File Details
FTBHorizonsIII-1.4.0-1.12.2.zip
- B
- Dec 4, 2017
- 3.37 MB
- 16.6K
- 1.12.2
File Name
FTBHorizonsIII-1.4.0-1.12.2.zip
Supported Versions
- 1.12.2
FTB Horizons III-1.12.2-1.4.0
Big changes and additions in the mods from the CoFH Team! Alongside that, there are several bugfixes and new features in the updates of this release.
Mod(s) Updated
- Angel of Vengeance by Tamaized (0.7.5 > 0.8.1)
- Added a button in the In-Game Mod Options config menu to adjust the positions of the overlay elements in real time via mouse click 'n drag.
- The Recharge Rate config option is now in ticks and no longer seconds.
- Added a config option to render charges above instead of below the spellbar.
- A few spells are now fullbright.
- Fixed an issue where you couldn't select your first core ability on initial world creation (leaving and rejoining the world was fine).
- Gravity can no longer hit its caster.
- The Spire Effect now properly gives dodge and not doublestrike.
- Chisels & Bits by AlgorithmX2 (14.9 > 14.10)
- Added an option to Enable/Disable MCMP Support (Defaults to Enabled).
- Removed
ItemPickupEvent; this doesn't really matter, but a few builds of forge removed the field it uses and the mod author got a lot of bug reports about it. - Changed Integration with MCMP: rather then disabling the World Wrapper (as was done previously) the mod now enables it, and then unwraps the world immediately; this seems to be a work around for MCMP Integration.
- Applied various minor tweaks to grammar in JEI's Help Text.
- Changed item tool-tips to show real key-bind values rather then "Left Click" or "Sneak". Hopefully, this will make usage a bit clearer and more exact.
- CoFH Core by TeamCoFH (4.3.6.14 > 4.3.7.25)
- Added new potions, and implemented some backend potion support. Potions do not have recipes, by default.
- Lots of miscellaneous refactors and improvements.
- Adjusted a behavior which prevented modded bows from working properly in some cases.
- CoFH World by TeamCoFH (1.0.1.8 > 1.0.2.10)
- Just a minor update to prevent a potential bug introduced by Mojang.
- Cyclic by Lothrazar (1.9.13 > 1.10.3)
- Added some new blocks: Forester, Fluid Pump, Fluid Pipe, Wireless Transmitter, Wireless Receiver.
- Added a new item: Solid Ender Eye.
- Added a new command:
/nbtprint, to get item data. - Added the Item Pipe and Item Pump.
- Added an error handler to fluid pipes and pumps, in order to safely log errors from other mods during fill or drain.
- Removed the
MachinesNeedFuelconfig, but instead each machine can now have its fuel needs set one by one. - Removed the
FuelBarHorizontalconfig, each machine has a toggle button to control this now. - Machines that use fuel are now compatible with Forge Energy systems (RF/Tesla/others).
- The Fluid Storage Tank texture now has better transparency, fluids are more visible in the dark, and hot liquids glow a little bit.
- The 'Plant Despawning Saplings' feature now works with saplings from most mods, and not just vanilla saplings (feature still disabled by default).
- All crafting grids are now compatible with the Crafting Tweaks mod (Workbench, Autocrafter, player 3x3 inventory upgrade).
- Improved compatibility of many machines interacting with modded item pipes and conduits.
- Pipes will no longer show Empty label when actually flowing.
- Reduced the block hardness of pipes, and tweaked their hitbox to be more accurate.
- Pipes now tell you which direction they are flowing.
- Experience Pylon now values 20mb of fluid as 1 exp, which is consistent with all other mods that use experience fluid so it avoids exploits.
- Soulstone now gives a few seconds of Fire Resistance when it revives you.
- The Emerald Apple now has a cheaper recipe. Fixed the Emerald Apple not getting consumed when fed to a zombie villager.
- The Multi-Jump enchantment now works on any armor-slot equipment; try it out on an Elytra for super-flight (previously it was only for boots).
- Fixed some JEI tooltips.
- Fixed a conflict that breaks NBT data on crafting items from IC2 and Silent Gems.
- Fixed GUI backgrounds not dimming as normal.
- Fixed some automation issues with Hydrator recipes; also reduced fluid cost and tweaked a few recipes.
- Fixed fluid pipes and the pump flowing every direction except down.
- Fixed Fluid pump flowing in the wrong direction when facing vertically up or down.
