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FTB Horizons III

Horizons III is the sequel to the original Horizons and Horizons: Daybreaker, but updated and remastered for 1.12.2. The Horizons series is created to showcase some lesser-known mods in the Minecraft world that don’t often get put into larger FTB packs...

File Details

FTBHorizonsIII-1.4.0-1.12.2.zip

  • B
  • Dec 4, 2017
  • 3.37 MB
  • 16.6K
  • 1.12.2

File Name

FTBHorizonsIII-1.4.0-1.12.2.zip

Supported Versions

  • 1.12.2

FTB Horizons III-1.12.2-1.4.0

Big changes and additions in the mods from the CoFH Team! Alongside that, there are several bugfixes and new features in the updates of this release.

Mod(s) Updated

  • Angel of Vengeance by Tamaized (0.7.5 > 0.8.1)
    • Added a button in the In-Game Mod Options config menu to adjust the positions of the overlay elements in real time via mouse click 'n drag.
    • The Recharge Rate config option is now in ticks and no longer seconds.
    • Added a config option to render charges above instead of below the spellbar.
    • A few spells are now fullbright.
    • Fixed an issue where you couldn't select your first core ability on initial world creation (leaving and rejoining the world was fine).
    • Gravity can no longer hit its caster.
    • The Spire Effect now properly gives dodge and not doublestrike.
  • Chisels & Bits by AlgorithmX2 (14.9 > 14.10)
    • Added an option to Enable/Disable MCMP Support (Defaults to Enabled).
    • Removed ItemPickupEvent; this doesn't really matter, but a few builds of forge removed the field it uses and the mod author got a lot of bug reports about it.
    • Changed Integration with MCMP: rather then disabling the World Wrapper (as was done previously) the mod now enables it, and then unwraps the world immediately; this seems to be a work around for MCMP Integration.
    • Applied various minor tweaks to grammar in JEI's Help Text.
    • Changed item tool-tips to show real key-bind values rather then "Left Click" or "Sneak". Hopefully, this will make usage a bit clearer and more exact.
  • CoFH Core by TeamCoFH (4.3.6.14 > 4.3.7.25)
    • Added new potions, and implemented some backend potion support. Potions do not have recipes, by default.
    • Lots of miscellaneous refactors and improvements.
    • Adjusted a behavior which prevented modded bows from working properly in some cases.
  • CoFH World by TeamCoFH (1.0.1.8 > 1.0.2.10)
    • Just a minor update to prevent a potential bug introduced by Mojang.
  • Cyclic by Lothrazar (1.9.13 > 1.10.3)
    • Added some new blocks: Forester, Fluid Pump, Fluid Pipe, Wireless Transmitter, Wireless Receiver.
    • Added a new item: Solid Ender Eye.
    • Added a new command: /nbtprint, to get item data.
    • Added the Item Pipe and Item Pump.
    • Added an error handler to fluid pipes and pumps, in order to safely log errors from other mods during fill or drain.
    • Removed the MachinesNeedFuel config, but instead each machine can now have its fuel needs set one by one.
    • Removed the FuelBarHorizontal config, each machine has a toggle button to control this now.
    • Machines that use fuel are now compatible with Forge Energy systems (RF/Tesla/others).
    • The Fluid Storage Tank texture now has better transparency, fluids are more visible in the dark, and hot liquids glow a little bit.
    • The 'Plant Despawning Saplings' feature now works with saplings from most mods, and not just vanilla saplings (feature still disabled by default).
    • All crafting grids are now compatible with the Crafting Tweaks mod (Workbench, Autocrafter, player 3x3 inventory upgrade).
    • Improved compatibility of many machines interacting with modded item pipes and conduits.
    • Pipes will no longer show Empty label when actually flowing.
    • Reduced the block hardness of pipes, and tweaked their hitbox to be more accurate.
    • Pipes now tell you which direction they are flowing.
    • Experience Pylon now values 20mb of fluid as 1 exp, which is consistent with all other mods that use experience fluid so it avoids exploits.
    • Soulstone now gives a few seconds of Fire Resistance when it revives you.
    • The Emerald Apple now has a cheaper recipe. Fixed the Emerald Apple not getting consumed when fed to a zombie villager.
    • The Multi-Jump enchantment now works on any armor-slot equipment; try it out on an Elytra for super-flight (previously it was only for boots).
    • Fixed some JEI tooltips.
    • Fixed a conflict that breaks NBT data on crafting items from IC2 and Silent Gems.
