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FTB Horizons III

Horizons III is the sequel to the original Horizons and Horizons: Daybreaker, but updated and remastered for 1.12.2. The Horizons series is created to showcase some lesser-known mods in the Minecraft world that don’t often get put into larger FTB packs...

File Details

FTBHorizonsIII-1.6.0-1.12.2.zip

  • B
  • Dec 28, 2017
  • 2.42 MB
  • 31.7K
  • 1.12.2

File Name

FTBHorizonsIII-1.6.0-1.12.2.zip

Supported Versions

  • 1.12.2

FTB Horizons III-1.12.2-1.6.0

Mod(s) Updated

  • Angel of Vengeance by Tamaized (0.8.2 > 0.8.3)
    • Improved the checks for if an item is infact a Shield.
    • Fixed a mipmapping warning with the heart particle.
    • Fixed Angelic Block placement rotations, all existing blocks in world will get rotated.
  • Bookshelf by Darkhax (2.2.500 > 2.3.515)
    • Added a util to check if two blocks are in the same chunk.
    • Added a hook for when tiles are removed.
    • Added some missing javadocs for IColorfulItem and ICustomMesh.
    • Added a class for handling metadata food.
    • Ticked major version up. Backwards compat is no longer assured.
    • Added a default meta check for all variant items and blocks.
    • Fixed onTileRemoved implementation being mandatory.
    • Added support for code based recipes.
    • Fixed custom models hook not firing.
    • Added access transformers for some chunk generator things.
    • Fixed incorrect access transformer for world info.
    • Added a bunch of new world utils.
    • Fixed some duplicate items being added to the variants list.
    • Made fake player check more friendly.
    • Fixed biome change util using dirty scala arrays. Ew.
    • Added a reusable basic 16x16x16 layered json model.
    • Undid the changes to real player checks.
  • Chisel by tterrag (0.1.0.23 > 0.1.1.24)
    • Default chisel durabilities were slightly buffed, to make them even multiples of 64. To get these new values, remove the durability configs from your config file.
    • Fixed the factory block recipe output being an empty stack.
    • Fixed oreDict conversion groups only working one-way, it should now actually be possible to create chisel's ingot blocks!
    • Fixed a crash when in-world chiseling oreDict variants.
    • Fixed factory blocks having the same recipe as Tyrian (Tyrian recipe was corrected).
    • Fixed the iron/diamond chisel incorrectly handling a chisel breaking partially through crafting a stack.
    • Fixed the chisel sound playing twice in the iChisel.
  • CoFH Core by TeamCoFH (4.3.7.25 > 4.3.8.29)
    • The /killall command no longer kills Item Frame Entities when "item" or "items" is provided as a parameter.
    • Did some backend work to support AOE Block Breaking and Filters.
  • CoFH World by TeamCoFH (1.0.2.10 > 1.1.1.12)
    • No changelog was provided by the mod author.
  • CraftTweaker by jaredlll08 (4.0.10 > 4.0.12)
    • Added recipe name to /ct recipes handAdded pow for Math.pow.
    • Made transformerRecipes public.
    • Improved performance of ActionRemoveRecipesNoIngredients.
    • Entity API refactor.
    • Global variables and Brewing Recipe Addition.
    • added recipe name to /ct recipes hand.
    • Changed how Globals work and DataMaps addition/substraction.
    • Added owner to get the modid of the mod that adds the item.
    • Made the recipenames command it's own command and actually work.
    • Test Project, string functions and array addition.
    • ZenNativeCasters and Better ArrayAdd.
    • Fixed oreDict removal.
    • Fixed oreDict issues.
  • Cyclic by Lothrazar (1.10.5 > 1.10.9)
    • Added a new block: Item Sorter, for sorting anything from pipes or hoppers.
    • Added a new config entry for the Automated User called AutoUserMaxAttackPerAction, to limit how many things can get attacked per swing from the machine (default zero is unlimited).
    • Obsidian Armor has been renamed to Crystallized Obsidian; also fixed its pre-defined enchantments not showing up in JEI and not appearing when you craft with shift-click.
    • The Sleeping Mat will no longer trigger your offhand item when using it (placing blocks, etc).
    • Plate models now take up full block space (Slime Conveyors and Jump plates); also conveyors are no longer transparent.
    • The Automated User will no longer attack dead entities.
