File Details
FTBHorizonsIII-1.5.0-1.12.2.zip
- B
- Dec 15, 2017
- 3.10 MB
- 9.9K
- 1.12.2
File Name
FTBHorizonsIII-1.5.0-1.12.2.zip
Supported Versions
- 1.12.2
FTB Horizons III-1.12.2-1.5.0
Mod(s) Updated
- Minecraft Forge by ForgeDevTeam - (14.23.1.2559 > 14.23.1.2566)
- Added an Advancement Event.
- Prevented tooltips from going off the top of the screen.
- Added color as field with setter to Fluid class.
- Fixed invalid
FastTESRquad ordering. - Fixed item handler documentation that says returning
ItemStack.EMPTYis required. - Fixed sometimes being unable to extract items from double chests.
- Cleaned up capability checking for entities.
- Angel of Vengeance by Tamaized (0.8.1 > 0.8.2)
- The Blade Barrier now properly works with selective focus.
- Fixed a tooltip render issue with "Infinity".
- Projectile hitboxes are a lot more forgiving now; those being Nimbus Ray, Searing Light, and Malefic.
- Some effects are now using a Heart particle. More particle updates Soon™.
- Fixed an issue where the config was duplicating the Reposition button.
- Possible fix for abilities being duplicated in the Spell Select GUI (Unsure, couldn't reproduce it myself to make sure).
- Astral Sorcery by HellFirePvP (1.8.2 > 1.8.4)
- Added Grindstone CraftTweaker handling (You can check the example-script on the mod's github for more details).
- Added Grindstone recipes preview on JEI.
- Added config options so fluid interactions between liquid starlight and other fluids can be disabled.
- Added Wizardry Mana & Narce to the default fluid rarity registry.
- Added proper enchantment descriptions for WAWLA.
- Added Crafttweaker integration for Tier 4 crafting (You can check the example-script on the mod's github for more details).
- Removed a 2nd light-network recalculation upon world-load that is connected to tiles that must be exposed to skylight.
- Fixed crashes with menril saplings growing into trees with the tree beacon.
- Fixed chalice fill/withdraw no longer causing overflow.
- Fixed: changing forward & backward keys to some non-default-keyboard keys would cause the game to crash.
- Fixed armara no-armor perk description not matching the actual functionality.
- Fixed various issues with perks not persisting after the player entity has been killed (either by teleportation to another dimension or death).
- Fixed mantle recipe removing item data (like enchantments) after re-applying the enchantment.
- Fixed a pillar culling-display issue.
- Fixed CraftTweaker integration for adding transmutations showing up twice in JEI.
- Fixed rightclick handling for the architect wand and astral tome.
- Fixed a potential source of lag from ritual pedestals.
- Fixed celestial gateways keep their naming after being broken.
- Fixed treasure shrine crash if the world its trying to generate in is lacking a stronghold structure.
- Fixed stellar refraction table bug that essentially flipped success & failure on the enchantment levels.
- Fixed the treasure shrine's rock crystal ore not dropping rock crystals upon being mined.
- Fixed grindstone not sharpening crystals, crystal tools and sword sharpening.
- Fixed reach perk yet again, it's probably more stable now.
- Fixed issues with step assist syncing too early.
- Fixed potential issues with client & server communication.
- Fixed retrogen handling.
- Fixed lightbeams of colored lenses showing even if there is no starlight being transferred.
- Calculator by Ollie_Lansdell (5.0.1 > 5.0.2)
- Fixed the Atomic/Dynamic Calculator dropping their outputs.
- Fixed not being able to remove Stone Seperator and Extraction Chamber recipes with CraftTweaker.
- Fixed the docking station not returning buckets.
- Fixed Calculator GUIs not showing item names, and their background not being darkened.
- Chisel by tterrag (0.0.14.18 > 0.1.0.23)
- Chisel modes are back and better than ever. The diamond chisel supports the good old 4 modes you know and love, and the iChisel has two new extra-powerful modes for mass chiseling.
- Added new sounds for chiseling dirt blocks.
- Added "bricksStone" as oredict entry to chiseled stone bricks.
