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Fated Curse

This is a tough-as-nails pack currently in development—expect big changes ahead! Mobs will be brutal, challenges will be relentless, and this is just the beginning. You’ll need more than just crafting skills to survive. Brace yourself for the grind! 💀🔥

File Details

Fated Curse-1.1.0.zip

  • R
  • Apr 5, 2025
  • 6.59 MB
  • 39
  • 1.20.1
  • Forge

File Name

Fated Curse-1.1.0.zip

Supported Versions

  • 1.20.1

# Changelog 1.1.0

## Added Mods
- Botany Pot Trees
- KubeJS Botany Pots
- Infinite Abyss
- Not Enough Glyphs

## Removed Mods
- Let Me Despawn
- Arthropod Phobia Expansions
- Recipe Essentials
- Spice of Overhaul
- Just Enough Calculation
- You Shall Not Spawn
- Clumps (server core handles this)
- Custom Starter Gear
- Pehkui
- Almanac Lib
- Attributizer
- AzureLib
- Necronomicon API

## Updated Mods
- Apotheotic Additions
- Applied Energistics 2
- Artifacts
- Balm
- Biomes O' Plenty
- Botania
- Botany Pots
- Entity Culling Fabric/Forge
- InsaneLib
- Goety - The Dark Arts
- Integrated Tunnels
- Loot Integrations
- MineColonies
- Sophisticated Core
- Sophisticated Storage
- Sound Physics Remastered
- The Bumblezone
- Zeta
- Structurize
- BlockUI
- Easy Villagers
- Integrated API
- L_Ender's Cataclysm
- Polymorph (Fabric/Forge/Quilt)
- Iron's Spells 'n Spellbooks
- Mystical Agriculture
- Mystical Agradiations
- Moonlight Lib
- Mekanism Extras
- Oh The Trees You'll Grow
- Solar Flux Reborn
- Oh The Biomes We've Gone
- Cognition (Experience Obelisk)
- Extra Compat

## Notable Changes
- Changed cap of Morgan and Caliburn to 10,000 instead of 5,000,000 (5 million was nonsensical).
- Added recipe for ATM metals from Mystical Agriculture essences.
- Added recipe for esoteric tokens (allows rerolling weapons into the highest Apotheosis esoteric tier).
- Fixed fluidizer recipe.
- Added recipe for Creative Worldshaper.
- Added recipe for Primeval Essence.
- Added recipe for Creative Essence.
- Added recipe for Void Essence.
- Fixed inability to get Resonate Feather from chickens due to resistance changes.
- Reduced HP scaling of mobs per L2 levels.
- Removed Myrmex caves from spawning everywhere.
- Buffed Emperor’s Slime weapons from Tinkers.
- Buffed Ribbon Cleaver’s unique attack speed and damage.
- Ribbon Cleaver now has a 2% drop chance from Crystal Construct if killed with any Tinkers Construct cleaver.
- Void Shards are now dropped by Shadow Eyes.
- Added Creative Essence to Command Core recipe.
- Fixed Titanium Essence from Mystical Agriculture.
- Added L2 compatibility to Infinite Abyss.
- Raised max level of mobs to 5,000 from 2,000.
- Adjusted HP per level for L2; it no longer scales exponentially.
- Mobs can now spawn with 17 traits.
- Tank trait now gives 18 armor per level instead of 10.
- Toughness trait now gives 9 armor toughness per level instead of 4.
- Speed trait now gives 40% bonus move speed per level instead of 20%.
- Regeneration trait now heals 5% max HP per second per level instead of 2.5%.
- Increased duration of the following debuffs: Weakness, Slowness, Poison, Wither, Cursed.
- Disabled Caliburn’s recipe.
- Twilight Forest portal can only be made in the Arcana dimension from Divine RPG.
- Lightning that activates the Twilight portal will not set anything on fire.
- Leviathan from Cataclysm always drops Mahaus Caliburn when killed with an ATM alloy sword.
- Changed recipe of the First Layer Key in Infinite Abyss to force progression through Divine RPG.
- Reworked difficulty progression to fit dimension progression.
- Added all Abyss dimensions and Twilight Forest to the no-fly list.
- Adjusted Apotheosis rarity drop rates for greater disparity between tiers.
- Affix "Festive" can only be obtained on Ancient items and above.
- Axes from Apotheosis can now get the Lifesteal attribute.
- Affix "Current HP Damage" can only be obtained on Epic and above items.
- Overworld can now only drop Common-Common gems and affixes.
- The Nether can now only drop Common-Uncommon gems and affixes.
- The End can now only drop Common-Uncommon gems and affixes.
- Ad Astra: Moon can now only drop Common-Rare gems and affixes.
- Ad Astra: Mars can now only drop Common-Rare gems and affixes.
- Ad Astra: Venus can now only drop Common-Epic gems and affixes.
- Ad Astra: Mercury can now only drop Common-Epic gems and affixes.
- Ad Astra: Glacio can now only drop Common-Epic gems and affixes.
- DivineRPG: Apalachia can now only drop Common-Rare gems and affixes.
- DivineRPG: Eden can now only drop Common-Rare gems and affixes.
- DivineRPG: Skythern can now only drop Common-Rare gems and affixes.
- DivineRPG: Wildwood can now only drop Common-Rare gems and affixes.
- DivineRPG: Iceika can now only drop Common-Rare gems and affixes.
- DivineRPG: Arcana can now only drop Common-Rare gems and affixes.
- Twilight Forest: Twilight Forest can now only drop Common-Mythic gems and affixes.
- DivineRPG: Mortum can now only drop Common-Mythic gems and affixes.
- Blood Magic: Dungeon can now only drop Common-Mythic gems and affixes.
- Infinite Abyss: First Layer can now only drop Common-Mythic gems and affixes.
- Infinite Abyss: Second Layer can now only drop Common-Mythic gems and affixes.
- Infinite Abyss: Fourth Layer can now only drop Common-Mythic gems and affixes.
- Infinite Abyss: Fifth Layer can now only drop Common-Ancient gems and affixes.
- Infinite Abyss: Sixth Layer can now only drop Common-Artifact gems and affixes.
- Infinite Abyss: Seventh Layer can now only drop Common-Heirloom gems and affixes.
- Allthemodium: The Beyond can now only drop Common-Epic gems and affixes.
- Allthemodium: The Other can now only drop Common-Epic gems and affixes.
- Lowered Apotheosis boss spawn cooldown to 60 seconds from 360 (lower spawn chances in Overworld and vanilla dimensions keep it relatively low).
- Changed recipe for Endless Boss Gateway.
- Disabled some first-join messages.
- Added Frozen Wither and Crystal Construct to bee encase blacklist and spawner blacklist.
- Harbinger Sword drops from Frozen Wither with a 1% chance when killed by a player.

