File Details
FTBHorizonsIII-1.7.0-1.12.2.zip
- B
- Jan 25, 2018
- 2.43 MB
- 66.8K
- 1.12.2
File Name
FTBHorizonsIII-1.7.0-1.12.2.zip
Supported Versions
- 1.12.2
FTB Horizons III-1.12.2-1.7.0
Mod(s) Updated
- Angel of Vengeance by Tamaized (0.8.3 > 0.8.5)
- Damage dealing spells should now say who dealt the damage in code.
- Fixed a GL rotate leak.
- Fixed an issue where Astro renders were rendering only on the client's player instead of other players who've used the abilities.
- Fixed various issues caused by a bad refactor in 0.8.4 version of the mod.
- Astral Sorcery by HellFirePvP (1.8.4 > 1.8.5)
- Note: After updating to this version, keep in mind to visit all of your dimensions that contain celestial gateways in them again before they can continue to work properly. This is due to the new loading mechanism/filter.
- Shift-right-clicking a crystal lens or prism will now unlink it from all destinations instantly.
- The Grindstone now can be emptied with shift-right-click while having item in offhand.
- Fixed random-bounding issues with several ritual effects.
- Fixed issues with crafttweaker recipe removals not removing recipes.
- Fixed minor crafttweaker method naming typos (the old methods still remain btw, so you don't have to change stuff).
- Fixed keyboard-key zoom in journal not working.
- Fixed skybox/constellation-appearance & telescope desync weirdness.
- Fixed evorsio ritual breaking its own anchor-block when not yet linked.
- Fixed bleeding perk applying itself to the player who causes the bleeding.
- Allowed for journal item-lookup to redirect to the exact same page.
- Fixed lightbeam vanishing when worlds don't unload correctly (should hopefully fix that weird bug where lightbeams randomly vanish thanks to certain chunkloading mods that don't wanna fix their stuff on their end).
- Fixed altar slots for higher tiers being accessible even if the altar is on a lower tier.
- Fixed cave illuminator occasionally causing chunkloading.
- Fixed tank logic for chalice overfilling.
- Fixed treasue shrine crash if there's no stronghold in the world and/or the worldprovider doesn't handle the lookup properly.
- Fixed chalices sometimes randomly stopping their interactions.
- Fixed ritual pedestal sometimes losing its lens-positions for no apparent reason.
- Fixed ritual pedestal not stopping its effect after removing the catalyst crystal.
- Fixed ritual pedestal constant-effects not working properly (i.e. lucerna) and stacking-effects of certain rituals not working as intended (i.e. discidia).
- Fixed 2 constellation papers occasionally assigning itself twice to the same constellations if picked up in very quick succession.
- Fixed gateway cache only loading worlds that previously got a gateway loaded in them.
- Fixed teleport-event not firing for gateway teleportation.
- Fixed incompatibility with universal remote's player override.
- Added a missing check, to confirm starlight transmutation actually transmutes the correct block into the desired result shortly before doing so.
- Fixed aevitas-breedables crashing with animania animals.
- Backpacks! by Brad16840 (3.4.2 > 3.4.3)
- No changelog was provided by the mod author.
- BdLib by bdew (1.14.3.10 > 1.14.3.12)
- Prevented HasTE from corrupting TE's of unrelated blocks if passed an incorrect position and log warning/throw error if it happens.
- Partially reverted the check in HasTE - causes issues in e.g.
blockBreakwhen the block is unset before the TE is removed. will only throw error if actually replacing another block's TE.
- Bookshelf by Darkhax (2.3.515 > 2.3.522)
- Added a helper method to get the game settings, and client difficulty.
- Added a map that can support ItemStack keys.
- Added a method to harvest a block safely.
- Removed uneeded sideonly annotations.
- Cleaned up repeated code in stack comparison methods.
- Fixed
getBreakSpeedToMatchfailing on blocks with 0 hardness. - Fixed block strength util failing on blocks with no hardness.