    • The Automated User now hits smaller mobs such as baby zombies and silverfish when in Attack mode.
    • Aerial Faith Plate now correctly adds and preserves player horizontal momentum during launches.
    • The Harvester will no longer put crops into the fuel slot.
    • Kill and death messages from fake players now indicate which mod and block they come from, instead of a random UUID hash.
    • Fixed a glitch when breaking blocks around Diamond Spikes.
    • Fixed an item transfer glitch in the Workbench when shift-clicking and your inventory was full.
    • Fixed some Tile Entities not rendering effects when out of players view (beacons, preview areas of several machines).
    • Fixed Cyclic Building Scepter causing a crash when using the mouse wheel shortly before and after equipping it.
    • Fixed the 'All' button being glitched in Experience Pylon; also increased the EXP limit to 50,000.
    • Fixed the Automated User not using items that are also blocks (for example, putting cobblestone into Advanced Mortars or other machines).
    • Fixed item and fluid pipes appearing to not be connected on one side when their length is only one (purely visual glitch).
  • Cyclops Core by kroeser (0.10.24 > 0.11.0)
    • Added a main menu button to create a dev world when in dev environment.
    • Added support for doors.
    • Broke out getItemInstance() so not everything has to use Item.getItemFromBlock().
    • The mod now lets blocks' items be any Item, not just ItemBlock.
    • The mod now renders fluid tanks in GUIs using the fluid's color.
    • Fixed XML recipe oreDict ingredients not adhering to stacksizes.
  • /dank/null by TheRealp455w0rd (1.0.14 > 1.3.23)
    • Implemented:
      • Sneak+Right-Click in SMP to place block.
      • Filtering on a per-item basis for the /dank/null Docking Station.
      • The ability to access /dank/null GUI while there is a /dank/null in the Docking Station.
      • The ability to place blocks via /dank/null when it is in the off-hand.
      • The ability to remove /dank/null from docking station using either hand even if the other hand has an item.
    • Made the previous/next item selection keys configurable (used to be pg fwd/pg backward mouse buttons).
    • Got rid of chat spam and replaced with custom text display.
    • The /dank/null GUI now opens when you right-click while crouching.
    • Fixed /dank/null items not having texture when used with certain Resource Packs/mods (Optifine and CTM specifically).
    • Fixed a dupe bug.
    • Fixed a bug with fluid buckets.
    • Fixed a placement issue when used in packs with FTBUtils.
    • Fixed a bug when /dank/null is in same pack as "SwingThroughGlass".
    • Fixed the JEI recipes being broken.
    • Added an option to lock slot or leave 1 block when extracting.
    • The /dev/null now displays the quantity of the current item in hotbar/inventory.
    • Fixed a crash when opening a diamond dank/null.
    • Fixed the /dev/null placing ghost blocks, by removing FakePlayer.
  • Deep Resonance by McJty (1.4.9 > 1.6.0)
    • Fixed the overworld variant of Resonating Ore appearing twice in the creative inventory.
    • Added obsidian to the recipe of the tank, to avoid people (ab)using them as cheap liquid conduits.
    • Fixed a problem with the resonating plate recipe being broken.
    • Fixed an OC dependency.
  • ElecCore by Elec332 (1.8.433 > 1.8.434)
    • Fixed air tooltips.
    • Fixed a NPE when unloading the world.
    • Fixed a chunk loading issue.
    • Did some minor tweaks in the grid system.
  • Environmental Tech by ValkyrieofNight (2.0.6a > 2.0.6b)
    • Added Crystal Lens for all the Tier Crystals.
    • Added next tier block requirements for the Assembler left click functionality.
  • EverlastingAbilities by kroeser (1.3.7 > 1.3.9)
    • Added required player levels to ability tooltips.
    • Fixed GUI tooltips not matching abilities.
    • Fixed the Totem recycle recipe not being random enough. It only checked the rarity levels of the input, now it also checks the actual abilities.
    • Fixed the inconsistent ability order causing strange issues.
  • EvilCraft by kroeser (0.10.42 > 0.10.43)
    • The Poison Bucket recipe now only requires one bucket.
    • Fixed hoppers filling Display Stand slot for all sides.
    • Fixed the BOEC incorrectly localizing Vengeance Spirits.
