File Details
FTBInfinity-2.6.0-1.7.10.zip
- B
- Aug 4, 2016
- 34.40 MB
- 914.8K
- 1.7.10
File Name
FTBInfinity-2.6.0-1.7.10.zip
Supported Versions
- 1.7.10
Infinity Evolved 2.6.0
Mods Updated:
- AOBD (2.9.1 -> 2.9.2)
- Dropped RotaryCraft support.
- AE2 (rv3-beta-5 -> rv3-beta-6)
- Updated pt_BR translation to match latest en_US.
- Bibliocraft (1.11.4 -> 1.11.5)
- Fixed a duplication bug with the fancy workbench.
- Fixed a warning in the loading log about a crafting recipe not being correctly registered.
- Binnie Patcher (1.6 -> 1.8)
- Bugfixes and optimizations in v1.7, 1.8 is not on Curse yet.
- Buildcraft Compat (7.1.3 -> 7.1.5)
- Fix Forestry plant handling not working in newer BuildCraft versions
- Fix potential crash in Propolis pipes
- Added Magical Crops support
- Carpenter's Blocks (3.3.7 -> 3.3.8)
- Added rotation support to slab, lever, button, ladder, daylight sensor, pressure plate and torch.
- Fixed many rendering bugs and crashes.
- Corrected player interaction events to better support MyTown2, others.
- Fixed invalid slope rotations causing unrecoverable crashes. Now resets abnormal slopes automatically.
- Refactored garage door connection code to prevent recursion crashes. Added new multiblock size limit to configuration file. (Default: 500)
- Will now attempt to recover missing attributes if a mod goes missing or changes Ids.
- CoFH Core (3.1.2-325 -> 3.1.3-327)
- Fix evaporating water cascading and causing stack overflows
- Fix child mods not being able to depend on APIs as well as mods
- Includes new CoFHLib
- CoFHLib (1.1.1-181 -> 1.1.2-182)
- Decocraft (2.2.1 -> 2.3.3)
- [2.3.0] Added new models, and patron dolls.
- [2.3.2] Fixed a crash with the inventories and some minor model derps.
- [2.3.3] Added some new models :D
- Draconic Evolution (1.0.2a ->1.0.2h)
- Reduced potential FPS hit from the HUD.
- Damage that bypasses armor now deals double damage and increased entropy to the shield.
- Fake players should now be able to mine draconium ore, infused obsidian and both draconium blocks.
- Added config option to disable flight.
- Fixed not being able to close the flow gate gui's by pressing the inventory key.
- Fixed inability to pick up arrows fired by the bows.
- Fixed conflict with the travellers gloves from Tinkers Construct (And other mods that do something similar)
- Fixed broken shield texture
- Fixed shovels unable to harvest some blocks in AOE mode (Any block that requires a shovel but can not be harvested by hand)
- Fixed Item Dislocator range issues. Also added config blacklist for it. (Crystal seeds from AE2 disabled by default)
- Fixed armor still draining power when another mod cancels a damage event.
- Fixed draconic armor flight speed boost not being removed when the armor is removed.
- Fixed flight sometimes not being disabled when draconic chestplate is removed.
- Fixed issue which makes it impossible to charge new bows after crafting.
- Fixed config option to disable arrow explosion damage.
- Many more bugfixes...
- EnderCore (0.2.0.32 -> 0.2.0.36)
- EnderIO (2.3.0.424 -> 2.3.0.428)
- Farming Station now checks if chunk is loaded.
- New config: Prevent magnet from being used as battery. (on by default)
- New config: Configure energy usage of the telepad, and max storage.
- Handles Baubles inventory more carefully in MP.
- Fix for inventory panel creating 'phantom items'
- Many bugfixes
- ExtraCells (2.3.9b188 -> 2.3.14b197)
- Add Universal Terminal module: Crafting Terminal
- New setting: Enable AE2 Wireless Crafting Terminal Integration.
- ExtraTiC (1.4.5 -> 1.4.6)
- Adds Immersive Engineering support - Constantan
- Fixes Ore Dictionary registration.
- Fixes crafting of Thermal Foundation's Lumium.
- Balances Thermal Foundation Materials. [ Personal note: new Constantan is kind of broken for balancing this :^) ]
- Other bugfixes.
