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Froggy's Collection

Space exploration | Tech | Magic | Guns | Vehicles | Heaps of cool creatures

File Details

Froggy's Collection.zip

  • R
  • Jun 28, 2025
  • 905.41 MB
  • 33
  • 1.12.2
  • Forge

File Name

Froggy's Collection.zip

Supported Versions

  • 1.12.2
  • Added my own custom loading screen (this isn't fully finished and I want to improve it over time but I don't know if it's possible for me to make the design I want to make with the current mods on 1.12.2)
  • I have made it so dinosaurs now spawn on a planet called fronos (I might change the planet they spawn on)
  • I also added mob spawns to a planet called Barnarda C
  • I have streamlined resources acquired from thermal expansions machines into galacticraft legacy's recipes
  • Scape and run parasites phase evolution system is now turned off
  • Scape and run parasites can no longer transform (I will be spawning mobs from scape and run parasites in the overworld with structures but I will be keeping them contained and I don't want them spreading and becoming the center of the overworld because in my modpack their home will most likely be the moon from galacticraft legacy but I still wanted to have some variants spawning in the overworld because they look really cool. I'm not really interested in the invasion mechanics of that mod and I'm sure a lot of people aren't tbh, some people just want to see the cool creatures.)
  • Scape and run parasites mobs spawn chance/weights are now set to 0 since I am spawning them manually
  • I no longer use the scape and run parasites mods config files to buff the mobs health I am now using the In Control mod to do it which is also letting me control which dimension I buff their health in. I have made it so their health is the default values in the overworld and only buff them in galacticraft legacy's planets/moons
  • Nests from Scape and Run: Parasites Nests Addon (by NoCube) now spawn in the overworld
  • Lowered volume of all sounds from the techguns mod (they were way too loud in my opinion)
  • Fixed problems that was preventing servers from starting
  • Fixed a problem that was causing a crash when using the text chat
  • Fixed a crash that was happening when specific mobs interact with stuff inside specific structures
  • Changed journeymap to its green colour theme to match the theme of my modpack
  • Changed the one probe's UI to the full transparent style and moved it to the top left corner of the screen

Last update I forgot to list other planets/moons dimension IDs in added mob spawns (I accidently only did spawn rules) for scape and run parasites mobs which is now fixed
There is probably some other fixes/changes that I forgot to list here