved Blueprint Library GUI
      • Fluid pipe capacity scaling with fluidMultiplier
      • Improved Zone Planner (Dynamic Texture, Zooming In)
    • Fixed
      • Creative Only blueprints partially working in Survival worlds
      • Incorrect behaviour with Forestry/Railcraft engines
      • Logistics Pipes VerifyError crash
      • Overly dark water with non-sky lighting
      • Quarry making server crash when used and chunkloading is off
      • Builder inconsistently respecting OreDict
      • ClassCastException when trying to plant reeds
      • Random minor crashes
  • Buildcraft Compat 7.0.8 - 7.0.11
    • Added
      • AquaTweaks support
      • Support for Big Reactors reactors, turbines, etc
      • Support for most of Factorization (excluding sculptures and hinges)
      • Support for (small, single-block) parts of Immersive Engineering (connectors, structural arms, other minor things)
      • Support for RedLogic lamps and buttons
    • Changed
      • Sped up Immibis' Microblocks builder support loading
    • Fixed
      • BluePower methods not being optional crashing Bukkit plugins
      • FMP support in Builder not working
      • Connection issues with MineFactory Reloaded
  • Chisel 2 2.4.1.40 - 2.5.0.43
    • Fixed
      • ClassCastException with the GUI
  • CodeChickenLib 1.1.3.136 - 1.1.3.138
  • Custom Main Menu 1.6 - 1.7.1
    • Added
      • openFolder Action
      • synced Property to Panoramas
    • Fixed
      • Splash texts changing everytime a GUI is reopened
      • Panoramas animationSpeed not working
      • All Menus without a splash text crashing
  • Ender Zoo 1.0.13.30 - 1.0.15.32
    • Changed
      • Lowered default chance a Dire Slime is spawned
    • Fixed
      • Fake players being able to spawn Dire Slimes
  • EnderTech 0.3.2.388 - 0.3.2.394
    • Fixed
      • Texture corruption bug present when EnderTech is included with mods like Immersive Engineering/SpaCore
      • Duplication exploit when and Exchanger is used in an Autonomous Activator and there is a single item left in a stack. This fix makes it so that Fake players will not be able to operate on the last iteam in a stack on the Exchanger.
  • Extra Utilities 1.2.9 - 1.2.11
    • Added
      • Mini-chests (only one slot)
      • Slightly-larger chests (27-slots but don't connect to neighbours)
    • Changed
      • End of Time now has proper rendering for rain
    • Fixed
      • Issue with networking in certain Forge builds
      • Minor typo in the TCon integration logging
      • Builders wand eternally right clicking the same location
  • Funky Locomotion beta-5c - beta-7
    • Added
      • Frame Boosters. This increases the speed of a Frame Pusher/Puller/Slider by number of boosters x 100%. Frame Boosters require power. 
    • Changed
      • The Funky Locomotion wrench/iWrench now both implement the 'wrench interfaces' from BuildCraft, CoFHCore, AE2, EnderIO, and MFR, Provided their APIs are available. They can be used as wrenches for any of these mods
      • Funky Locomotion will attempt to forcefully close the GUI of a tile entity that is about to be moved (to prevent item dupes)
      • When blocks start moving they will start rendering instantly giving a much smoother look. This may impact performance so a config is added to disable this.
      • Funky Locomotion blocks will now recognize any wrench that uses a compatible WrenchAPI class
    • Fixed
      • Crash when a dimension is not registered properly client-side
      • Crash when there are no players near a moving frame
      • Removed possible memory leak when client tiles are unloaded
  • IndustrialCraft 2 2.2.760 - 2.2-770
    • Added
      • More description to the config files
      • Energy Component
    • Changed
      • Made Solid Canning machine accept all kinds of food. Should work with modded ones
      • Made Charging Batteries more similar to normal batteries
    • Fixed
      • Kinetic Generator + ore washing plant textures
      • Tesla Coil particles
      • Used reactor items not being reusable in recipes.
      • Various other issues
  • Magic Bees 2.3.3 - 2.3.4
    • Added
      • Enchanted Soil. Makes plants grow faster.
  • Mantle 0.3.2 - 0.3.2a
    • Fixed
      • The Black bars in books
  • McJtyLib 1.2.0 - 1.4.0
    • Fixed
      • Placing blocks with no GUIs next to each other requiring sneaking
      • Bug where clearing the text using RMB would not send text events
      • Bug with the GUI style button handling for GUI's that are connected to items
  • Modular Powersuits 0.11.0.181 - 0.11.0.265
    • Added
      • Readded IC2 Compatibility
      • Readded ArmorTraits for Forestry
      • Readded ArmorTraits usage
      • Readded Grafter module
      • Crescent Hammer, Crowbar, OpenComputers Wrench, and MFR Hammer to Omniwrench module
      • IC2 Hazmat compatibility
      • Optional Chisel Harvest module
      • Readded Binoculars module
    • Changed
      • Made power helmet with Apiarist armor upgrade show pollinated leaves
      • Removed dependency on slick-util
      • Boots now count as metal armor for IC2 Magnetic transport
      • Updated many of the recipes
    • Fixed
      • Price for the Apiarist Armor module
      • Error spam when shaders fail
      • Transparency module
      • Blocking animation
      • Animation 'sticking'
      • GUI sounds
  • Morph 0.9.1 - 0.9.2
    • Added
      • Serverside config to constantly force the size of the player to prevent players from getting the "I'm a bat but my view is 2 blocks high" issue.
