File Details
FTBHorizonsIII-1.6.0-1.12.2.zip
- B
- Dec 28, 2017
- 2.42 MB
- 31.7K
- 1.12.2
File Name
FTBHorizonsIII-1.6.0-1.12.2.zip
Supported Versions
- 1.12.2
FTB Horizons III-1.12.2-1.6.0
Mod(s) Updated
- Angel of Vengeance by Tamaized (0.8.2 > 0.8.3)
- Improved the checks for if an item is infact a Shield.
- Fixed a mipmapping warning with the heart particle.
- Fixed Angelic Block placement rotations, all existing blocks in world will get rotated.
- Bookshelf by Darkhax (2.2.500 > 2.3.515)
- Added a util to check if two blocks are in the same chunk.
- Added a hook for when tiles are removed.
- Added some missing javadocs for
IColorfulItemandICustomMesh. - Added a class for handling metadata food.
- Ticked major version up. Backwards compat is no longer assured.
- Added a default meta check for all variant items and blocks.
- Fixed
onTileRemovedimplementation being mandatory. - Added support for code based recipes.
- Fixed custom models hook not firing.
- Added access transformers for some chunk generator things.
- Fixed incorrect access transformer for world info.
- Added a bunch of new world utils.
- Fixed some duplicate items being added to the variants list.
- Made fake player check more friendly.
- Fixed biome change util using dirty scala arrays. Ew.
- Added a reusable basic 16x16x16 layered json model.
- Undid the changes to real player checks.
- Chisel by tterrag (0.1.0.23 > 0.1.1.24)
- Default chisel durabilities were slightly buffed, to make them even multiples of 64. To get these new values, remove the durability configs from your config file.
- Fixed the factory block recipe output being an empty stack.
- Fixed oreDict conversion groups only working one-way, it should now actually be possible to create chisel's ingot blocks!
- Fixed a crash when in-world chiseling oreDict variants.
- Fixed factory blocks having the same recipe as Tyrian (Tyrian recipe was corrected).
- Fixed the iron/diamond chisel incorrectly handling a chisel breaking partially through crafting a stack.
- Fixed the chisel sound playing twice in the iChisel.
- CoFH Core by TeamCoFH (4.3.7.25 > 4.3.8.29)
- The
/killallcommand no longer kills Item Frame Entities when "item" or "items" is provided as a parameter. - Did some backend work to support AOE Block Breaking and Filters.
- The
- CoFH World by TeamCoFH (1.0.2.10 > 1.1.1.12)
- No changelog was provided by the mod author.
- CraftTweaker by jaredlll08 (4.0.10 > 4.0.12)
- Added recipe name to
/ct recipes handAdded powforMath.pow. - Made
transformerRecipespublic. - Improved performance of
ActionRemoveRecipesNoIngredients. - Entity API refactor.
- Global variables and Brewing Recipe Addition.
- added recipe name to
/ct recipes hand. - Changed how Globals work and DataMaps addition/substraction.
- Added
ownerto get the modid of the mod that adds the item. - Made the
recipenamescommand it's own command and actually work. - Test Project, string functions and array addition.
ZenNativeCastersand BetterArrayAdd.- Fixed oreDict removal.
- Fixed oreDict issues.
- Added recipe name to
- Cyclic by Lothrazar (1.10.5 > 1.10.9)
- Added a new block: Item Sorter, for sorting anything from pipes or hoppers.
- Added a new config entry for the Automated User called
AutoUserMaxAttackPerAction, to limit how many things can get attacked per swing from the machine (default zero is unlimited). - Obsidian Armor has been renamed to Crystallized Obsidian; also fixed its pre-defined enchantments not showing up in JEI and not appearing when you craft with shift-click.
- The Sleeping Mat will no longer trigger your offhand item when using it (placing blocks, etc).
- Plate models now take up full block space (Slime Conveyors and Jump plates); also conveyors are no longer transparent.
- The Automated User will no longer attack dead entities.
- The Automated User now hits smaller mobs such as baby zombies and silverfish when in Attack mode.
- Aerial Faith Plate now correctly adds and preserves player horizontal momentum during launches.
- The Harvester will no longer put crops into the fuel slot.