- Removed remaining hardcoded strings in iChisel GUI.
- All config options are now functional.
- Paintings can now be chiseled.
- The iChisel preview is now rendered with perspective.
- Did a pass over all sounds in the mod, to make sure they work on servers.
- Improved readability of chisel tooltips.
- Made some improvements to the
IChiselItemAPI. - Renamed Hardened Clay to Terracotta.
- Fixed chiseled dirt not having an effective tool.
- Ingot blocks will now work with oreDictionary variants.
- Fixed all block harvest tools, should fix exploits with blocks like obsidian for example.
- Items are no longer voided when shift clicking a variant from inside the chisel, while having a full inventory.
- Fixed the iChisel adding its NBT to non-chisel items when broken.
- Fixed the "target slot" stack being deleted when the chisel holding it breaks during in-world chiseling.
- Drastically reduce the amount of logging from IMC messages.
- Fixed a dupe bug.
- Fixed a crash when the iChisel breaks during shift-click.
- Removed an unnecessary
@SideOnlycausing a crash. - Fixed some errors from the JEI plugin.
- Cleaned up some errors from model loading.
- Fixed a crash on dedicated servers.
- Fixed a mistake in the
IChiselItemAPI. - Applied a workaround for a crash when mods make unsafe assumptions about the OreDictionary (fixes an issue with Abyssalcraft).
- Chisels & Bits by AlgorithmX2 (14.10 > 14.11)
- Fixed a crash with MCMP Integration loading before C&B loads.
- CodeChicken Lib 1.8.+ by covers1624 (3.1.3.313 > 3.1.5.331)
- No changelog was provided by the mod author.
- Controlling by jaredlll08 (3.0.4 > 3.0.5)
- Rewrote the gui logic, should be faster when searching. Also fixes a crash.
- Made the keybind category to show above the buttons.
- Cyclic by Lothrazar (1.10.3 > 1.10.5)
- Added a new block: Fluid Placer.
- Added error handling to the Sprinkler to prevent crashes from unconventional crops.
- Items piped into the Unchant Pylon are now routed into the correct slot.
- Regarding the Pattern Replicator:
- it now outlines the exact shape of what its building;
- it can now rotate the building in different directions from the original;
- it also can flip building on any axis now, but requires power.
- The Harvester now correctly gathers from the top section of Simply Corn, vanilla Sugar Cane, and Industrial Hemp (from Industrial Engineering mod).
- The Harvester now correctly gathers items from the bulbs of the Attained Drops 2 mod (bulbs must be in target area, not the stem).
- Fixed an item duplication bug.
- Fixed the compatibility of some Cyclic machine blocks accepting input/output on the sides or top of the machine.
- Fixed fluid pipes trying to push into external fluid tanks while empty.
- Fixed pipe glitches during chunk unloading.
- Fixed some errors in anvil repair recipes.
- Fixed the Fuel Bar desynchronizing and flashing when playing on a server whenever the value goes above 32767.
- Fixed the Item Collector outputing the wrong item slots to pipes & hoppers.
- Fixed the Harvester not getting crops from the Tomato and Chili plants from Rustic.
- Cyclops Core by kroeser (0.10.23 > 0.10.24)
- Fixed an incorrect backwards-compatible
SingleUseTankconstructor. - If a sapling growth fails, the mod will now keep the current state.
- Several lib additions:
- Added an item condition handler to recipe handler.
- Added a fluid condition handler to recipe handler.
- Added a helper methods for creating infobook appendix elements.
- Added a helper to add an item to a list and auto-stacks.
- Made the tank update listening more generic.
- Added a helper method to get
ItemStackhashCode. - Implemented
hashCodeonAllowedBlock. - Added helpers for rendering gui tooltips.
- Added helper for rendering a progress bar in a GUI.
- Added helpers for rendering fluid tanks in guis.
- Added convenience methods to
GuiButtonImage: It is now possible to use a simplified version of the constructor and change the internal image at a later stage. - Added helpers related to (simulate) inventory filling.
- Fixed an incorrect backwards-compatible
- EluLib by elucent (0.1.10 > 0.1.11)
- Fixed a crash when shift-clicking into certain containers.