### Boss Spawn Compatibility and Adjustments
- Added compatibility for all dimensions for boss spawn chances.
- Overworld: Adjusted to minimal boss spawn chance.
- The Nether: Adjusted to slightly higher than Overworld.
- Allthemodium: The Beyond: Adjusted to match The Nether’s low rate.
- Allthemodium: The Other: Adjusted to match The Nether’s low rate.
- The End: Adjusted to a modest increase.
- Ad Astra: Moon: Adjusted to a low but noticeable rate.
- Ad Astra: Mars: Adjusted to slightly more frequent than Moon.
- Ad Astra: Venus: Adjusted to a moderate level.
- Ad Astra: Mercury: Adjusted to a steady pace.
- DivineRPG: Apalachia: Adjusted to match Mercury’s frequency.
- Ad Astra: Glacio: Adjusted to slightly more common than Mercury.
- DivineRPG: Eden: Adjusted to a consistent moderate rate.
- DivineRPG: Skythern: Adjusted to a noticeable uptick.
- Blood Magic: Dungeon: Adjusted to match Skythern’s rate.
- DivineRPG: Wildwood: Adjusted to a higher frequency.
- DivineRPG: Iceika: Adjusted to slightly more than Wildwood.
- DivineRPG: Arcana: Adjusted to a frequent occurrence.
- Twilight Forest: Twilight Forest: Adjusted to a high but controlled rate.
- DivineRPG: Mortum: Adjusted to match Twilight Forest’s high rate.
- Infinite Abyss: First Layer: Adjusted to match Twilight Forest’s high rate.
- Infinite Abyss: Second Layer: Adjusted to a slightly higher intensity.
- Infinite Abyss: Fourth Layer: Adjusted to a steady boss presence.
- Infinite Abyss: Fifth Layer: Adjusted to a significant increase.
- Infinite Abyss: Sixth Layer: Adjusted to a very high rate.
- Infinite Abyss: Seventh Layer: Adjusted to boss hell levels.

### Dimension Level Scaling
- Overworld: Base of 0, minimum of 1 level.
- Nether: Base of 20, minimum of 25 levels; Bastions have a minimum of 50 levels, Piglins in Bastions have a 25% chance to spawn with a Netherite Sword with Sharpness (droppable).
- End: Base of 40, minimum of 50 levels.
- Arcana: Base of 50, minimum of 85 levels.
- Eden: Base of 60, minimum of 100 levels.
- Wildwood: Base of 70, minimum of 130 levels.
- Apalachia: Base of 100, minimum of 140 levels.
- Skythern: Base of 140, minimum of 240 levels.
- Mortum: Base of 200, minimum of 360 levels.
- Iceika: Base of 220, minimum of 380 levels.
- Infinite Abyss: First Layer: Base of 300, minimum of 500 levels.
- Infinite Abyss: Second Layer: Base of 400, minimum of 620 levels.
- Infinite Abyss: Third Layer: Considered part of the Nether, not in mod progression.
- Infinite Abyss: Fourth Layer: Base of 480, minimum of 740 levels.
- Infinite Abyss: Fifth Layer: Base of 590, minimum of 860 levels.
- Infinite Abyss: Sixth Layer: Base of 700, minimum of 1,000 levels.
- Infinite Abyss: Seventh Layer: Base of 820, minimum of 1,500 levels.
- Allthemodium: The Other: Base of 900, minimum of 2,000 levels.