- Kill and death messages from fake players now indicate which mod and block they come from, instead of a random UUID hash.
- Fixed a glitch when breaking blocks around Diamond Spikes.
- Fixed an item transfer glitch in the Workbench when shift-clicking and your inventory was full.
- Fixed some Tile Entities not rendering effects when out of players view (beacons, preview areas of several machines).
- Fixed Cyclic Building Scepter causing a crash when using the mouse wheel shortly before and after equipping it.
- Fixed the 'All' button being glitched in Experience Pylon; also increased the EXP limit to 50,000.
- Fixed the Automated User not using items that are also blocks (for example, putting cobblestone into Advanced Mortars or other machines).
- Fixed item and fluid pipes appearing to not be connected on one side when their length is only one (purely visual glitch).
- Cyclops Core by kroeser (0.10.24 > 0.11.0)
- Added a main menu button to create a dev world when in dev environment.
- Added support for doors.
- Broke out
getItemInstance()so not everything has to useItem.getItemFromBlock(). - The mod now lets blocks' items be any
Item, not justItemBlock. - The mod now renders fluid tanks in GUIs using the fluid's color.
- Fixed XML recipe oreDict ingredients not adhering to stacksizes.
- /dank/null by TheRealp455w0rd (1.0.14 > 1.3.23)
- Implemented:
- Sneak+Right-Click in SMP to place block.
- Filtering on a per-item basis for the /dank/null Docking Station.
- The ability to access /dank/null GUI while there is a /dank/null in the Docking Station.
- The ability to place blocks via /dank/null when it is in the off-hand.
- The ability to remove /dank/null from docking station using either hand even if the other hand has an item.
- Made the previous/next item selection keys configurable (used to be pg fwd/pg backward mouse buttons).
- Got rid of chat spam and replaced with custom text display.
- The /dank/null GUI now opens when you right-click while crouching.
- Fixed /dank/null items not having texture when used with certain Resource Packs/mods (Optifine and CTM specifically).
- Fixed a dupe bug.
- Fixed a bug with fluid buckets.
- Fixed a placement issue when used in packs with FTBUtils.
- Fixed a bug when /dank/null is in same pack as "SwingThroughGlass".
- Fixed the JEI recipes being broken.
- Added an option to lock slot or leave 1 block when extracting.
- The /dev/null now displays the quantity of the current item in hotbar/inventory.
- Fixed a crash when opening a diamond dank/null.
- Fixed the /dev/null placing ghost blocks, by removing
FakePlayer.
- Implemented:
- Deep Resonance by McJty (1.4.9 > 1.6.0)
- Fixed the overworld variant of Resonating Ore appearing twice in the creative inventory.
- Added obsidian to the recipe of the tank, to avoid people (ab)using them as cheap liquid conduits.
- Fixed a problem with the resonating plate recipe being broken.
- Fixed an OC dependency.
- ElecCore by Elec332 (1.8.433 > 1.8.434)
- Fixed air tooltips.
- Fixed a NPE when unloading the world.
- Fixed a chunk loading issue.
- Did some minor tweaks in the grid system.
- Environmental Tech by ValkyrieofNight (2.0.6a > 2.0.6b)
- Added Crystal Lens for all the Tier Crystals.
- Added next tier block requirements for the Assembler left click functionality.
- EverlastingAbilities by kroeser (1.3.7 > 1.3.9)
- Added required player levels to ability tooltips.
- Fixed GUI tooltips not matching abilities.
- Fixed the Totem recycle recipe not being random enough. It only checked the rarity levels of the input, now it also checks the actual abilities.
- Fixed the inconsistent ability order causing strange issues.
- EvilCraft by kroeser (0.10.42 > 0.10.43)
- The Poison Bucket recipe now only requires one bucket.
- Fixed hoppers filling Display Stand slot for all sides.
- Fixed the BOEC incorrectly localizing Vengeance Spirits.
- Fixed spamming of loot pools by other mods.
- Industrial Foregoing by Buuz135 (1.6.3-107 > 1.6.5-112)
- Added the range of the machines in the tooltip.
- Added chorus support for the Plant Gatherer.
- Added config option to not show Book entries in JEI.