- Forbidden Magic (0.574 -> 0.575)
- Bugfix: Shovel of the Purifier and Pickaxe of Distortion infusion recipes no longer conflict with vanilla TC recipes when certain mods are present.
- Korean translation added.
- Forestry (4.2.11.59 -> 4.2.15.63)
- Add mead, which can be distilled from short mead
- Add IC2 industrial fertilizer as farming fertilizer
- Add trades with villagers for wild hive drones
- Basic MFR plugin, allow farm to plant/cut rubber trees
- Fix issues with Farm and Buildcraft Triggers
- Fix Fabricator glass recipes 4000mb->4 blocks
- Prevent NPE from Pam's Harvestcraft with Agricraft
- Minor bugfix for witchery sapling fermentation values
- Fix resource block checks for the Alveary
- Fix Crash when trying to pick up wheat from Moistener process slot
- Fix Alveary in the Nether does not having Hellish temperature
- FTBLib (1.0.17.6 -> 1.0.18.3)
- Fixed Sync issues between client and server.
- Fixed lag on login
- FTB Tweaks (1.0.1 -> 1.0.2)
- Fixed scripts not loading on startup
- FTB Utilities (1.0.17.6 -> 1.0.18.3)
- New Guide, Server Info
- New FriendsGUI
- Player server settings moved to FriendsGUI
- Added /admin server_info
- Added config.chunkloading
- MOTD now supports IChatComponent formatting
- Bugfixes
- IC2NuclearControl (2.3.4a -> 2.4.1a)
- Added the Vanilla Machine Card, the Inventory Tracking Card and the Vanilla Kit.
- Added Taiwanese Chinese and Hong Kong Chinese (zh-hk and zh-tw).
- Added British English (en-GB).
- Added dev and api jars.
- Fixed some network issues with GUIs and machines.
- Possibly fixed a crash that occurs with mods that add capes.
- Fixes RF storage issues with Mekanism.
- Modified capitalization of some words.
- Updated Pirates' Talk (en-PT).
- Adds a crafting recipe for the Vanilla Kit.
- Adds further support for Big Reactors.
- Fixes reactor timing.
- Fixes some issues related to capes, and allows them to be configured.
- Recipes type now can be set as "gregtech"
- ImmersiveEngineering (0.7.5 -> 0.7.7)
- Changed items to allow despawning on conveyors, if they are colliding with an inventory they can't enter. Should make accidental lag machines less of a thing.
- Fixed bugs in the revolver container.
- Fixed villager houses generating in BOP biomes.
- Fixed exploit in Blast Furnace.
- Fixed Arc Furnace ignoring input stacksizes in certain cases.
- Fixed a crash on the achievement screen.
- Fixed skyhook glitching people into blocks.
- Fixed mobs spawning on conveyor belts.
- Fixed assembler outputting stuff that should have stayed inside.
- Fixed a lighting bug with Fastcraft.
- Fixed the lightning rod not connecting on north+south sides.
- IndustrialCraft 2 (2.2.819 -> 2.2.823)
- Bugfixes
- JABBA (1.2.1a -> 1.2.2)
- Bugfixes
- JourneyMap (5.1.4 -> 5.1.4p1)
- Critical Bugfix: (#6) AutoMap didn't use correct biome coloration in chunks not already in memory
- Critical Bugfix: (#10) Log spam for unregistered blocks ("Can't find UID for block...")
- Bugfix: (#56) Waypoint Manager's sort-by-name should ignore case
- Logistics Pipes (0.9.3.114 -> 0.9.3.126)
- Tons of fixes, and some rendering improvements.
- Mystcraft (0.12.3.01 -> 0.12.3.02)
- Attempts to prevent loops when a mod requests the save's terrain type.
- Symbols for Mead and Molten Constantan are enabled by default.
- NEI (1.0.5.118 -> 1.0.5.120)
- Not Enough Resources (0.1.0-121 -> 0.1.0-122)
- Should fix issues related to Forestry
- Railcraft (9.10.0.0 -> 9.12.2.0)
- Added Redstone Flux Cart + Loaders.
- Fancy tooltips for the Signal blocks/boxes.
- Added some new Admin commands for killing entities/carts.
- You can now label Block Signals in addition to Boxes.
- Hobbyist Engine should move empty buckets to the fluid output slot.