- Fixed the forester not harvesting leaves, and spending too long in empty air space (it now correctly skips air and is much faster).
- EluLib by elucent (0.1.7 > 0.1.10)
- Quote from the author: "It's been a while. There are some significant changes. Not honestly sure of all of them anymore."
- Modular GUIs now have the default GUI background.
- Fixed a server-side GUI crash.
- Environmental Tech by ValkyrieofNight (2.0.4a > 2.0.5a)
- Fixed issues with void miners and not mining particular blocks.
- Multiblocks can now only be broken by the owner.
- Fixed missing localizations.
- Added more slabs.
- Added more stairs.
- Added the Lonsdaleite Crystal.
- Fixed some wither-proof blocks not being wither-proof.
- Added NuclearCraft ores to Void Ore Miner defaults.
- ET Lunar [Environmental Tech Addon] by ValkyrieofNight (2.0.4a > 2.0.5a)
- Fixed recipes.
- FTB Utilities by FTB (4.2.3 > 4.2.4)
- Re-added Leaderboards.
- Last Seen seems to be broken sometimes.
- FTBLib by FTB (4.2.4 > 4.2.5)
- Minor performance improvements.
- Funky Locomotion by RWTema (0.0.1 > 1.1.0)
- Added Super-frame edge and corner blocks. Use these to create a super-frame that will drag any valid blocks within their bounds. Once a super-frame has been constructed, you need to right-click a corner block to activate them.
- Industrial Foregoing by Buuz135 (1.5.10-98 > 1.5.13-103)
- Added Thermal Expansion's Machine Frame as a frame in the recipes.
- Added Tooltip descriptions for machines that accept range addons.
- Added a config option to enable TE Machine Frames in the recipes.
- Added a blacklist for the mob duplicator, blacklisted entities are shown when captured in the Mob Imprisonment Tools.
- Removed the limitation of the Animal Rancher to being only able to operate with sheeps and cows.
- Changed a color in the StoneWork Factory, so it's not shared with the power one.
- Wither Builders now use items from any slot if they need it.
- The Animal Rancher now gathers black ink from squids.
- Fixed the BHU being derpy with the new ItemHandler for big stacks.
- Redstone Arsenal by TeamCoFH (2.3.6.16 > 2.3.7.18)
- The recipe for Obsidian Rods is now present even if Obsidian Dust is not.
- Refined Storage by raoulvdberge (1.5.24 > 1.5.25)
- Fixed not being able to autocraft different Storage Drawers' wood drawers.
- Fixed not being able to autocraft certain Modular Routers items.
- Fixed last modified date not being sent when extracting from an External Storage.
- Shadowfacts' Forgelin by shadowfactsmc (1.5.1 > 1.6.0)
- Update to version 1.2.0 of Kotlin.
- Thermal Cultivation by TeamCoFH (0.1.1.6 > 0.1.2.8)
- Watering cans now have an option for source block removal.
- Thermal Dynamics by TeamCoFH (2.3.6.13 > 2.3.7.14)
- Fluxducts now have configurable scaling.
- Miscellanous backend optimizations.
- Thermal Expansion by TeamCoFH (5.3.6.20 > 5.3.7.30)
- Added new augments:
- Metallurgical Recovery - Provides a chance to not consume Metallurgical Flux in the Smelter.
- Nutrient Recovery - Provides a chance to not consume Fertilizer in the Insolator.
- Reagent Recovery - Provides a chance to not consume Reagents in the Alchemical Imbuer.
- Monoculture Cycle - "Seed" inputs are not consumed in the Insolator, if appropriate.
- Reflux Column - Increases the Still's conversion efficiency for Fossil Fuels.
- Alchemical Retort - Allows the Still to refine potions, improving their effectiveness.
- Flux Reconstruction - Allows the Energetic Infuser to repair items, using Flux and fluid XP.
- Added new machines:
- Alchemical Imbuer - It makes potions. Chain a few of them in a row along with augmented Fractionating Stills and have fun!
- Arcane Ensorcellator - Takes a book, fluid XP, and an item to make an Enchanted Tome. More functionality on the way!
- Added new devices:
- Fluid Allocator - moves fluids around, kind of like a hopper, but way better. Three tanks; they can be locked to particular fluids.
- Lexical Transmuter - Forge Lexicon, in block form. Uses TF's Lexicon whitelist. Transmutes up to 9 different types of items, chosen via a grid.