  • Morpheus 1.6.9 - 1.6.10
    • Fixed
      • Mod info location
  • NotEnoughKeys 1.0.0b29 - 1.0.0b30
    • Added
      • Default config file
    • Fixed
      • Key event handling
  • Numina 0.4.0.101 - 0.4.0.119
    • Changed
      • Removed slick-util dependency
  • PneumaticCraft 1.9.15-104 - 1.11.2-122
    • Added
      • 'setSneaking' to the Drone Interface
      • Amadron Tablet
      • AE2 compatibility for the logistics system
      • Logistics Module
      • Default Storage Frame
      • 'dust' effect when drones are above blocks
      • WAILA integration for the logistics modules
      • Heat Frame
      • New recipe for Pressure Chamber Window/Valve
      • Redstone control to the Plastic Mixer
      • Player to Player Amadron trading
      • Config options for dungeon loot spawns
      • 'Check for Air' option for the Condition: Block piece
    • Changed
      • Increased performance for the Coordinate Tracker upgrade
      • Logistic Drones now prioritize depending on the amount of fluid/items to be transported rather than the distance
      • You can now combine FMP tubes and tube modules
      • You can now power vanilla furnaces by connecting a heat source
      • Fluids with a temperature equal or higher than lava will turn into obsidian when too much heat is exhausted into blocks
      • Fluids with a lower temperature than lava will turn into stone when too much heat is absorbed and will turn into Ice when too much heat is exhausted
      • You will not catch fire when touching a hot Heat Sink
      • You can now breathe indefinitely underwater when having an Aerial Interface connected
      • You can now show the area of a Right Click Entity piece
      • You can now hack bats to kill them
      • Turned down the dust particles fo Drones
    • Fixed
      • External Program command crashes when removing the inventory it's looking at.
      • Crash when connecting a Label piece to a condition piece.
      • Broken links when pressing 'i' when navigating to IGW while having the Programmer GUI open.
      • Universal Sensor forgetting GPS location on world reload.
      • The GUI of the Assembly Controller having a clickable area for NEI where it isn't desired.
      • Clicking one of the output tanks in the Refinery switches the redstone mode.
      • Drone getting stuck, causing things like running out of charge.
      • Drones being wonky when having >7 speed upgrades.
      • Dupe bug with Charging Station.
      • Crash when not having AE2 in the instance
      • NPE with logistic drones
      • Crash when connecting a label piece to a condition piece
      • Pressure Tube multipart visually disconnecting on world load
      • Wonky looking pressure gauge in the UV Light Box and Charging Station when upgraded with Speed Upgrades.
      • UV Light Box not rendering connections.
      • Memory leak with loading/unloading dimensions.
      • Crash with Amadron system.
      • When trying to place a FMP on a Pressure Tube, it not rendering the preview render until the Pressure Tube is converted to a FMP.
      • When grabbing a puzzle piece out of the Programmer's panel, being able to accidentally zoom.
      • Various things in the mod breaking when setting gamerule doDaylightCycle to false.
      • Various puzzle pieces showing a 'Accessing Sides:' in the tooltip even though they aren't using sides.
      • Logistic Frames disappearing client-side and causing a crash when tried to be interacted with.
      • Area blacklisting with the Programmer/Drones being broken.
      • Programmer showing "Sneak for info" instead of the names of the returned puzzle pieces when programming a Drone.
      • Drop Item piece showing 'All Sides' even though it doesn't use sides.
      • Logistic Drone getting stuck when a Logistic Frame can't be reached
      • Old (pre FMP update) Advanced Pressure Tubes dropping as regular Pressure Tubes.
      • Entity Tracker not updating the name of an Entity when it is changed while tracking.
      • Drone gets stuck on a Charging Station when charged too fast.
      • Logistic Drones trying to fill tanks beyond what they can hold, getting them stuck with liquid they want to dump.
      • Entity Tracker giving you a 'mob is targeting you' warning even when the Entity Tracker is disabled.
      • PneumaticCraft liquids not behaving as other liquids.
  • Project Red 4.7.0pre8.92 - 4.7.0pre9.92
    • Fixed
      • Barrel crash when attaching routed pipes
      • Item dupe exploit
      • Bugged framed red alloy wire recipe
      • Server hanf when configuring some gates
      • Electrotine generator and charging bench not dropping items when broken
      • Item hiding for routed pipes on barrels
  • Railcraft 9.6.1.0 - 9.7.0.0
    • Added
      • Steam locomotives can now pull fuel and water from attached carts
      • Signalling Goggle Aura, a combination of the Tuning and Surveying Aura
    • Changed
      • Rewrote system for moving items and fluids around within trains. Should be more compatible and less buggy
      • Sneak-clicking with a surveyor or tuner will now clear the current pairing operation
      • Redesign Tuning Aura and add Surveying Aura for the Goggles
    • Fixed
      • Rock Crusher not being able to crush entities.
