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SC Final Adventure - Machines

Hunt bosses, farm their essence through Easy Mob Farm and Create New Age, and craft your way to the End in a guided 1.21.1 factory-and-adventure pack.

File Details

Final Adventure Machines-0.8.9.zip

  • R
  • May 19, 2026
  • 5.93 MB
  • 27
  • 1.21.1
  • NeoForge

File Name

Final Adventure Machines-0.8.9.zip

Supported Versions

  • 1.21.1

Final Adventure Machines — 0.8.9

Mod updates

  • Guard Villagers — updated
  • Moonlight Lib — updated

Removed

  • Iron's Spells 'n Spellbooks — removed from the pack. Ars Nouveau remains the primary magic progression.

Balance & world generation

  • Create: Structures Arise — Create Dungeon Base — disabled so it no longer generates (avoids unintended End portal access and conflicts with custom End progression).
  • Mechanical Extruder — custom crafting recipe now uses Overcharged Diamond (and related Create components) instead of the default recipe.
  • End Portal Frame — mechanical crafting recipe reworked:
    • Framed with End Stone
    • Center uses End Dust
    • Boss dust slots accept any item in the #final_adventure_machines:boss_dust tag (not one fixed dust per slot)
    • No longer requires overcharged boss dust or Iron's Spells progression

Quest & progression

  • Removed the Iron's Spells 'n Spellbooks questline.
  • Updated quests that previously depended on Iron's Spells tasks.
  • The End is now reached through the revised End Portal Frame recipe and existing boss-dust progression, without Iron's Spells as a gate.

Design note (End progression)

End access was refactored so the portal frame recipe uses flexible boss dust ingredients instead of strict per-boss requirements. That let Iron's Spells be removed while keeping a clear boss-driven path to The End, with Ars Nouveau as the pack’s main magic system and a simpler portal craft for players who have any boss dust available.