- Insightful Condenser - Collects XP orbs in a small radius. Converts XP into fluid form. Use various catalysts to provide bonus XP.
- Decoctive Diffuser - Distributes fluid potion in a small radius. Use various reagents to alter the potency or duration.
- Added
ClassicCraftingandUpgradeKitCraftingconfig options for most blocks. - Added
CustomScalingconfig options for Dynamos and Machines. - Added config options to disallow Creative versions of Storage blocks.
- Added two new Plugins:
- Integrated Dynamics
- Terraqueous.
- Removed Substrate augments for the Phytogenic Insolator. They just weren't fun.
- Removed Upgrade Items. They are now part of Thermal Foundation. Don't worry, they transition smoothly.
- Minor texture adjustments and improvements.
- Implemented more plugin support.
- Many recipes and machine processes have been adjusted and/or rebalanced a bit.
- Some items have had their registration adjusted. You may see a log message about this when loading an existing world.
- The Aqueous Accumulator now produces quite a bit more water.
- Cache's locking behavior has been changed somewhat - empty Caches can no longer be locked.
- Creative Tabs have been reorganized.
- Dynamos now always face up on placement; no more auto-rotation.
- The Phytogenic Insolator no longer needs Substrate Augments for certain crops.
- Portable Tanks can now be locked and respond to Redstone Control. Sneak-using a tank with an empty hand locks it. Sneak-using a tank with a Multimeter opens the configuration GUI.
- Steam Dynamos cannot use any fuel with a value < 3000 RF.
- Fixed a very recently introduced crash with Florbs. Thanks, Mojang!
- Fixed an IC2 Plugin recipe.
- Added new augments:
- Thermal Foundation by TeamCoFH (2.3.6.16 > 2.3.7.18)
- Added new Fluids: Essence of Knowledge (Experience) and Potions (Standard, Splash, Lingering).
- Implemented new Potion Recipes for the Brewing Stand.
- Upgrade Items are now part of Thermal Foundation. They have been moved from Thermal Expansion.
- Some items have had their registration adjusted. You may see a log message about this when loading an existing world.
- Adjusted Cryotheum and Pyrotheum Block slow amounts.
- All fluid textures now use interpolation.
- Creative Tabs have been reorganized.
- Minor changes to fluid properties.
- Ores which were previously considered "blast furnace" ores are not anymore.
- Tools have been reworked on the backend.
- ThutCore by Thutmose (5.11.10 > 5.12.3)
- Did an internal overhaul of terrain loading/saving, it now uses chunk capabilities.
- Applied some tweaks to entity teleportation code.
- Applied some tweaks to x3d rendering to allow null textures
- Made some minor tweaks to allow faster lookup of terrain effects.
- Fixed the mod being incompatible with Astral Sorcery.
- TOP Addons by DrManganese (1.1.3 > 1.2.1)
- Added Binnie's Mods support.
- Genetics/Extra Trees machine progress.
- Botany flowers and soil.
- Added Thermal Expansion & Thermal Dynamics support.
- Tank color refactor & cleanup.
- Implemented json recipes.
- Thermal Foundation fluid colours.
- Removed binnie dependency in
ObjectHolder.
- Added Binnie's Mods support.
- UniDict by WanionCane (1.3 > 1.4b)
- New Integrations:
- Magneticraft (Crushing Table, Sluice Box)
- The Integration with Sluice Box may not work as expected, due the lack of registration of Magneticraft Dusts on the Ore Dictionary.
- Magneticraft (Crushing Table, Sluice Box)
- Fixed IC2's Forge Hammer being broken.
- Made several improvements in Crafting Integration.
- Some recipes may have had their name changed, which can lead to issues with the Recipe Book.
- Due to the way Crafting Integration works, UniDict can not control directly what the name the recipes are going to be, so, if there is any issue related to this, I can't fix it.
- If your game doesn't crash on World Loading, then you're free of this issue.
- Don't worry about this issue, it is very unlikely to happen.
- Now UniDict can automatically hide (again) unused/redundant entries in JEI.
- This can be disabled on the mod's config file, located at
config/unidict/UniDict.cfg, search forB:autoHideInJEI.
- This can be disabled on the mod's config file, located at
- New Integrations:
- ValkyrieLib by ValkyrieofNight (2.0.4b > 2.0.5a)
- No changelog was provided by the mod author.
- WanionLib by WanionCane (1.2c > 1.3)
- No changelog was provided by the mod author.