- Added config options to disable machines from the game.
- Added the mob in the Mob Imprisonment Tool name for easy searching.
- Changed all the machines that had a 5x5 radius and didn't accept Range addons to a 7x7.
- Improved tooltips, the Plant Gatherer now shows what it can gather.
- Improved leaf breaking so it doesn't drop items on the floor, hopefully.
- More safe fluid crafting for the Fluid Crafter and making the tank fluid the default fluid for the recipe.
- Fixed the Item Splitter only pushing the first slot.
- Fixed Forestry Saplings not being planted with the Plant Sower.
- Fixed Fluid Crafter not crafting with only 1 fluid.
- Integrated Dynamics by kroeser (0.9.8 > 0.10.0)
- Added convenience aspect to fluid reader to read fluid blocks.
- Added the Mechanical Squeezer, an advanced and automatable version of the Squeezer.
- Added the Mechanical Drying Basin, an advanced and automatable version of the Drying Basin.
- Added channels, this is particularly useful for Integrated Tunnels.
- Added network aspect for reading the network consumption rate.
- Added TPS aspect to world and extradimensional readers.
- Added auto-supply mode to batteries. This allows you to automatically fill held energy containers.
- Added operators to read items, fluids and energy from entities.
- Added redstone pulse writing aspects.
- Added part setting for changing the effective target side.
- Added
index_of,index_of_regex,regex_groups,replace,replace_regex,matches_predicate. - Added Signals compat.
- Added molten metal convenience recipes to Drying Basin.
- Added an "Is Minecart" operator.
- Added an entity and machine writer. Like the inventory writer, these will only be useful with cross-mod compats.
- Added an offset time to the redstone clock. This lets you have, for example, 4 redstone clocks, each one on for a different 1/4 of each second. Without this, they'd all be on for the same 1/4 of each second.
- Added a recipe to squeeze menril resin out of planks.
- Added menril doors.
- The mdo now allows flip operator to be used for operators with 2+ inputs.
- The mod now allows squeezing of poisonous materials.
- Fixed a crash on comparator reading on certain blocks.
- Fixed incorrect LP dropdown rendering order. The dropdown of the operators field was sometimes being rendered in front of the LP element type name box.
- Fixed incorrect operator value signatures.
- Fixed generator incorrectly internally acting as variable store.
- Fixed value updates not being propagated when 1+ steps from a proxy.
- Fixed advancement condition logging errors for certain predicate checks
- Fixed strong redstone power not always updating all blocks.
- Fixed part states not properly for updating player.
- Fixed NBT serialization in
ValueTypeListProxyEntityBasenot being called.
- Integrated Tunnels by kroeser (1.3.6 > 1.4.0)
- Added energy, fluid and item channels.
- Added an option to shift click in the Player Simulator.
- Just Enough Items (JEI) by mezz (4.8.5.132 > 4.8.5.138)
- The mod now checks for disabled brewing recipes using a
BrewingRecipeRegistry#hasOutput. - The mod now uses
ClientConnectedToServerEventinstead ofEntityJoinWorldEvent. - Fixed Item Hiding Mode not working with mouse clicks.
- Fixed packet handler issue with latest Forge (14.23.1.2574+).
- Improved the tooltip message when an item can't be crafted in player inventory.
- The mod now checks for disabled brewing recipes using a
- McJtyLib by McJty (2.5.0 > 2.6.1)
- Big refactoring and cleanup of a lot of code. Pulled code out of various related mods for better code reuse.
- Fixed a server side crash.
- xNICEx by McJty (0.1.0 > 0.2.0)
- Updated to support the latest version of McJtyLib (the one included in this update).
- Redstone Arsenal by TeamCoFH (2.3.7.18 > 2.3.8.21)
- Tools with AOE Breaking (Hammer, Shovel, Pickaxe) now display breaking effects on every block.
- Empowering the Flux-Infused Bow now correctly increases arrow damage and velocity.
- Enchants are now more consistent with respect to vanilla tool types.
- Refined Storage by raoulvdberge (1.5.28 > 1.5.30)
- Fixed a bug where MCMP multiparts were blocking RS network connections.