- Chest Transporter by CubeX2 (2.8.7 > 2.8.8)
- Added support for YABBA, Dungeon Tactics and Binnie Core.
- Chisel by tterrag (0.1.1.24 > 0.1.1.26)
- Fixed an issue where certain storage blocks (iron, lapis, etc) did not have an oreDict name.
- CoFH Core by TeamCoFH (4.3.8.29 > 4.3.10.5)
- Addressed a few potential but highly unlikely NPEs with raytracing.
- Internal refactors and optimizations.
- Compact Machines by Davenonymous (3.0.3-b169 > 3.0.5-b184)
- Added an OP command to generate recipes in world.
- Added visual feedback for OpenComputers connections.
- The mod now renders TESRs and blocks with extended Blockstates in the machine view.
- The mod now renders Entities in the machine view.
- The mod now lets the player rotate the machine contents with drag n drop.
- Fixed: Properly blocked machine interaction after being placed inside itself.
- Fixed: The mod won't mirror the contents in the machine view anymore.
- Fixed Multiblock Recipes not being detected properly.
- Fixed Redstone Tunnels changing in/output mode inadvertently when changing their face.
- Fixed a client crash when placing TEs near already set up Compact Machines with a Tunnel bound to the side the TE is placed on.
- ConnectedTexturesMod by tterag1098 (0.2.3.9 > 0.2.3.12)
- Fixed a crash when a texture references itself.
- Controlling by jaredlll08 (3.0.5 > 3.0.6)
- Fixed key cutoff (was limited to 219, now it goes to 256).
- Added Turkish language files.
- CraftTweaker by jaredlll08 (4.0.12 > 4.1.0)
- Note: Scripts may break, they shouldn't but it's possible.
- Fixed
/ct handoutputting the wrong NBT. - Implemented simple Generic (functional) Interfaces.
OreDict#addnow accepts avararg.- Some missing or new annotations.
- Stopped Bracket Handlers from being registered twice.
- Started porting over some CoT methods to CraftTweaker.
- Added
IDamageSource. - Added
IWorldProvider, and means of gettingIWorldobjects from their ID. - Changed how
Facingworks. - Fixed the
onPlayerPickupItemevent, addedonPlayerChangedDimension. IDimensionis now castable toIWorld.- Added
IMaterialand some moreIBlockStatemethods. - Switched from
onPlayerPickUpItemtoonEntityItemPickUpEvent. - Allow Empty Maps like
val map as IItemStack[string] = {}. - Added more
compareandrotateYtoIFacing. - Introduced
IEventCancelableto use for events that can be cancelled. - Added creative Tabs.
- Javadocs are published to maven.
- Added more methods for
IItemStackandIItemDefinition. - Added
Enchantments. - Added new methods to
IPotion. - Added
IPotionEffect. - Added
IFoodStats. - Removed client-only
CreativeTabfunctions. - Created
IMobilityFlaginstead of using Strings. - Added Enchantment Bracket Handler and
EntityEquipmentSlot and missing@ZenRegisters. IPosition3f->Postion3f(ensures CoT compatibility).- Implemented new
IBlockDefinitionmethods. - Added
superInterface IBlockPropertiestoIBlockState. - Added
superInterface IBlockAccesstoIWorld. - Fixed
OnRegister, it now fires. - Changed how
resourceLocationfor blocks are gotten. - Fixed localizing crashing on servers.
ZenPropertiesnowwork withouth Getter/Setter Methods andZenTypeFunctionswork as variables now (even global!).- Fixed global functions, they couldn't yet be cast to their type.
- Added the ability to access a scripts functions from within other scripts.
- Floating point variables now accept
dsandfsto specify the type. (no char will return double). - Fixed an Stack Overflow with
NBTUpdater. - Static Keyword.
- Added
harvestLevel. - Added a
/ct reloadcommand, explaining why reloading is not possible.
