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FTB Infinity Evolved Skyblock

Now Includes Quests! FTB Infinity Evolved Skyblock is a modpack designed to provide an extra challenge for any experienced Minecrafter. Work your way through new recipes, twisted game mechanics, and collect the rare and mysterious trophies!
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FTBInfinityEvolvedSkyblock-1.2.0-1.7.10.zip

File nameFTBInfinityEvolvedSkyblock-1.2.0-1.7.10.zip
Uploader
FTBFTB
Uploaded
Aug 4, 2016
Downloads
159.0K
Size
22.2 MB
File ID
2320894
Type
B
Beta
Supported game versions
  • 1.7.10

What's new

FTB Infinity Evolved: Skyblock 1.2.0

 

Mods Updated:

  • AOBD (2.9.1 -> 2.9.2)
    • Dropped RotaryCraft support.
  • AE2 (rv3-beta-5 -> rv3-beta-6)
    • Updated pt_BR translation to match latest en_US.
  • Bibliocraft (1.11.4 -> 1.11.5)
    • Fixed a duplication bug with the fancy workbench.
    • Fixed a warning in the loading log about a crafting recipe not being correctly registered.
  • Binnie Patcher (1.6 -> 1.8)
    • Bugfixes and optimizations in v1.7, 1.8 is not on Curse yet.
  • Buildcraft Compat (7.1.3 -> 7.1.5)
    • Fix Forestry plant handling not working in newer BuildCraft versions
    • Fix potential crash in Propolis pipes
    • Added Magical Crops support
  • Carpenter's Blocks (3.3.7 -> 3.3.8)
    • Added rotation support to slab, lever, button, ladder, daylight sensor, pressure plate and torch.
    • Fixed many rendering bugs and crashes.
    • Corrected player interaction events to better support MyTown2, others.
    • Fixed invalid slope rotations causing unrecoverable crashes. Now resets abnormal slopes automatically.
    • Refactored garage door connection code to prevent recursion crashes. Added new multiblock size limit to configuration file. (Default: 500)
    • Will now attempt to recover missing attributes if a mod goes missing or changes Ids.
  • CoFH Core (3.1.2-325 -> 3.1.3-327)
    • Fix evaporating water cascading and causing stack overflows
    • Fix child mods not being able to depend on APIs as well as mods
    • Includes new CoFHLib
  • CoFHLib (1.1.1-181 -> 1.1.2-182)
  • Cooking for Blockheads (1.0.134 -> 1.0.140)
    • Fixed shift-clicking behaviour in the oven.
    • Toaster is back, enabled by default
    • New AppleCore Module, for “Dynamic Food Values”
    • New config: Toaster cooks bread into Pam’s Toast instead of CfB’s one (On by default)
  • CustomThings (0.0.3-49 -> 0.0.3-52)
    • Fix .mcmeta files not being included in resourcepack
  • Fix off-by-one error with block meta. Fixes issues when there are more than 16 block variants in a single type.
  • Decocraft (2.3.0 -> 2.3.3)
    • [2.3.2] Fixed a crash with the inventories and some minor model derps.
    • [2.3.3] Added some new models :D
  • Draconic Evolution (1.0.2a ->1.0.2h)
    • Reduced potential FPS hit from the HUD.
    • Damage that bypasses armor now deals double damage and increased entropy to the shield.
    • Fake players should now be able to mine draconium ore, infused obsidian and both draconium blocks.
    • Added config option to disable flight.
    • Fixed not being able to close the flow gate gui's by pressing the inventory key.
    • Fixed inability to pick up arrows fired by the bows.
    • Fixed conflict with the travellers gloves from Tinkers Construct (And other mods that do something similar)
    • Fixed broken shield texture
    • Fixed shovels unable to harvest some blocks in AOE mode (Any block that requires a shovel but can not be harvested by hand)
    • Fixed Item Dislocator range issues. Also added config blacklist for it. (Crystal seeds from AE2 disabled by default)
    • Fixed armor still draining power when another mod cancels a damage event.
    • Fixed draconic armor flight speed boost not being removed when the armor is removed.
    • Fixed flight sometimes not being disabled when draconic chestplate is removed.
    • Fixed issue which makes it impossible to charge new bows after crafting.
    • Fixed config option to disable arrow explosion damage.
    • Many more bugfixes...
  • EnderCore (0.2.0.32 -> 0.2.0.36)
  • EnderIO (2.3.0.424 -> 2.3.0.428)
    • Farming Station now checks if chunk is loaded.
    • New config: Prevent magnet from being used as battery. (on by default)
    • New config: Configure energy usage of the telepad, and max storage.
    • Handles Baubles inventory more carefully in MP.
    • Fix for inventory panel creating 'phantom items'
    • Many bugfixes
  • Ex Compressum (1.1.113 -> 1.1.143)
    • [131] Added upgrade slots to Auto Hammer.
      • You can add up to two (Compressed) Diamond Hammers to speed the process of hammering up (double/triple).
      • The items will lose durability per operation (by default at half the rate than they would normally).
    • [131] Added comparator support to machines.