    • Fixed GUI backgrounds not dimming as normal.
    • Fixed some automation issues with Hydrator recipes; also reduced fluid cost and tweaked a few recipes.
    • Fixed fluid pipes and the pump flowing every direction except down.
    • Fixed Fluid pump flowing in the wrong direction when facing vertically up or down.
    • Fixed the forester not harvesting leaves, and spending too long in empty air space (it now correctly skips air and is much faster).
  • EluLib by elucent (0.1.7 > 0.1.10)
    • Quote from the author: "It's been a while. There are some significant changes. Not honestly sure of all of them anymore."
    • Modular GUIs now have the default GUI background.
    • Fixed a server-side GUI crash.
  • Environmental Tech by ValkyrieofNight (2.0.4a > 2.0.5a)
    • Fixed issues with void miners and not mining particular blocks.
    • Multiblocks can now only be broken by the owner.
    • Fixed missing localizations.
    • Added more slabs.
    • Added more stairs.
    • Added the Lonsdaleite Crystal.
    • Fixed some wither-proof blocks not being wither-proof.
    • Added NuclearCraft ores to Void Ore Miner defaults.
  • ET Lunar [Environmental Tech Addon] by ValkyrieofNight (2.0.4a > 2.0.5a)
    • Fixed recipes.
  • FTB Utilities by FTB (4.2.3 > 4.2.4)
    • Re-added Leaderboards.
    • Last Seen seems to be broken sometimes.
  • FTBLib by FTB (4.2.4 > 4.2.5)
    • Minor performance improvements.
  • Funky Locomotion by RWTema (0.0.1 > 1.1.0)
    • Added Super-frame edge and corner blocks. Use these to create a super-frame that will drag any valid blocks within their bounds. Once a super-frame has been constructed, you need to right-click a corner block to activate them.
  • Industrial Foregoing by Buuz135 (1.5.10-98 > 1.5.13-103)
    • Added Thermal Expansion's Machine Frame as a frame in the recipes.
    • Added Tooltip descriptions for machines that accept range addons.
    • Added a config option to enable TE Machine Frames in the recipes.
    • Added a blacklist for the mob duplicator, blacklisted entities are shown when captured in the Mob Imprisonment Tools.
    • Removed the limitation of the Animal Rancher to being only able to operate with sheeps and cows.
    • Changed a color in the StoneWork Factory, so it's not shared with the power one.
    • Wither Builders now use items from any slot if they need it.
    • The Animal Rancher now gathers black ink from squids.
    • Fixed the BHU being derpy with the new ItemHandler for big stacks.
  • Redstone Arsenal by TeamCoFH (2.3.6.16 > 2.3.7.18)
    • The recipe for Obsidian Rods is now present even if Obsidian Dust is not.
  • Refined Storage by raoulvdberge (1.5.24 > 1.5.25)
    • Fixed not being able to autocraft different Storage Drawers' wood drawers.
    • Fixed not being able to autocraft certain Modular Routers items.
    • Fixed last modified date not being sent when extracting from an External Storage.
  • Shadowfacts' Forgelin by shadowfactsmc (1.5.1 > 1.6.0)
    • Update to version 1.2.0 of Kotlin.
  • Thermal Cultivation by TeamCoFH (0.1.1.6 > 0.1.2.8)
    • Watering cans now have an option for source block removal.
  • Thermal Dynamics by TeamCoFH (2.3.6.13 > 2.3.7.14)
    • Fluxducts now have configurable scaling.
    • Miscellanous backend optimizations.
  • Thermal Expansion by TeamCoFH (5.3.6.20 > 5.3.7.30)
    • Added new augments:
      • Metallurgical Recovery - Provides a chance to not consume Metallurgical Flux in the Smelter.
      • Nutrient Recovery - Provides a chance to not consume Fertilizer in the Insolator.
      • Reagent Recovery - Provides a chance to not consume Reagents in the Alchemical Imbuer.
      • Monoculture Cycle - "Seed" inputs are not consumed in the Insolator, if appropriate.
      • Reflux Column - Increases the Still's conversion efficiency for Fossil Fuels.
      • Alchemical Retort - Allows the Still to refine potions, improving their effectiveness.
      • Flux Reconstruction - Allows the Energetic Infuser to repair items, using Flux and fluid XP.
    • Added new machines:
      • Alchemical Imbuer - It makes potions. Chain a few of them in a row along with augmented Fractionating Stills and have fun!
      • Arcane Ensorcellator - Takes a book, fluid XP, and an item to make an Enchanted Tome. More functionality on the way!
    • Added new devices:
      • Fluid Allocator - moves fluids around, kind of like a hopper, but way better. Three tanks; they can be locked to particular fluids.
      • Lexical Transmuter - Forge Lexicon, in block form. Uses TF's Lexicon whitelist. Transmutes up to 9 different types of items, chosen via a grid.
