Description
Magic & Arcana
The Ancient Sciences
Summon demons, create potions, cast immense spells, utilize mana, & harness the stars. It's all up to you.
The only question is: Do you stand with nature, or do you wish to harness it's magic?
Bewitchment, Astral Sorcery, Thaumcraft, Botania & Electroblob's Wizardry allow you do exactly what I mentioned- harness the latent energies within the world. Summoning Demons, trading with Elves, fixing up dimensional rifts, finding the magic in distant stars, and even pausing time? All in a day's work for the master of the arcane.
Mythical Weapons & Mythical Monsters
Unstoppable. Unkillable. Indomitable.
The lands, at least on this planet, are inhabited with deadly monsters, who only want you dead. So get up that forge and gear up, because be it your very first set of iron, to your very own Dragonsteel armour, it will be yours. And no one can stop you.
Ice & Fire, Modular Powersuits, and Tinker's Construct provide threats & the ability to conquer them, your way. Specialized dragonslaying gear is always in season.
Machines & Artifice
A New Age Dawning
Why settle for the land you've got? Who says you can't tear it apart and lay it anew? It's your world after all. And while you're at it, why stop at this one? There's dozens more to conquer. Why? Why not.
Mekanism, Industrial Foregoing, and Galacticraft(As well as a few addons) allow you to take the world and the stars. Advanced machines & resource gain makes that fortune III pickaxe look like a joke. Don't wait for the future, make it come to you.
& Even More
Surprises to come.
With customized recipes & quests, you'll actually feel like these mods go together.
I've utilized the awesome power of Crafttweaker & FTB-library mods to fashion together an, if I don't say so myself, impressive experience, fine-tailored so no mod feels too out of place.