    • [131] Auto Sieve and Auto Hammer is now rotated based on what direction you were looking when placing them.
    • [137] Added Compressed Stone and Compressed Netherrack for Heavy Sieving.
    • [137] Added Ghast to default Compressed Mobs list because you deserve it after all the silly Compressed XYZ suggestions.
    • [137] Added a way of obtaining a Chicken Stick: Hit a chicken with a stick, and there’s a very low chance of it transforming into a chicken stick.
    • [143] Added config option to disable the loading of Auto Sieve skins.
    • [115] Hotfixed a typo that caused the Auto Compressor to drop items to the ground instead of stopping when it runs out of space
    • [115] Hotfixed the same typo for the Auto Sieve and Auto Hammer as well (though it shouldn't have had much effect there)
    • [119] Fixed Auto Sieve outputting into the book slot when full
    • [119] Added zh_CN translation by 3TUSK
    • [131] Fixed some recipes not being picked up by the Auto Compressor
      • Ex Astris ores, Electrotine and Certus Quartz should now work.
    • [131] Fixed GUI of machines opening when dismantling blocks using a wrench.
    • [131] Fixed 2x2 recipes that were removed using MineTweaker still being available in the Auto Compressor.
    • [131] Fixed Wooden Crucible having an infinite amount of fluid storage.
    • [131] Fixed Wooden Crucible accepting high-temperature liquids like lava.
    • [131] Fixed hard dependency on CoFHCore.
    • [137] Fixed Auto Sieve and Auto Hammer spilling items when full (again).
    • [137] Removed minimum limit for decay config options and Bait Child Chance option.
    • [141] Fixed Wither skeletons uncompressing into normal skeletons.
    • [141] Fixed crash when placing sieve in case Mojang's servers are currently broken.
    • [141] Fixed custom chicken stick names no longer being applied.
    • [141] Fixed Heavy Sieve Waila text saying "left left"
    • [143] Fixed crash on startup when the Auto Sieve skin server returns unexpected results.
  • Ex Nihilo (1.38-49 -> 1.38-53)
    • AllEx Nihilo tile entities (barrels, crucibles, sieves, infested leaves...) should now have significantly less impact on FPS.
      [For the technicals, block updates have been replaced with packets]
    • Added a Blacklist for crooks.
    • Fixed some ores not breaking with hammer
    • Add support for block metadata in crucible appearance (KnightMiner)
    • Adjust sieve model (KnightMiner)
    • Hammers should no longer ignore harvest levels (KnightMiner)
    • Fix issues surrounding filling with non-vanilla buckets (KnightMiner)
    • Barrels should no longer "overfill". This will not fix pre-existing "overfull" barrels, but don't worry, a break and replace fixes everything every time.
  • ExtraCells (2.3.9b188 -> 2.3.14b197)
    • Add Universal Terminal module: Crafting Terminal
    • New setting: Enable AE2 Wireless Crafting Terminal Integration.
  • Forbidden Magic (0.574 -> 0.575)
    • Bugfix: Shovel of the Purifier and Pickaxe of Distortion infusion recipes no longer conflict with vanilla TC recipes when certain mods are present.
    • Korean translation added.
  • Forestry (4.2.11.59 -> 4.2.15.63)
    • Add mead, which can be distilled from short mead
    • Add IC2 industrial fertilizer as farming fertilizer
    • Add trades with villagers for wild hive drones
    • Basic MFR plugin, allow farm to plant/cut rubber trees
    • Fix issues with Farm and Buildcraft Triggers
    • Fix Fabricator glass recipes 4000mb->4 blocks
    • Prevent NPE from Pam's Harvestcraft with Agricraft
    • Minor bugfix for witchery sapling fermentation values
    • Fix resource block checks for the Alveary
    • Fix Crash when trying to pick up wheat from Moistener process slot
    • Fix Alveary in the Nether does not having Hellish temperature
  • FTB Islands (1.1.1 -> 1.3.1)
    • Commands have been re-written and all exist in seperate commands now. Such as /island_create {name} and /island_join {name}
    • Now includes a config option that enables another type of Island that is used in the Sky Factory ModPack.
    • Fixes the commands so that any player can use /island_join. All other commands are OP only.
    • Fixes an issue with joining custom named islands.
    • Switch from storing Island data in a serialized object to JSON. Conversion code has been added that will convert from Islands.ser to Islands.json and remove the Islands.ser file.
  • IC2NuclearControl (2.3.4a -> 2.4.1a)
    • Added the Vanilla Machine Card, the Inventory Tracking Card and the Vanilla Kit.
    • Added Taiwanese Chinese and Hong Kong Chinese (zh-hk and zh-tw).
    • Added British English (en-GB).
    • Added dev and api jars.
    • Fixed some network issues with GUIs and machines.
    • Possibly fixed a crash that occurs with mods that add capes.
    • Fixes RF storage issues with Mekanism.
    • Modified capitalization of some words.
