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Froggy's Collection

Space exploration | Tech | Magic | Guns | Vehicles | Heaps of cool creatures

File Details

Froggy's Collection

  • R
  • Jun 2, 2025
  • 904.36 MB
  • 17
  • 1.12.2
  • Forge

File Name

Froggy's Collection.zip

Supported Versions

  • 1.12.2
  • Added Open Modular Turrets
  • Added Open Modular Passive Defense
  • Added Gnetum
  • Added Omniwand
  • Added Spell Bundle (Electroblob's Wizardry)
  • Added EXO-Craft
  • Added Modular Powersuits
  • Added Modular Routers
  • Added Exchangers
  • Added BetterEndForge Backport
  • Added MmmMmmMmmMmm (Target Dummy)
  • Added Nyx: RotN Edition
  • Removed End Expansion - The Lamented Islands
  • Removed Scape and Run: Parasites Extra 
  • Removed Scape and Run: Parasites Mutant Beasts 

I have also added custom mob spawns for a bunch of modded mobs to the moon, mars, venus and a moon on neptune. I will be adding more mob spawns aswell as structures with mob/monster spawners to other planets eventually, each with their own "planet theme" if that makes sense, for example maybe I'll have a planet of ogres and orcs, a planet of dinosaurs, a planet of zombies, etc. To keep the other planets/moons fun that I haven't customised with mob spawns yet I have made it so mobs from the scape and run parasites mod spawn on them (aswell as the moon).

Previously I already made it so mobs from the scape and run parasites mod spawn on planets/moons but they were having spawning problems (this was a big problem that affected mobs from other mods too) so I am using a different spawning system now (the In Control mod) that solves those spawning problems

Added a bunch of other quality of life mods, etc
There may have been some other changes I forgot to list