- Cyclic by Lothrazar (1.10.9 > 1.10.12)
- Added some new blocks:
- Ender Bookshelf
- Ender Library
- Digital Typewriter
- Trash Void
- Added a new config,
fluid_placer, to disable the Fluid Placer block. - The Auto User will no longer place blocks (but will still use blocks as normal, this just fixes the bug when used with Advanced Mortars where it places cobblestone when the mortars durability breaks).
- The Corrupted Chorus noclip now displays in upper right instead of flooding chat.
- The Corrupted Chorus noclip ghost mode will no longer allow players to access the spectator toolbar.
- The Item Pump now has a GUI with a filter for whitelist/blacklist modes, and a redstone toggle button.
- Fixed client/server desync with the Scythe tools.
- Fixed some bugs with some internal fluid tanks.
- Added some new blocks:
- Cyclops Core by kroeser (0.11.0 > 0.11.1)
- Lib Changes:
- Added a method to refresh all cached values in a value notifyable GUIs. This new method can be called from within initGui, when for example resizing screens.
- It now allows a certain element to be selected in arrowed list field.
- Fixed models rendering too dark in item-form.
- Lib Changes:
- /dank/null by TheRealp455w0rd (1.3.23 > 1.3.30)
- Implemented the
CallItDevNullconfig option: it should now actually work. - Disabled opening the GUI if on the edge of a block.
- It is now required to be crouching in order to be able to open the /dank/null GUI, when out of range of a block to place off of.
- Fixed a server crash on startup.
- Fixed the Docking Station GUI desyncing.
- Fixed the control click functions not working when the mod's installed alongside 1.8+ NEI.
- Fixed placing blocks from the /dank/null not triggering an update on adjacent blocks.
- Hopefully fixed blocks placed by the /dank/null not being visible by some players.
- Fixed the Creative /dank/null showing on wrong creative tabs.
- Fixed having no sound when placing blocks.
- Fixed not being able to open the /dank/null GUI when on top of a half slab.
- Fixed several other issues related to slab placement on replaceable blocks, as well as sound issues with slab placement.
- Implemented the
- Dark Utilities by Darkhax (1.7.181 > 1.8.192)
- Added: Maim trap - Permanently lowers the max health of mobs on contact and will continue to do so until they have 1 heart left. Players and bosses are excluded from this and will take damage instead.
- Added: Player trap - Similar to the damage trap, but all damage is from a player source.
- Added: Monolith of Spawning - Overrides spawn checks in the same chunk, to allways allow the mob to spawn. Spawned mobs have 20% more health and attack damage.
- Added: Monolith of Experience - Absorbs experience orbs in the same chunk as it. EXP can be pulled from the reclaimed from the monolith.
- Added: Pearl Ender Hopper - An upgrade to the old ender hopper that is instant, and doesn't spawn particles.
- Using wither dust on a skeleton will now turn it into a wither skeleton.
- Dispensing wither dust will now turn skeletons into wither skeletons.
- Fire trap now does 2 fire damage instead of 1.
- Items and blocks with sub types (like traps) now have specific information pages in JEI.
- The null charm now has 27 slots rather than 5.
- Charms will now work in Baubles again.
- Ender tether crafting now requires an unstable ender pearl. Normal pearl recipe removed.
- Removed the recipe for the block update detector. Added a recipe to replace existing ones with Vanilla's BUD block.
- Changed the recipes for lore tags, and added recipes for previously uncraftable lore tag colours.
- Rewrote the recipe system to work better with ore dictionary and metadata.
- Fixed: The wither trap would not do damage to mobs if they stand on the plate.
- Fixed: Removed duplicate JEI information recipe registrations.
- Fixed: Ender Tethers are now significantly more performant.
- Fixed: Shulkers would not drop their pearls if you kill them.
- Fixed: A client side freeze when shift clicking items into the null charm.
- Fixed: Players were able to move the null charm item while accessing it's inventory.
- Fixed: Dyed slime recipe causing server-side crash.
- Fixed: Maim trap not causing damage to players and bosses.
- Fixed: JEI description for the EXP monolith and player trap.