      • Insightful Condenser - Collects XP orbs in a small radius. Converts XP into fluid form. Use various catalysts to provide bonus XP.
      • Decoctive Diffuser - Distributes fluid potion in a small radius. Use various reagents to alter the potency or duration.
    • Added ClassicCrafting and UpgradeKitCrafting config options for most blocks.
    • Added CustomScaling config options for Dynamos and Machines.
    • Added config options to disallow Creative versions of Storage blocks.
    • Added two new Plugins:
      • Integrated Dynamics
      • Terraqueous.
    • Removed Substrate augments for the Phytogenic Insolator. They just weren't fun.
    • Removed Upgrade Items. They are now part of Thermal Foundation. Don't worry, they transition smoothly.
    • Minor texture adjustments and improvements.
    • Implemented more plugin support.
    • Many recipes and machine processes have been adjusted and/or rebalanced a bit.
    • Some items have had their registration adjusted. You may see a log message about this when loading an existing world.
    • The Aqueous Accumulator now produces quite a bit more water.
    • Cache's locking behavior has been changed somewhat - empty Caches can no longer be locked.
    • Creative Tabs have been reorganized.
    • Dynamos now always face up on placement; no more auto-rotation.
    • The Phytogenic Insolator no longer needs Substrate Augments for certain crops.
    • Portable Tanks can now be locked and respond to Redstone Control. Sneak-using a tank with an empty hand locks it. Sneak-using a tank with a Multimeter opens the configuration GUI.
    • Steam Dynamos cannot use any fuel with a value < 3000 RF.
    • Fixed a very recently introduced crash with Florbs. Thanks, Mojang!
    • Fixed an IC2 Plugin recipe.
  • Thermal Foundation by TeamCoFH (2.3.6.16 > 2.3.7.18)
    • Added new Fluids: Essence of Knowledge (Experience) and Potions (Standard, Splash, Lingering).
    • Implemented new Potion Recipes for the Brewing Stand.
    • Upgrade Items are now part of Thermal Foundation. They have been moved from Thermal Expansion.
    • Some items have had their registration adjusted. You may see a log message about this when loading an existing world.
    • Adjusted Cryotheum and Pyrotheum Block slow amounts.
    • All fluid textures now use interpolation.
    • Creative Tabs have been reorganized.
    • Minor changes to fluid properties.
    • Ores which were previously considered "blast furnace" ores are not anymore.
    • Tools have been reworked on the backend.
  • ThutCore by Thutmose (5.11.10 > 5.12.3)
    • Did an internal overhaul of terrain loading/saving, it now uses chunk capabilities.
    • Applied some tweaks to entity teleportation code.
    • Applied some tweaks to x3d rendering to allow null textures
    • Made some minor tweaks to allow faster lookup of terrain effects.
    • Fixed the mod being incompatible with Astral Sorcery.
  • TOP Addons by DrManganese (1.1.3 > 1.2.1)
    • Added Binnie's Mods support.
      • Genetics/Extra Trees machine progress.
      • Botany flowers and soil.
    • Added Thermal Expansion & Thermal Dynamics support.
    • Tank color refactor & cleanup.
    • Implemented json recipes.
    • Thermal Foundation fluid colours.
    • Removed binnie dependency in ObjectHolder.
  • UniDict by WanionCane (1.3 > 1.4b)
    • New Integrations:
      • Magneticraft (Crushing Table, Sluice Box)
        • The Integration with Sluice Box may not work as expected, due the lack of registration of Magneticraft Dusts on the Ore Dictionary.
    • Fixed IC2's Forge Hammer being broken.
    • Made several improvements in Crafting Integration.
      • Some recipes may have had their name changed, which can lead to issues with the Recipe Book.
      • Due to the way Crafting Integration works, UniDict can not control directly what the name the recipes are going to be, so, if there is any issue related to this, I can't fix it.
      • If your game doesn't crash on World Loading, then you're free of this issue.
      • Don't worry about this issue, it is very unlikely to happen.
    • Now UniDict can automatically hide (again) unused/redundant entries in JEI.
      • This can be disabled on the mod's config file, located at config/unidict/UniDict.cfg, search for B:autoHideInJEI.
  • ValkyrieLib by ValkyrieofNight (2.0.4b > 2.0.5a)
    • No changelog was provided by the mod author.
  • WanionLib by WanionCane (1.2c > 1.3)
    • No changelog was provided by the mod author.