- Fixed Reader/Writers for energy extracting energy when not needed.
- Fixed a crashing bug when MCMultiPart is not installed.
- RF Lux by romelo333 (0.1.2 > 0.2.0)
- Updated to support the latest version of McJtyLib (the one included in this update).
- Roots by elucent (0.103 > 0.104)
- Fixed a recipe.
- Silent Lib by SilentChaos512 (2.2.15-96 > 2.2.16-97)
- No changelog was provided by the mod author.
- Sonar Core by Ollie_Lansdell (5.0.3 > 5.0.4)
- Fixed Energy Transfer Issues for Flux Networks.
- Thermal Cultivation by TeamCoFH (0.1.2.8 > 0.1.3.11)
- Made some backend refactors.
- Improved Fake Player detection logic on the Watering Can.
- Thermal Dynamics by TeamCoFH (2.3.7.14 > 2.3.8.16)
- Cover recipes are now hidden from the Crafting Book.
- Leadstone and Cryo Ducts now properly connect.
- Applied some corner case fixes for cover render crashes.
- Thermal Expansion by TeamCoFH (5.3.7.31 > 5.3.8.38)
- Added new Augments:
- Gearworking Die - Allows the Compactor to create Gears from 4 Ingots.
- Parabolic Flux Coupling - Converts the Energetic Infuser into a wireless charger. Only Flux Capacitors will be charged. This is very intentional.
- Disjunctive Extraction - Allows the Enervation Dynamo to destroy enchanted items for RF.
- Added new Items:
- Reservoir - It's a multi-bucket fluid "capacitor" of sorts.
- Removed both Substrate and Stratum augments.
- Satchels now have filtering, auto-pickup, and inventory transfer.
- Device recipes have been changed - more Iron, less Tin overall.
- Fluid Transposer behavior has been adjusted to accommodate partial fills/drains.
- Igneous Extruder and Glacial Precipitator have been rewritten and have new GUIs and backends.
- Charger and Transposer should no longer have "orphan" processes in some cases.
- Added new Augments:
- Thermal Foundation by TeamCoFH (2.3.7.18 > 2.3.8.22)
- Tools with AOE Breaking (Hammers) now display breaking effects on every block.
- Hardened Glass is now Wither-proof.
- The Horse Armor recipes have been adjusted.
- More Phyto-Gro is now produced using charcoal.
- The Tome of Insight now takes/gives all XP at once, to correct for bad vanilla logic.
- Corrected some colors on bow sprites.
- Enchants are more consistent now with respect to vanilla tool types.
- ThutCore by Thutmose (5.13.0 > 5.13.2)
- Applied a better fix for jitteriness in high lag situations after teleporting.
- Applied a better tweak for jitter fix on laggy servers.
- Made some improvements to the animation API, now properly supports merging animations of differing lengths.
- Applied more fixes for animation merging in the animation API.
- UniDict by WanionCane (1.6 > 1.9b)
- Important: Due to Tinker's Construct changes, UniDict needs to override the setting "S:orePreference" from tconstruct.cfg in order to make the "Indirect Integration" to work, this is likely to be temporary.
- New Integration: Extreme Energy ("High-Pressure Crusher" and "Assembler").
- Added Black List for Entries/Kinds for KeepOneEntry.
- Added an option to turn the Kind Blacklists in Whitelists.
- There are several other improvements on the source code, like resource gathering.
- Fixed: Keep One Entry Blacksets/Whitesets.
- ValkyrieLib by ValkyrieofNight (2.0.6a > 2.0.6b)
- No changelog was provided by the mod author.
- WanionLib by WanionCane (1.3 > 1.4)
- No changelog was provided by the mod author.
- Waystones by BlayTheNinth (4.0.17 > 4.0.20)
- Added "Current Location" text to waystone screen when accessed via right-clicking a waystone.
- Disabled current waystone button in waystone screen when accessed via right-clicking a waystone.
- Fixed village waystone generation being completely broken.
- Fixed cooldown issues when computer times of client and server don't match.
- Fixed the config GUI not saving changes.
- XNet by MCJty (1.5.0 > 1.6.0)
- Updated to support the latest version of McJtyLib (the one included in this update).