- Fixed: Null charm crashing when clicking on an invalid slot.
- Fixed: Typo in aggression charm name.
- Fixed: Wither dust not being craftable in player crafting grid.
- Environmental Tech by ValkyrieofNight (2.0.6b > 2.0.7b)
- No changelog was provided by the mod author.
- ET Lunar [Environmental Tech Addon] by ValkyrieofNight (2.0.6a > 2.0.7a)
- No changelog was provided by the mod author.
- EvilCraft by kroeser (0.10.43 > 0.10.45)
- Rebalanced the Undead Sapling recipe. It now requires 800mB instead of 2000mB, so that it can serve as a more convenient way to generate Blood when combined with squeezing logs using third-party mods.
- Moved the Ender Tear dropping logic to loot tables. This allows pack makers to more easily tweak or disable Ender Tear dropping.
- Fixed fluid rendering being too dark in tank and chalice.
- Fixed a crash if you picked up water when the eternal water block was disabled.
- Fixed JEI integration breaking when disabling blocks.
- Exchangers by Jacky1356400 (2.5.2 > 2.6.2)
- Big refactoring and cleanup of a lot of code. Pulled code out of various related mods for better code reuse.
- Fixed a server side crash.
- Did some fixes to tooltip handling in the gui library.
- Fixed wrong height of a line with just a single ItemStack in tooltips.
- Did some internal code changes to the widget library.
- Rendering stack tooltips for BlockRender widgets is now a core feature of McJtyLib.
- Industrial Foregoing by Buuz135 (1.6.5-112 > 1.7.0-114)
- Added a safety check for entities in the Mob Imprisonment Tool.
- Added the Plant Interactor: it's like an autonomous activator and a fruit picker had a baby.
- Book entries are now translatable.
- Tooltips are now translatable.
- Improved Log rendering.
- Made fake players not mounting entities.
- Items with enchantability 0 can't be inserted in some enchanting machines anymore.
- Fluid Pump blocks now stop checking its area when the area is finished once.
- Fixed the Block Breaker and the Block Placer accepting range addons.
- Fixed the Item Splitter Facing.
- Fixed some casting issues.
- Fixed Book entries missing if a machines are disabled.
- Integrated Dynamics by kroeser (0.10.0 > 0.10.3)
- Added a safe-mode option:
- In cases where a network would become horribly broken because of a bug, servers could get stuck in a repeated server crash loop.
- This makes it possible to temporarily set the mod in safe-mode, which means that networks won't tick anymore, values are not evaluated and no special rendering is done.
- In this mode, the offending cables and parts can be removed.
- When disabling this option again, everything will work again as normal.
- Added safety to avoid serializing values that are too big for packets. This adds the config setting
maxValueByteSizethat could be adjusted by the player if necessary. - Made the network crash disabler safety listen to all types of crashes.
- Renamed the frequency setting to 'ticks/operation'.
- Made channel handling more efficient.
- The mod won't save a part's ID any longer when broken with pickaxe. This makes network dismantling a bit more convenient if you don't need the IDs anymore.
- Fixed mechanical machines sometimes not producing nothing.
- Fixed dynamic light panels appearing enabled for 0 and false values.
- Fixed rare crash when removing while it is being reloaded.
- Fixed curried operator result not being usable in choice operator.
- Fixed crash when certain mods call client-side code in item localization.
- Fixed: The mod will now validate predicate output type before casting to boolean in filters. Static type checking was already being done, but when currying was applied, this issue could sometimes occur.
- Fixed part settings resetting to default values when resizing screen.
- Fixed Redstone Writer not always notifying neighbours correctly, Closes #356
- Fixed cable item rendering too dark.
- Fixed drying basin and squeezer sending too many updates.
- Fixed parts on wildcard channels not including parts from all channels.
- Fixed batteries in creative tab not containing a lot of energy.
- Fixed JEI showing chances as 1/100 of their actual value
- Fixed JEI compat breaking when certain blocks/items are disabled
- Fixed a crash when disabling a mechanical drying basin.
