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Froggy's Collection

Space exploration | Tech | Magic | Guns | Vehicles | Heaps of cool creatures

File Details

Froggy's Collection

  • R
  • Sep 2, 2025
  • 906.38 MB
  • 27
  • 1.12.2
  • Forge

File Name

Froggy's Collection.zip

Supported Versions

  • 1.12.2
  • Changed the text on my custom main menu so that it is no longer tilted (since shadows looked a bit glitched with it tiled)
  • Flipped/inverted the button textures on my custom main menu
  • Changed button texture and main menu text colours
  • Changed button/text element orientations to try help make my custom main menu be compatible with other display resolutions
  • Fixed a problem with In Control mod config setup where bosses from galacticraft legacy, galaxyspace and moreplanets weren't spawning
  • Fixed helicopters and soldiers from the techguns mod spawning too much in military bases (this is a temporary fix I'm thinking of making the limits biome specific in the future since I couldn't get the perchunk option with the In Control mod working properly)
  • Fixed a crash that I thought I fixed last update (issue that was happening with mo creatures extended and lycanites mobs)
  • Fixed a crash with Elenai Dodge 2 (tooltips feature was conflicting with quark and probably other too stuff and causing a crash when hovering over items in JEI)
  • Added custom ores/blocks/ingots/plates/trees (with custom textures) these are in the modpack but not yet fully utilized
  • Added mob spawns to the nether (these are extra mob spawns to make the nether more fun and cool, all normal/custom modded and vanilla mob spawns also still spawn here)
  • Added mob spawns to the titan planet on saturn
  • Added mob spawns to ceres
  • Added mob spawns to asteroids
  • Added mob spawns to haumea
  • Added buildcraft recipes
  • Added mrcrayfish's vehicles recipes
  • Added tweaked cc recipes
  • Added environmental tech recipes
  • Added modular powersuits recipes
  • Added simplyjetpacks recipes
  • Added more techgun recipes (resources and gun parts)
  • Added extreme reactors recipes
  • Added fossils and archeology: revival recipes
  • Added integrated dynamics/terminals/tunnels recipes
  • Added AE2 recipes
  • Made a bunch of changes to other recipes
  • Previously I disabled all lycanites mob events because I don't really like them and from what I've seen and heard I think a lot of ppl don't like them (for instance hitting a tree/grass or mining might cause a mob to spawn or going into dark areas makes a text pop up and a grue might spawn etc) and those mob events are still disabled, however it turns out the bosses from lycanites mobs have their own mob events which need to be enabled for them to spawn so I have only enabled the boss mob events now. They still spawn the default way with altars but I have made it so some of the bosses can only spawn in different dimensions, the Asmodeus boss can only be spawned on the titan planet on Saturn, the Amalglich boss can only be spawned on the Proxima B planet and the Ravohart boss still spawns in the Nether (which is the default for that boss) since it fits the theme of the Nether really well.
  • Disabled explosions from Laser Creeper Robot Dino Riders From Space so peoples bases don't get blown up
  • Changed DistanceSpawnLevel in techguns config so mobs can spawn more closer to world spawn, I might change this in the future and maybe even nerf or buff the mobs
  • Made it so mars, venus and asteroids all require tier 1 rockets alongside the moon (the moon already did by default), this is not to make everything easy but so there is a bigger selection of fun planets to go see and explore when you make your first rocket. I'm confident in other planets/moons on higher tiers being just as good and exciting especially in future updates so I'm not worried about having some planets accessible the first few tiers
  • Changed triton's (moon on saturn) required rocket tier to 2
  • Disabled AE2 Facades (there was 13 pages of them in JEI and I don't know if they're taking up a lot of RAM usage or not so I'm keeping them disabled for now)
  • Enabled colored stars on sky in asmodeuscore config
  • Enabled a bunch of settings in fermiummixins and stellarcore
  • Decreased butterfly spawn.limit and maximum in forestry config files
  • Disabled foamfix's wipemodelcache feature and the modpack now uses stellarcores wipemodelcache feature (thought this was worth mentionining seperate from the other mentions of enabling stellarcore features to help myself keep track of things)
  • Removed unidict thermal expansion and immersive engineering plate recipes from tinkers plate casts
  • Removed unidict thermal expansion and immersive engineering plate/dust recipes from immersiveengineering hammers/embers hammer
  • Disabled hotkeys for fancymenu (to stop ppl from accidently activating the menu editor which might cause confusion)
  • Enabled chunk gen limiter in universal tweaks config (apparently this might limit the speed at which the chunk pregenerator mod can pregenerate a world which tbh I thought might happen but to get around this you can disable the chunk gen limit feature and then restart the server and then pregenerate the world/chunks with the chunk pregenerator mod. You can enable it again after if you want I'm guessing ppl that aren't using a worldborder might like to do that. This is mainly something for better performance on singleplayer but on servers pregenerate worlds )
    There is probably some other stuff I forgot to list here
    I've actually been working on custom planets with the starmaker mod but there seems to be some mod incompatibilties/issues with it right now but I'm hoping to get those problems sorted out and release an update soon with custom planets