- Added Perpetuum Locomotive, a Creative only Locomotive that doesn't require fuel of any kind. (contribution by Forecaster)
- Rebalance Enchantment weights.
- The RF Unloader should now push RF to surrounding blocks instead of hoarding it for itself.
- Other bugfixes.
- Runic Dungeons (1.1.6a -> 1.1.7b)
- Added Configurable chance for Wither Skeletons to spawn in the dungeon instead of normal boring Skeletons (15% by default)
- Added Alternate 16x texture for Spike Traps - No need to be driven mad any longer!
- Added Spike Traps to custom texture Config
- Added Configuration options for enabling/disabling the initial and room dungeon Keys.
- Added Configuration options for the Magic Resistance enchantment
- Added Configuration options for the Spike Trap alternate texture (disabled by default)
- Removed that darn Ring O' Experience that was causing issues. (Don't worry, it's in a separate mod now if you REALLY want it)
- Removed unecessary warnings being given for unecessary reasons.
- Removed Corridors and Hallways and Intersections. Oh My!
- Removed unused achievements.
- Fixed Spike Traps being being broken by smacking them in the face too hard
- Fixed Crash with conflicting Enchantment IDs
- Many other fixes, including block duplication bugs, and keys not being removed after opening doors, amongst others.
- Storage Drawers (1.9.7 -> 1.10.1)
- Fixed generic recipes sometimes taking precedence over wood-specific recipes
- Taking items from drawers will make sound again.
- Fixed item dupe bug with Applied Energistics 2.
- Creative upgrades can only be removed from drawers by creative players.
- Creative upgrades no longer drop when a drawer is broken.
- Added framed trim.
- Fixed redstone strong power neighbor updates.
- Reduce amount of block re-rendering when inserting or removing items
- Thaumic Energistics (1.0.0.1 -> 1.0.0.5)
- Wand move targets for shift+click changed to favor player inventory over ME storage.
- Added mod identification to aspects in the Essentia Crafting Terminal.
- Craftable essentia no longer shows in item terminals.
- Level emitter texture & brightness updated.
- Microblock compatibility added.
- Arcane Assembler no longer eats primordial pearls, and supports recipes with the pearl.
- C.T. crafting result slot can no longer dupe items.
- Essentia terminal no longer overlayed by NEI at certain aspect ratios.
- Only AE2 items have aspects applied, fixed dupe issue.
- Fixed potential memory leak on networks with essentia monitor listeners.
- Thermal Dynamics (1.1.0-161 -> 1.2.0-171)
- No changelog given.
- New config option for a "Thaumcraft Plugin" (on by default)
- New config option: "CrossoverChargeTime". Must be between 0 and 120 ticks (120 by default)
- Thermal Expansion (4.1.2-240 -> 4.1.3-246)
- Caches now display a lock symbol when locked
- Added more lamp styles
- Recycling recipes for a variety of items such as armor, bricks, and tools
- Tanks now have multi-tier upgrade recipes
- Default to the software tesseract shader
- Caches, Strongboxes, and Tanks now stack when empty
- Caches now default to extracting 1 item at a time, and 64 items when shifting (making a louder sound)
- No more infinite sawdust can be obtained from swords
- Schematic tab is now on the left instead of the right
- New pulverizing recipes:
- 1 Glass Bottle -> 1 Sand Block
- Iron/Golden Horse Armor -> 5 Iron/Gold Dust
- Diamond Horse Armor -> 5 Diamonds
- Redstone Lamp -> 4 Glowstone Dust and 1 Redstone
- Thermal Foundation (1.2.3-112 -> 1.2.5-115)
- Added vanilla versions of bows/sickles/fishing rods/shears where not already present.
- Translocators (1.1.2.15 -> 1.1.2.16)
- Added a config option to disable the on block crafting grid.
- Assorted bugfixes.
- Wawla (1.3.3 -> 1.0.5.120)
- Updated to new version system. major.minor.revision.patch
- Fixed bug with console sometimes spamming when used with other mods.
- Added support for more villager professions. RFTools, Forbidden, Agricraft
- Fixed NBT syncing from all tiles. Should have drastic improvement on lag and stability.
- Several of microoptomizations in the code that will help the mod run faster on earlier versions of Java
Expert Mode Changes:
- Fixed the recipes for Endoflames and the Mana Pool in the guide, now they're updated to the current Botania version.