    • Fixed spamming of loot pools by other mods.
  • Industrial Foregoing by Buuz135 (1.6.3-107 > 1.6.5-112)
    • Added the range of the machines in the tooltip.
    • Added chorus support for the Plant Gatherer.
    • Added config option to not show Book entries in JEI.
    • Added config options to disable machines from the game.
    • Added the mob in the Mob Imprisonment Tool name for easy searching.
    • Changed all the machines that had a 5x5 radius and didn't accept Range addons to a 7x7.
    • Improved tooltips, the Plant Gatherer now shows what it can gather.
    • Improved leaf breaking so it doesn't drop items on the floor, hopefully.
    • More safe fluid crafting for the Fluid Crafter and making the tank fluid the default fluid for the recipe.
    • Fixed the Item Splitter only pushing the first slot.
    • Fixed Forestry Saplings not being planted with the Plant Sower.
    • Fixed Fluid Crafter not crafting with only 1 fluid.
  • Integrated Dynamics by kroeser (0.9.8 > 0.10.0)
    • Added convenience aspect to fluid reader to read fluid blocks.
    • Added the Mechanical Squeezer, an advanced and automatable version of the Squeezer.
    • Added the Mechanical Drying Basin, an advanced and automatable version of the Drying Basin.
    • Added channels, this is particularly useful for Integrated Tunnels.
    • Added network aspect for reading the network consumption rate.
    • Added TPS aspect to world and extradimensional readers.
    • Added auto-supply mode to batteries. This allows you to automatically fill held energy containers.
    • Added operators to read items, fluids and energy from entities.
    • Added redstone pulse writing aspects.
    • Added part setting for changing the effective target side.
    • Added index_ofindex_of_regexregex_groupsreplacereplace_regexmatches_predicate.
    • Added Signals compat.
    • Added molten metal convenience recipes to Drying Basin.
    • Added an "Is Minecart" operator.
    • Added an entity and machine writer. Like the inventory writer, these will only be useful with cross-mod compats.
    • Added an offset time to the redstone clock. This lets you have, for example, 4 redstone clocks, each one on for a different 1/4 of each second. Without this, they'd all be on for the same 1/4 of each second.
    • Added a recipe to squeeze menril resin out of planks.
    • Added menril doors.
    • The mdo now allows flip operator to be used for operators with 2+ inputs.
    • The mod now allows squeezing of poisonous materials.
    • Fixed a crash on comparator reading on certain blocks.
    • Fixed incorrect LP dropdown rendering order. The dropdown of the operators field was sometimes being rendered in front of the LP element type name box.
    • Fixed incorrect operator value signatures.
    • Fixed generator incorrectly internally acting as variable store.
    • Fixed value updates not being propagated when 1+ steps from a proxy.
    • Fixed advancement condition logging errors for certain predicate checks
    • Fixed strong redstone power not always updating all blocks.
    • Fixed part states not properly for updating player.
    • Fixed NBT serialization in ValueTypeListProxyEntityBase not being called.
  • Integrated Tunnels by kroeser (1.3.6 > 1.4.0)
    • Added energy, fluid and item channels.
    • Added an option to shift click in the Player Simulator.
  • Just Enough Items (JEI) by mezz (4.8.5.132 > 4.8.5.138)
    • The mod now checks for disabled brewing recipes using a BrewingRecipeRegistry#hasOutput.
    • The mod now uses ClientConnectedToServerEvent instead of EntityJoinWorldEvent.
    • Fixed Item Hiding Mode not working with mouse clicks.
    • Fixed packet handler issue with latest Forge (14.23.1.2574+).
    • Improved the tooltip message when an item can't be crafted in player inventory.
  • McJtyLib by McJty (2.5.0 > 2.6.1)
    • Big refactoring and cleanup of a lot of code. Pulled code out of various related mods for better code reuse.
    • Fixed a server side crash.
  • xNICEx by McJty (0.1.0 > 0.2.0)
    • Updated to support the latest version of McJtyLib (the one included in this update).
  • Redstone Arsenal by TeamCoFH (2.3.7.18 > 2.3.8.21)
    • Tools with AOE Breaking (Hammer, Shovel, Pickaxe) now display breaking effects on every block.
    • Empowering the Flux-Infused Bow now correctly increases arrow damage and velocity.