- Fixed mech machines not working after a chunk reload when network-powered.
- Fixed: The mod now uses the right dye metadata for squeezing dandelions.
- Fixed the Redstone Writer sometimes not correctly emitting redstone values. The problem was that (redstone) capabilities could become rotated so that they would emit redstone at the incorrect side.
- Added a safe-mode option:
- Integrated Tunnels by kroeser (1.4.0 > 1.4.1)
- The mod now avoids some unnecessary network updates on block neighbour update events.
- Fixed: The mod will now validate predicate output type before casting to boolean in filters. Static type checking was already being done, but when currying was applied, this issue could sometimes occur.
- McJtyLib by McJty (2.6.1 > 2.6.3)
- Did some fixes to tooltip handling in the GUI library.
- Fixed wrong height of a line with just a single
ItemStackin tooltips. - Did some internal code changes to the widget library.
- Rendering stack tooltips for BlockRender widgets is now a core feature of McJtyLib.
- Several other fixes and updates.
- MineTogether by Creeperhost (1.8.5 > 1.8.7)
- Added flag rendering so you know what country each server is in.
- Added location sorting - will sort your country to the top, then alphabetically afterwards.
- Changed how sorting works - no longer needs to refresh every single time sorting is changed.
- The mdo now has a dropdown list for sorting.
- Fixed localisation on friends list key bind.
- Changed default key combination to Ctrl+M to avoid reported conflict with JEI.
- ModTweaker by jaredlll08 (4.0.5 > 4.0.6)
- Added weighted support to TE refinery.
- Added botania support.
- Fixed botania support.
- Add Pyrolysis methods to Redstone Furnace.
- Added refined storage support.
- Added support for Alchemical Imbuer and Arcane Ensorcellator.
- Added Tcomplement support.
- Modular Routers by desht (3.0.3 > 3.1.1)
- New module: the Activator Module.
- This can be used to simulate right-clicks on blocks and/or entities.
- E.g. flip a lever, use a flint & steel, milk a cow...
- Implemented better target highlighting for ranged modules (Sender Mk2/3, Puller Mk2).
- The Extruder module is now smarter about the orientation of placed blocks, in particular blocks with horizontal-only rotation.
- Module GUIs now support context-sensitive mouse-over help; there's a small "?" in the top-right of the GUI which toggles this on & off.
- Made some enhancements to the Vacuum Module XP augment: More XP fluids are now supported (Cyclic, Industrial Foregoing, Thermal Expansion), and the Vacuum Module GUI now allows selection of the desired XP fluid type (as well as vanilla Bottles o' Enchanting).
- Made some tooltip formatting improvements (wrapped some over-long lines of text).
- Fixed a potential deadlock when extracting from furnaces with the Puller Mk1/2 modules (or more generally, any inventory where some slots don't allow extraction).
- Fixed Chisel blocks not working as camouflage, or as template blocks in the Extruder Mk2.
- New module: the Activator Module.
- p455w0rd's Library by TheRealp455w0rd (2.0.24 > 2.0.25)
- Fixed a rare
ConcurrantModificationException. - Updated Inventory logic a bit to work with Enderman Evolution.
- Fixed a rare
- Redstone Arsenal by TeamCoFH (2.3.8.21 > 2.3.10.4)
- Addressed a few potential but highly unlikely NPEs with raytracing.
- Corrected the Unbreaking enchantment energy reduction calculation.
- The Quiver can now be disabled.
- Did some internal refactors and optimizations.
- Refined Storage by raoulvdberge (1.5.30 > 1.5.31)
- ShetiPhianCore by ShetiPhian (3.5.5 > 3.5.6)
- Silent's Gems by SilentChaos512 (2.5.11-250 > 2.6.7-258)
- Storage Drawers by jaquadro (5.3.3 > 5.3.4)
- Thermal Cultivation by TeamCoFH (0.1.3.11 > 0.1.5.3)
- Addressed a potential but highly unlikely NPE with raytracing.
