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FNAF: The Longest Night

3 offices, 5 animatronics, one long night.

File Details

FNAF: The Longest Night v2.0

  • R
  • Jun 29, 2025
  • 201.15 MB
  • 8.0K
  • 1.20.1
  • Forge

File Name

FNAF The Longest Night 2.0.zip

Supported Versions

  • 1.20.1

THANK YOU ALL FOR 2.7K DOWNLOADS AND BEYOND!!!

Your support is what keeps me going and seeing this dumb project I never thought would make a splash, do so well is an incredible feeling and I have been honored to work on this for as long as I have. But now, it is time to move on to bigger and better things. Development for FNAF: The Longest Night has ended. There's so much I want to do that I can't do because of the limitations of Minecraft, so plans have changed. The sequel to FNAF: The Longest Night will be created outside of CurseForge and the limitations of Minecraft as a wholeAs easy as it would be for me to make it here, I love pushing myself into challenges and seeing what I can do, as an aspiring game developer I seek to create something anyone with a computer can play, which is why I'll be putting it on Gamejolt and will be made in Godot. Learning a new software is time-consuming, and so it will be a little while yet before I release anything playable, so if you are interested in getting updates on that progress, join the EXL Server.

-Farewell for now,

Chris

NEW IN 2.0 

  • Updated visuals of the start game room
  • Added music to the start game room
  • Added ingame Credits to the start game room
  • Added maps to each Office (Finally)
  • Renamed the hallways to match the orientation on which they appear on the new map in the offices (I never realized how weird it was for there to be a south hall and a north hall despite neither being located in the south or the north.)
  • Made it VERY clear that you need to turn around at the beginning of the tutorial
  • Changed default crouch keybind to "C"
  • Added a search bar to make it easier to find specific keys to rebind
  • Removed the "Enable narrator" screen that appears every time you download a new instance of the game
  • Improved visibility of the game over screen's restart button

BUGS

  • Fixed game not sending player to the win screen if they have more than 64 Remnant
  • Changed default key bindings to prevent accidental sitting while being chased down (happened to me once...)
  • Removed mod "Essential" cuz it was annoying me with its stupid update popups
  • Fixed a brief moment where the sun could be seen before starting the game outside
  • Ensured the jumpscare sound would play every time the player dies (Yes, sometimes jumpscare audio will layer, but I'm too tired to fix it)