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Pack focused on minimizing the amount of standard modded machines while providing new mechanics and keeping a balance of functional and aesthetic additions.

Description

I am not currently updating this pack.
This pack is focused on minimizing the amount of standard feeling modded machines while providing new mechanics and keeping a balance of functional and aesthetic additions.

Often while playing modded packs, it is easy to slide into the "best" setups or utilize the same farm designs over and over. This pack is an attempt to stop relying on machines that automagically grow, harvest, smelt, organize, and craft all at once while taking up only a few blocks of space. 

The goals guiding the creation of this pack include:
Providing mods and blocks that allow the player to create their own systems and mechanisms using as many approaches as possible

Reduce the crafting of specific single blocks or machines that do full processing, storage, farming, etc tasks.
Content additions that specifically work within or alongside the vanilla experience, rather than replacing it or overwhelming it with new content.
Increasing variety while avoiding purely cosmetic, non-functional, or poorly integrated additions.

Forcing the player to think of how to make something solve problems, rather than what to craft.
Provide quality-of-life improvements while avoiding the obsolescence of existing mechanics. 

It is heavily encouraged while playing this pack to not look for existing mechanism designs and solutions.

The first versions are mostly testing how the pack feels and is focused on the Vanilla dimensions. I plan to add additional dimension mods if inter-compatibility is improved.

Feedback is greatly appreciated, including balance, mod addition/removal, or other (relevant) advice.
Apologies if replies are late/infrequent, I'm not online often.
Hope you enjoy!