- Did some internal refactors and optimizations.
- Thermal Dynamics by TeamCoFH (2.3.8.16 > 2.3.10.4)
- Added Redstone Relays. These transmit redstone signals along duct networks and have 16 channels.
- Did some internal refactors and optimizations.
- Thermal Expansion by TeamCoFH (5.3.8.38 > 5.3.10.15)
- Added new Items:
- Morbs - These allow for mobs to be caught. Basic Morbs have a 25% reuse chance. Adding some signalum makes this 100%.
- Void Satchel - It's a satchel that voids things. Be careful.
- Added a new Machine: the Sequential Fabricator (It's an autocrafter!)
- Added new Augments:
- Pattern Validation - Enables intelligent auto-input on the Sequential Fabricator.
- Fluidic Fabrication - Adds an internal fluid tank to the Sequential Fabricator.
- Enstabulation Apparatus - Allows for the Centrifuge to "process" Morbs.
- Added new machine process recipes.
- Added Plugin Support for Ice and Fire.
- Dusts now smelt one at a time in the Induction Smelter. Energy cost has been adjusted.
- Satchels now transfer to inventory on sneak-click, not regular click.
- Added logic to the Arcane Ensorcellator to circumvent a miserable failing on Mojang's part.
- Corrected a corner case where Furnace recipes were not properly retrieved.
- All blocks can now be filled/drained by hand, even the Fluid Transposer. Some machines may need to be OFF to allow for fluid to be drained.
- Cache behavior has been changed internally, for better crossmod compatibility.
- Comparator behavior has been improved for the Cell, Tank, and Cache.
- Many recipes have been rebalanced. In general, dynamos and augments are all slightly cheaper.
- Fixed a crash when locking a tank in the Fluid Allocator.
- Did some internal refactors and optimizations.
- Added new Items:
- Thermal Foundation by TeamCoFH (2.3.8.22 > 2.3.10.6)
- Added Storage blocks for Charcoal and Coal Coke.
- The Tome of Insight now takes/gives all XP at once, to correct for bad vanilla logic.
- The Tome of Insight now accepts "Essence" and converts it to experience.
- Addressed a potential but highly unlikely NPE with raytracing.
- Did some internal refactors and optimizations.
- ThutCore by Thutmose (5.13.2 > 5.16.1)
- Did cleanup of some obsolete code.
- Allowed the genetics API to have genes that apply on tick effects to mobs.
- Applied some tweaks to the
BlockEntitycollision code. - Overhauled the animation API.
- Made some tweaks and improvements to the animation API.
- Made some minor tweaks to rendering of block entities (like elevators or crafts).
- Fixed an issue with server stopping with specific custom configuration settings.
- Fixed the debug display for subbiomes.
- Fixed the F3 display for subbiomes.
- Fixed some issues with teleporting to non-existant dimensions.
- Fixed some issues with limb based animations in the animation API.
- Fixed issues with hunger cost when standing on block entities.
- Thut's Elevators by Thutmose (6.0.10 > 6.0.14)
- Added an
isReady()method for elevators, it returns true if the lift is not currently called to a floor. - Added an experimental
hackyRenderoption which "fixes" the invisible elevator issue when it is on a sub-chunk boundary. This is false by default, set to true if you wish to use it inthuttech.cfg, and may cause undue frame drops if too many large elevators are used at once. - Added a recipe for the Clearing Device Linker.
- Fixed some issues on SMP where elevator sync would make players fall through the elevator.
- Fixed the recipe for the Info Book.
- Fixed controller blocks built into elevators not working properly.
- Added an
- UniDict by WanionCane (1.9b > 2.3.1)
- Implemented CraftTweaker support:
- Example:
mods.unidict.api.newShapedRecipeTemplate(String outputKind, int outputSize, String[][] shape);mods.unidict.api.newShapelessRecipeTemplate(String outpuKind, int outputSize, String[] inputs);mods.unidict.removalByKind.crafting(String kindName);
- The first two commands are for creating all the recipes for a given kind, per example, if you want change all you gear recipe to have a different shape, then now you don't need to create one by one.