- Environmental Tech by ValkyrieofNight (2.0.5a > 2.0.6a)
- No changelog was provided by the mod author.
- ET Lunar [Environmental Tech Addon] by ValkyrieofNight (2.0.5a > 2.0.6a)
- No changelog was provided by the mod author.
- EverlastingAbilities by kroeser (1.3.6 > 1.3.7)
- Added a config blacklist of friendly mobs that hostile potion abilities don't affect.
- Made totem recycling more deterministic for different input orders.
- The mod now sorts the abilities in the GUI.
- Fixed XML recipe constants not properly setting levels.
- Signed the jarfiles.
- EvilCraft by kroeser (0.10.40 > 0.10.42)
- Fixed incorrect facing rendering for the Blood Chest.
- Fixed: The mod shouldn't always show vengeance spirits in creative mode.
- When this was originally added, spectral glasses didn't exist. Now that they do, creative players can just get and use these to see spirits if they want.
- Improved crafting of dead bushes using shears. This fixes inconveniences and dupe bugs with other mods.
- Made the Eternal Water Block more powerful. It will now output as much water as possible, not only 1 bucket per tick.
- Fixed Vengeance Spirits ignoring the
/killcommand. - Fixed the Envir Acc losing color after world restart.
- Fixed the Envir Acc beam hiding water.
- Fixed dismounting from the broom when shooting arrows.
- Fixed the Exalted Crafter not rendering as entity.
- Made buckets fillable from the Eternal Water Block.
- Stopped werewolves transforming in sky light 0.
- Fixed lightning bolts not transforming werewolf villagers.
- Turning villagers into werewolvians never actually worked right, because in vanilla, lightning turns villagers into witches, and it "wins". Reworked it to have a 50% chance of making them witches like vanilla, and a 50% chance of making them werewolvians.
- Made the eternal water bucket work on cauldrons.
- Industrial Foregoing by Buuz135 (1.5.13-103 > 1.6.3-107)
- Added adult filter to the mob crusher so it will only kill adults when installed.
- Added safety checks to place and remove blocks.
- Added blast resistance to the Mob Crusher.
- Added the Fluid Crafter.
- Added Exact Copy in the mob duplicator as a config, disabled by default.
- Added a check for empty inputs in the furnace.
- Added a
reducedChunkUpdatesconfig for the Plant Gatherer where it will chop down the whole tree using the same amount of power and time as before, disabled by default. - Nerfed the StoneWork Factory, now it does 1 operation at a time, from left to right (Image).
- Moved manual construction to later in the game.
- Fixed
BlackHoleControllerspawning client side items. - Fixed a NPE with the Contributors Cat Ears when not connected to the internet.
- Fixed the Fluid Crafter consuming items that should return.
- Fixed seeds not being placed in the Plant sower.
- Updated to tesla core lib 1.0.12. Adding RF display to the machines, click the power bar to change it.
- "Fixed something wrong with my poop machine."
- Added a null check for the Fluid Crafter, in order to prevent an NPE in bad recipes.
- Fixed the config GUI.
- Integrated Dynamics by kroeser (0.9.6 > 0.9.8)
- The mod now allows crafting two omni-directional connectors together to link them.
- The mod now handles infinities better and avoids a temporary array.
- Stopped misusing hash codes in
uniqanduniq_pto make them retain the original order. - Obfuscated the right
soundName. - Used the right name when giving type errors from NBT operators.
- Stopped the mod from crashing over an aspect model not being found.
- Reverted a previous commit: "Cleaned up
equalsand addedhashCodeto Network".- This fixes networks not properly updating after adding parts, or saving.
- Fixed a crash when creating fluid lists in the LP.
- Fixed infinite recursion not always being detected.
- Fixed part removal in unloaded chunks.
- Fixed cables not connecting when placed without a player.
- This moves network init logic to an earlier phase of block placement, the player-sensitive logic is delayed.
- Fixed LP shift-clicking from output slot going to arg slot. This resulted in a loss of variables.
- Fixed cables not being placeable underwater.