      • Tile Entity caching on Bukkit by disabling it.
      • Detector and Directional Detector Track pulsing while trains pass over, which often led to glitchy railway logic.
      • Situations where a Receiver Box says one thing and attached blocks another.
      • Block Signals returning Yellow if the chunk on the opposite end isn't loaded.
      • Chunkloading derived issues for moving Trains by increasing the area that Anchor Carts keep chunkloaded from 3x3 chunks to 5x5 chunks.
      • Boilers and Hobbyist Engines should defer water triggered explosions until their own update tick. Should prevent other mods from crashing when their block randomly disappears mid-update.
      • Crash when disabling any blocks or items used in Rock Crusher recipes.
      • Locking Tracks resetting in the middle of a Train by searching for nearby carts that are 'almost' on the track.
      • Various issues with Signal and Controller/Receiver pairing that could result in dropped links and other random bugs.
      • NPE in the Signal debug statements.
      • Minor issue with Energy Loader's IC2 integration.
  • RFTools 3.30 - 3.35
    • Added
      • 'autofocusSearch' option to disable the auto focus on the search bar in the modular storage GUI. Also fixed the bug where clearing the text with RMB would not be remembered (requires new mcjtylib).
      • New 'preventInterdimensionalTeleports' option to prevent teleportation within the same dimension for the charged porter as well as the transmitter/receiver combo (disabled by default of course).
      • New 'voidOnly' config option to automatically blacklist all terrain dimlets except for 'void'. This is an easy option for server owners that are worried about RFTools dimensions taking too many resources but still want to allow efficient dimensions.
      • Infused diamond as a new crafting ingredient (only for the new advanced porter right now).
      • Advanced charged porter that supports multiple destinations (4), has a bigger energy capacity and works four times faster.
    • Changed
      • By doing ctrl-click on the shield projector it will also scan for template blocks that are only connected on corners (i.e. the template blocks don't have to touch anymore). Also added support for this for OC and CC (composeShieldDsc command)
      • The tier 3 shield can now hold 3 times as much RF in its internal buffer, can accept 2 times as much RF/t per side (10000 now) and can make shields 4 times as big (4096 blocks).
      • It is now possible to make four types of shield templates (put a template in a crafting grid to switch it to the next type) which makes it possible to have adjacant shields that are controlled by different shield projectors
      • Improved the matter beamer lasers using code stolen from Deep Resonance.
      • Made the stacksize of dimlets configurable. Default is still 16.
      • Changed ore dictionary dimlet registration so that it will try to find the most expensive entries given by IMC or config to create the final dimlet. This is for situations where there are multiple versions of the same ore in the dictionary and multiple mods assign different rarities/costs to each of these ores. RFTools will then find all the configuration values for that dimlet and pick the most expensive one. If one of the mods blacklists the ore then it will be blacklisted for all.
      • Put the shield projector + shield blocks to the builder blacklist as moving it doesn't work very nicely.
    • Fixed
      • A cheaty bug where the crafter would repair or recharge items based on previous recipes that were made with the fully repaired item but then supplied with lower quality/charge items.
      • Right clicking shields with a wrench crashing servers.
      • An exploit with the builder mode in copy for blocks where different meta means a different block and not just a different color.
      • IMC message blacklisting of dimlets.
      • A bug in the crafter when crafting fireworks in some situations.
      • Rain dimlet not working in some situtations
      • ​RF network monitor giving wrong RF/t values
      • A crash when the matter receiver was configured to need no power.
      • Crash with the 'no rain' and 'no thunder' dimlets on servers.
      • Invisible shield blocks from still making adjacent non-shield blocks appear darker. Now invisible shield blocks are truely invisible.
      • A typo in the shield projector GUI.
  • Thaumic Exploration 1.1-37 - 1.1-53
    • Added
      • Visroom soup to blacklist
      • Finished version of Everburn urn and Soul Brazier
    • Fixed
      • Bound jars on servers
      • Bug with Hunger Overhaul and AppleCore
  • Thaumic Tinkerer 2.5-502 - 2.5-508
    • Fixed
      • Infused Grain crash
  • Tinkers Construct 1.8.5 - 1.8.7
    • Added
      • Alumite, Ardite, Cobalt, and Manyullyn Bricks
      • Cactus, Paper, and netherrack textures for some of the ranged weapons
      • RFTools integration/balance
    • Fixed
      • Potential crashes with armor stuff
      • Potential crash when smeltery size changes
      • Potential crash with the lumber axe
      • CraftingStation Chest NEI stuff
      • Dupe bug
      • Enderium not being blacklisted as Mystcraft Page
      • Crash with bolts and external mod integration
      • Possible crash with thrown daggers
      • Crashes with worldgen

Config Changes:

  • Upped the main menu version number
  • Disabled per save profiling for Mystcraft