- The last command will be used to remove recipes for a given kind, if you pass it the argument "block", then it will remove all the recipes for blocks, like iron block, copper block, gold block, and etc... (I will expand this on the future for mod machines).
- For more informations about CraftTweaker support, check out here.
- Example:
- Added a config option to blacklist some ItemStacks in Unification.
- Added a new
RemoveByKindCT command,furnace. - Added the method
addItemStackToBlackListto UniDictAPI, this will allow modders to "blacklist" ItemStacks directly. - Added an optional parameter
String[] resourceKindWhiteListfor the CT commandsmods.unidict.removalByKind,get("crafting")andmods.unidict.removalByKind,get("furnace"). Is is basically a filter, that it will remove recipes only when the resource contains the given "kinds". - There are several other improvements on the source code, like resource gathering.
- Now resource gathering is made on init (this will need some testing in order to see if there are no negative effects.).
- Now you can pass null values (for the shape)for the CraftTweaker command
mods.unidict.api.newShapedRecipeTemplate()without crashing. - Changed how to use the
RemovalByKindCT Command:- now it is needed to "get" the wanted
RemovalByKind. - Usage:
val removalByKind = mods.unidict.removalByKind.get("removalByKindName")
- This will return the wanted
RemovalByKindinstance, as long you passed it a valid value. - Currently the valid values are ("crafting", "furnace")
- Added another
RemovalByKind, the "furnace" - It works exactly as the "crafting" variant, but for the furnace.
- After getting the
RemovalByKindinstance, in order to use, use the "remove" method, it uses the same arguments as before. - It isn't required to store the "instance" in a val, but if you want to use it several times, it is better.
- now it is needed to "get" the wanted
- Added a new Integration: Kitsu's ForgeCraft (Anvil, Bloomery, Casting, Forge).
- Now the UniDict CraftTweaker commands will be executed on the end of Initialization, to avoid conflicts with another CraftTweaker commands.
- Made some internal changes.
- Fixed an huge memory leak (maybe not so huge).
- Added a confog option to make Crafting Integration ignore recipes created by certain mods (
S:ignoreModIdRecipes). - Now modders can create their own Integrations, use `@UniDict.Integration
annottation, and extendsAbstractIntegrationThread`.- How to create an integration:
wanion.unidict.integration, it is undocumented, but it is really easy to do. - It is possible to specify which loading stage your integration will run, check the
@SpecifiedLoadStageannotation.
- How to create an integration:
- Added two config options to ignore certain
ItemStackson Furnace Integration:furnaceInputsToIgnore, andfurnaceOutputsToIgnore.
- Implemented CraftTweaker support:
- ValkyrieLib by ValkyrieofNight (2.0.6b > 2.0.7a)
- No changelog was provided by the mod author.
- XNet by MCJty (1.6.0 > 1.6.7)
- Implemented extract mode for item channels: first (like it was in the past), random slot, or round robin.
- Doubled the speed of item connectors (5 ticks per operation for advanced and 10 ticks per operation for normal).
- New version of the redstone proxy block that can do block updates.
- The controller GUI will sort connected blocks based on block name.
- Implemented tooltips for the filtered items in item connectors.
- Fixed a bug in handling of old connectors for XNet causing lots of log spam and loss of TPS.
- The mod now uses McJtyLib's way to render tooltips for items in filter.
- Implemented a new API so that other mods can 'connect' their blocks to XNet connectors.
- Fixed a crash that could occur in item channels.
- Improved how 'random' works. It will now really select evenly among all non-empty input slots.
- Fixed another division by zero.
- Fixed a problem with advanced connectors still being limited to 1000mb instead of 5000mb for liquids.
- Made some changes to the
IConnectableAPI. - Bugfix related with setting integer values in GUIs.
- Fixed double tooltips in the GUI of the controller.