- Fixed
IgnoredBlockStatusonly handling valid enums.- This catches the potential
IllegalArgumentExceptionthat might get thrown if some-one passes something that isn't a valid enum value in Status, such as "hello" into the function. - This now matches the behaviour of vanilla minecraft's
PropertyInteger.parseValue, which stores it in an internal map (of whosegetfunction never throws).
- This catches the potential
- Fixed resetting IDs in connectors not working correctly.
- Fixed certain stairs being listed as fuel.
- Fixed an incorrect empty list type on entity inventory operators.
- Fixed JEI recipe clicking in LP overwriting last inventory slot.
- Fixed incorrect JEI LP recipe fill in target.
- Fixed Tinkers Construct compat not being enabled.
- Fixed items behaving weirdly when creating lists in the LP.
- Integrated Tunnels by kroeser (1.3.5 > 1.3.6)
- Added additional checks for predicate-based tunnels.
- Added safety check for item slot targets out of valid ranges.
- Fixed incorrect fluid tunnel description in book.
- Added block update and ignore replaceable properties to fluid exporter aspects.
- This fixes a crash when using the fluid exporter boolean aspect.
- Fixed the Player Simulator voiding items on Click Item.
- Just Enough Items (JEI) by mezz (4.8.0.114 > 4.8.5.132)
- Fixed a client crash when Minecraft language is null.
- Fixed not being able to use mouse buttons for the keybinds.
- Fixed a visual issue with JEI Description recipes for
FluidStacks. - Added settings for
probot-staleon github. - The mod now logs better recipe information for broken recipes.
- You can now cheat items to the mouse, like in the creative menu (configurable in options).
- Fixed messages in "inventory" give mode always logging items as "air".
- The mod now helps performance for mods adding and removing items.
- Fixed wrong type on new methods.
- Fixed
IngredientSet.removeAll. - Fixed using hotkeys to spawn to hotbar slots.
- Fixed mouse-pickup when in the creative inventory gui.
- Improved detection of other mods that add mod names to tooltips.
- Made some cleanup.
- Added support for
GuiScreenand for dragging ghost items. - Prevented duplicate ingredients in the list when using an
|(OR) search. - Fixed a crash when searching using an
|(OR) operator. - The mod now only subscribes to
ClientTickEventwhen needed. - The mod now hides an item from the client if it doesn't exist in the server.
- MineTogether by Creeperhost (1.6.0 > 1.8.5)
- This is the mod previously known as "CreeperHost"; it's been renamed, and has gotten a number of new features.
- Now has a server list functionality - enable it in the config on the client, and on the server set the "discoverability" option in the
server.properties. It relies on the project ID being set correctly in the mod's config.- Values for discoverability:
- "unlisted" (default) - will not be in the server list, no calls to CreeperHost servers will be made
- "public" - will be shown on the public server list
- "invite" - will be shown in the invite section. To invite users, use the /invite command - it will also whitelist them, although whitelist being enabled is not a condition of the invite function.
- As usual, all features can be used without the ad functionality - so can be useful even if you aren't a sponsored modpack!
- Values for discoverability:
- Major new feature - friends list, where you can invite your friends - you just need to share your unique code with your friends, and them with you. After adding each other, you can invite each other to the server you are on, if it is in the public server list.
- Fixed a bug where people with slow connections could have freezes from time to time.
- Made it slightly less spammy if repeated net failings for whatever reason (e.g. internet connection off).
- Added a "remove" option to the
/chpregencommand, and also allowed the server operators to permit people to join while pregenerating. - Made
server.propertieshandling better - should now be more consistently in the file when starting for the first time. - Added an option to instead use
minetogether.properties, in the event that the game server is located in a host which rewrites theserver.propertiesfile on startup. - Fixed server localisation.
- Made sure it is clear that servers are random, and are not endorsed.
- Fixed the
mcmod.infofile. - The mod's now working with a "secret" option of API, for extra security.
- Removed some debug prints, and now retry if server list fails for whatever reason.
- Renamed packages - should no longer crash if an older "CreeperHost" version mod before the name change is also in the instance.