    • Enchants are now more consistent with respect to vanilla tool types.
  • Refined Storage by raoulvdberge (1.5.28 > 1.5.30)
    • Fixed a bug where MCMP multiparts were blocking RS network connections.
    • Fixed Reader/Writers for energy extracting energy when not needed.
    • Fixed a crashing bug when MCMultiPart is not installed.
  • RF Lux by romelo333 (0.1.2 > 0.2.0)
    • Updated to support the latest version of McJtyLib (the one included in this update).
  • Roots by elucent (0.103 > 0.104)
    • Fixed a recipe.
  • Silent Lib by SilentChaos512 (2.2.15-96 > 2.2.16-97)
    • No changelog was provided by the mod author.
  • Sonar Core by Ollie_Lansdell (5.0.3 > 5.0.4)
    • Fixed Energy Transfer Issues for Flux Networks.
  • Thermal Cultivation by TeamCoFH (0.1.2.8 > 0.1.3.11)
    • Made some backend refactors.
    • Improved Fake Player detection logic on the Watering Can.
  • Thermal Dynamics by TeamCoFH (2.3.7.14 > 2.3.8.16)
    • Cover recipes are now hidden from the Crafting Book.
    • Leadstone and Cryo Ducts now properly connect.
    • Applied some corner case fixes for cover render crashes.
  • Thermal Expansion by TeamCoFH (5.3.7.31 > 5.3.8.38)
    • Added new Augments:
      • Gearworking Die - Allows the Compactor to create Gears from 4 Ingots.
      • Parabolic Flux Coupling - Converts the Energetic Infuser into a wireless charger. Only Flux Capacitors will be charged. This is very intentional.
      • Disjunctive Extraction - Allows the Enervation Dynamo to destroy enchanted items for RF.
    • Added new Items:
      • Reservoir - It's a multi-bucket fluid "capacitor" of sorts.
    • Removed both Substrate and Stratum augments.
    • Satchels now have filtering, auto-pickup, and inventory transfer.
    • Device recipes have been changed - more Iron, less Tin overall.
    • Fluid Transposer behavior has been adjusted to accommodate partial fills/drains.
    • Igneous Extruder and Glacial Precipitator have been rewritten and have new GUIs and backends.
    • Charger and Transposer should no longer have "orphan" processes in some cases.
  • Thermal Foundation by TeamCoFH (2.3.7.18 > 2.3.8.22)
    • Tools with AOE Breaking (Hammers) now display breaking effects on every block.
    • Hardened Glass is now Wither-proof.
    • The Horse Armor recipes have been adjusted.
    • More Phyto-Gro is now produced using charcoal.
    • The Tome of Insight now takes/gives all XP at once, to correct for bad vanilla logic.
    • Corrected some colors on bow sprites.
    • Enchants are more consistent now with respect to vanilla tool types.
  • ThutCore by Thutmose (5.13.0 > 5.13.2)
    • Applied a better fix for jitteriness in high lag situations after teleporting.
    • Applied a better tweak for jitter fix on laggy servers.
    • Made some improvements to the animation API, now properly supports merging animations of differing lengths.
    • Applied more fixes for animation merging in the animation API.
  • UniDict by WanionCane (1.6 > 1.9b)
    • Important: Due to Tinker's Construct changes, UniDict needs to override the setting "S:orePreference" from tconstruct.cfg in order to make the "Indirect Integration" to work, this is likely to be temporary.
    • New Integration: Extreme Energy ("High-Pressure Crusher" and "Assembler").
    • Added Black List for Entries/Kinds for KeepOneEntry.
    • Added an option to turn the Kind Blacklists in Whitelists.
    • There are several other improvements on the source code, like resource gathering.
    • Fixed: Keep One Entry Blacksets/Whitesets.
  • ValkyrieLib by ValkyrieofNight (2.0.6a > 2.0.6b)
    • No changelog was provided by the mod author.
  • WanionLib by WanionCane (1.3 > 1.4)
    • No changelog was provided by the mod author.
  • Waystones by BlayTheNinth (4.0.17 > 4.0.20)
    • Added "Current Location" text to waystone screen when accessed via right-clicking a waystone.
    • Disabled current waystone button in waystone screen when accessed via right-clicking a waystone.
    • Fixed village waystone generation being completely broken.
    • Fixed cooldown issues when computer times of client and server don't match.
    • Fixed the config GUI not saving changes.
  • XNet by MCJty (1.5.0 > 1.6.0)
    • Updated to support the latest version of McJtyLib (the one included in this update).