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Finally A Perfect Pack

A pack that aims to balance technological advancements while still allowing a casual player to have their own fun.

File Details

Finally A Perfect Pack 0.2A

  • R
  • Apr 30, 2025
  • 16.16 MB
  • 33
  • 1.20.1
  • Forge

File Name

Finally A Perfect Pack (ALPHA).zip

Supported Versions

  • 1.20.1

Hi everybody! Welcome to the alpha test! This is the first official public version, and it's been quite a bit of work to get to this point. During this phase I'd love for you to bring forward any suggestions you might have to improve the pack in either the comments of the pack here on curseforge, or in the discord server linked below. Anything from mod additions to progression changes are all subject to change so don't get too attached, but as things stand I don't plan on changing it too drastically. Please keep in mind that quests are extremely unfinished, and they will be much more fleshed out in future versions. Thank you all for trying out the pack, I appreciate you so much.

Official Finally a Perfect Pack Discord:
https://discord.gg/BysBbQ6F

Patch Notes:

+ Ancient Reforger to allow you to create custom ancient rarity gear from Apotheosis.
+ Angel Rings
+ Hang Gliders
+ Added (hopefully) tons of new structures in every dimension
+ RFTools Utility
+ Pick Up Notifier
+ Pipez
+ Cyclic
+ MineColonies
+ Optimization mods
+ SimpleBackups
+ Nether Portal Fix
+ Euphoria Patches

~ Adjusted rat structure spawn rates in villages
~ Fixed some CarryOn interactions
~ Tweaked SquatToGrow to only work on saplings and certus quartz
~ Spice of Life is now balanced to provide progression throughout the entire modpack
~ Balanced unique weapon spawns from SimplySwords
~ Hopefully removed Attack Steroids from the loot pool. It's still in the game, but should be unobtainable (other than from the illuminati pet.) Please let me know if you find this isn't the case. (YOU MUST BE USING THE DATA PACK)

Known Issues:

~ Mobs sometimes appear headless when using the Fresh Animations resource pack for long periods of time. Currently I have no idea what the true cause of this is so it's near impossible to fix on my end, and the creator of the pack has never seen this issue before. I've had luck with simply refreshing the resource pack and everything seems to go back to normal for another few hours.

~ Custom blocks have missing textures. This is simply due to me not implementing them yet. They will arrive (with animations hopefully) in a future update.

~ Villagers look super wonky when in your inventory for a while. This is beyond my skills and likely won't ever be fixed. You can briefly make them go back to normal by moving them to a different inventory, but it doesn't last very long.

~ First person messes up sometimes when carrying entities or holding certain items. So far it's been a very small percentage of items for me, and most are items you'd never be holding consistently anyways, so I likely won't be pursuing a fix for this. If for some reason you have a persistent issue, just disable the first person view (F6 by default) until you're no longer holding the problematic item. This most notably happens while holding villagers, and wearing certain hats. Be aware this could also be an issue between 3D Skins and First Person, I still haven't tested it.

~ Some hats clip through your character. Nothing I can do here except recommend you disable 3D Skins. Depending on your skin you may have varying results.

Planned changes:

~ The EverlastingAbilities buffs are extremely strong with very little requirements. Currently considering alternatives, including but not limited to: Full xp consumption on activation, no return of xp on deactivation, blacklisting certain buffs (fire resist, absorption, regeneration), severe nerf to spawn/drop rates, entirely removed due to the existance of apotheosis charms.

~ Eventually adding InventoryPets crafting recipes with creative recipes, as a sort of pity-system.