    • Updated Pirates' Talk (en-PT).
    • Adds a crafting recipe for the Vanilla Kit.
    • Adds further support for Big Reactors.
    • Fixes reactor timing.
    • Fixes some issues related to capes, and allows them to be configured.
    • Recipes type now can be set as "gregtech"
  • ImmersiveEngineering (0.7.5 -> 0.7.7)
    • Changed items to allow despawning on conveyors, if they are colliding with an inventory they can't enter. Should make accidental lag machines less of a thing.
    • Fixed bugs in the revolver container.
    • Fixed villager houses generating in BOP biomes.
    • Fixed exploit in Blast Furnace.
    • Fixed Arc Furnace ignoring input stacksizes in certain cases.
    • Fixed a crash on the achievement screen.
    • Fixed skyhook glitching people into blocks.
    • Fixed mobs spawning on conveyor belts.
    • Fixed assembler outputting stuff that should have stayed inside.
    • Fixed a lighting bug with Fastcraft.
    • Fixed the lightning rod not connecting on north+south sides.
  • IndustrialCraft 2 (2.2.819 -> 2.2.823)
    • Bugfixes
  • JABBA (1.2.1a -> 1.2.2)
    • Bugfixes
  • Logistics Pipes (0.9.3.114 -> 0.9.3.126)
    • Tons of fixes, and some rendering improvements.
  • NEI (1.0.5.118 -> 1.0.5.120)
  • Railcraft (9.10.0.0 -> 9.12.2.0)
    • Added Redstone Flux Cart + Loaders.
    • Fancy tooltips for the Signal blocks/boxes.
    • Added some new Admin commands for killing entities/carts.
    • You can now label Block Signals in addition to Boxes.
    • Hobbyist Engine should move empty buckets to the fluid output slot.
    • Added Perpetuum Locomotive, a Creative only Locomotive that doesn't require fuel of any kind. (contribution by Forecaster)
    • Rebalance Enchantment weights.
    • The RF Unloader should now push RF to surrounding blocks instead of hoarding it for itself.
    • Other bugfixes.
  • Storage Drawers (1.9.7 -> 1.10.1)
    • Fixed generic recipes sometimes taking precedence over wood-specific recipes
    • Taking items from drawers will make sound again.
    • Fixed item dupe bug with Applied Energistics 2.
    • Creative upgrades can only be removed from drawers by creative players.
    • Creative upgrades no longer drop when a drawer is broken.
    • Added framed trim.
    • Fixed redstone strong power neighbor updates.
    • Reduce amount of block re-rendering when inserting or removing items
  • Thaumic Energistics (1.0.0.1 -> 1.0.0.5)
    • Wand move targets for shift+click changed to favor player inventory over ME storage.
    • Added mod identification to aspects in the Essentia Crafting Terminal.
    • Craftable essentia no longer shows in item terminals.
    • Level emitter texture & brightness updated.
    • Microblock compatibility added.
    • Arcane Assembler no longer eats primordial pearls, and supports recipes with the pearl.
    • C.T. crafting result slot can no longer dupe items.
    • Essentia terminal no longer overlayed by NEI at certain aspect ratios.
    • Only AE2 items have aspects applied, fixed dupe issue.
    • Fixed potential memory leak on networks with essentia monitor listeners.
  • Thermal Dynamics (1.1.0-161 -> 1.2.0-171)
    • No changelog given.
    • New config option for a "Thaumcraft Plugin" (on by default)
    • New config option: "CrossoverChargeTime". Must be between 0 and 120 ticks (120 by default)
  • Thermal Expansion (4.1.2-240 -> 4.1.3-246)
    • Caches now display a lock symbol when locked
    • Added more lamp styles
    • Recycling recipes for a variety of items such as armor, bricks, and tools
    • Tanks now have multi-tier upgrade recipes
    • Default to the software tesseract shader
    • Caches, Strongboxes, and Tanks now stack when empty
    • Caches now default to extracting 1 item at a time, and 64 items when shifting (making a louder sound)
    • No more infinite sawdust can be obtained from swords
    • Schematic tab is now on the left instead of the right
    • New pulverizing recipes:
      • 1 Glass Bottle -> 1 Sand Block
      • Iron/Golden Horse Armor -> 5 Iron/Gold Dust
      • Diamond Horse Armor -> 5 Diamonds
      • Redstone Lamp -> 4 Glowstone Dust and 1 Redstone
    • Thermal Foundation (1.2.3-112 -> 1.2.5-115)
      • Added vanilla versions of bows/sickles/fishing rods/shears where not already present.
    • Wawla (1.3.3 -> 1.0.5.120)
      • Updated to new version system. major.minor.revision.patch
      • Fixed bug with console sometimes spamming when used with other mods.
      • Added support for more villager professions. RFTools, Forbidden, Agricraft
      • Fixed NBT syncing from all tiles. Should have drastic improvement on lag and stability.
      • Several of microoptomizations in the code that will help the mod run faster on earlier versions of Java

Config Changes:

  • None

Recipe Changes:

  • None
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