- Minor text fixes.
- Added sorting, made Config more resilient - will just disable mod instead of crashing.
- Fixed a bug where invite only servers weren't working as I didn't send the hash correctly.
- Refined Storage by raoulvdberge (1.5.25 > 1.5.28)
- Added Funky Locomotion integration.
- Removed "detailed" Grid view type variant, made detailed tooltips a config option instead.
- Item Reader/Writers can now store 16 stacks.
- Fluid Reader/Writers can now store 16 buckets.
- Energy Reader/Writers can now store 16000 FE.
- Minor fixes to autocrafting.
- Fixed Exporter in Regulator Mode not regulating properly when same item is specified multiple times.
- Fixed air appearing in Grid.
- Fixed config categories not correctly appearing in ingame config GUI.
- Fixed craftable items showing "1 total" if not stored in system in Grid.
- Fixed non-oredict patterns not consuming resources.
- Fixed Writers not pushing energy.
- Reliquary v1.3 by P3pp3rF1y (1.3.4.724 > 1.3.4.728)
- Fixed potion map config section to actually be able to add/remove potion ingredients.
- Fixed dropping items from pedestal when it's broken.
- Changed to using global world time, makes it possible for items that are dependent on time to run even in dimensions where time doesn't run. This fixes issue where players were unable to fire handgun in these.
- Silent Lib by SilentChaos512 (2.2.13-94 > 2.2.15-96)
- Added Blending functions to the
Colorclass.
- Added Blending functions to the
- Sonar Core by Ollie_Lansdell (5.0.2 > 5.0.3)
- Fixed
IllegalReferenceCountExceptioncrashes/lag relating to Packets on servers. - Fixed crashes when charging energy items in Mekanism Energy Cubes and other blocks
- Fixed machines losing their NBT Tags when rotated.
- Fixed to AE2 Compatibility with Fluids and Inventories.
- Fixed massive lag with Storage Chambers and Reinforced Chests
- Fixed Stable Stone not sharing the blast resistance of reinforced stone.
- Fixed
- Tesla Core Lib by Face_of_Cat (1.0.11 > 1.0.12)
- Updated Forgelin.
- Added customizable energy display mode for energy storage GUI pieces.
- Thermal Expansion by TeamCoFH (5.3.7.30 > 5.3.7.31)
- No changelog was provided by the mod author.
- ThutCore by Thutmose (5.12.3 > 5.13.0)
- Fixed some issues with transparency rendering in x3d models.
- Added crate rendering for blocks that shouldn't render or tick on lifts and crafts.
- Made some backend tweaks to allow for persistant AI classes.
- Thut's Elevators by Thutmose (6.0.8.3 > 6.0.10)
- Made some minor backend changes to support cubic chunks mod.
- Minor backend tweaks to controller rendering.
- UniDict by WanionCane (1.4b > 1.6)
- Tech Reborn Integration: included support for Fusion Reactor.
- Immersive Engineering Integration: included support for Alloy Kiln.
- Industrial Craft 2 Integration: included support for Scrap Box Drops and Block Cutting Machine.
- Now UniDict is capable of removing recipes.
- According with Craft Tweaker Wiki it is now applying their changes on PreInit, which means that it can not remove recipes "created" by UniDict. So, this feature is pretty much necessary in order to get rid of some unwanted recipes.
- How to use it: check "S:recipeToRemoveList" on the config file for further details.
- ValkyrieLib by ValkyrieofNight (2.0.5a > 2.0.6a)
- Fixed multiblock null owner causing people to not be able to dismantle their multiblocks from older versions.
- XNet by MCJty (1.4.1 > 1.5.0)
- Fixed a problem where it was impossible for a logic channel to use 5 tick speed with an advanced connector. This fix will cause all existing logic channels to double in speed.
- More robust handling of 'advanced' connectors. This way the upgrade item actually works properly.
- Fixed a bad item destruction/duplication bug in some circumstances (when using limit on output in item channel).
Configuration Changes
- Moved the CreeperHost custom config, from the old
creeperhost.cfgfile to the newminetogether.cfgone.

