File Details
Fated Curse-1.1.0.zip
- R
- Apr 5, 2025
- 6.59 MB
- 39
- 1.20.1
- Forge
File Name
Fated Curse-1.1.0.zip
Supported Versions
- 1.20.1
# Changelog 1.1.0
## Added Mods
- Botany Pot Trees
- KubeJS Botany Pots
- Infinite Abyss
- Not Enough Glyphs
## Removed Mods
- Let Me Despawn
- Arthropod Phobia Expansions
- Recipe Essentials
- Spice of Overhaul
- Just Enough Calculation
- You Shall Not Spawn
- Clumps (server core handles this)
- Custom Starter Gear
- Pehkui
- Almanac Lib
- Attributizer
- AzureLib
- Necronomicon API
## Updated Mods
- Apotheotic Additions
- Applied Energistics 2
- Artifacts
- Balm
- Biomes O' Plenty
- Botania
- Botany Pots
- Entity Culling Fabric/Forge
- InsaneLib
- Goety - The Dark Arts
- Integrated Tunnels
- Loot Integrations
- MineColonies
- Sophisticated Core
- Sophisticated Storage
- Sound Physics Remastered
- The Bumblezone
- Zeta
- Structurize
- BlockUI
- Easy Villagers
- Integrated API
- L_Ender's Cataclysm
- Polymorph (Fabric/Forge/Quilt)
- Iron's Spells 'n Spellbooks
- Mystical Agriculture
- Mystical Agradiations
- Moonlight Lib
- Mekanism Extras
- Oh The Trees You'll Grow
- Solar Flux Reborn
- Oh The Biomes We've Gone
- Cognition (Experience Obelisk)
- Extra Compat
## Notable Changes
- Changed cap of Morgan and Caliburn to 10,000 instead of 5,000,000 (5 million was nonsensical).
- Added recipe for ATM metals from Mystical Agriculture essences.
- Added recipe for esoteric tokens (allows rerolling weapons into the highest Apotheosis esoteric tier).
- Fixed fluidizer recipe.
- Added recipe for Creative Worldshaper.
- Added recipe for Primeval Essence.
- Added recipe for Creative Essence.
- Added recipe for Void Essence.
- Fixed inability to get Resonate Feather from chickens due to resistance changes.
- Reduced HP scaling of mobs per L2 levels.
- Removed Myrmex caves from spawning everywhere.
- Buffed Emperor’s Slime weapons from Tinkers.
- Buffed Ribbon Cleaver’s unique attack speed and damage.
- Ribbon Cleaver now has a 2% drop chance from Crystal Construct if killed with any Tinkers Construct cleaver.
- Void Shards are now dropped by Shadow Eyes.
- Added Creative Essence to Command Core recipe.
- Fixed Titanium Essence from Mystical Agriculture.
- Added L2 compatibility to Infinite Abyss.
- Raised max level of mobs to 5,000 from 2,000.
- Adjusted HP per level for L2; it no longer scales exponentially.
- Mobs can now spawn with 17 traits.
- Tank trait now gives 18 armor per level instead of 10.
- Toughness trait now gives 9 armor toughness per level instead of 4.
- Speed trait now gives 40% bonus move speed per level instead of 20%.
- Regeneration trait now heals 5% max HP per second per level instead of 2.5%.
- Increased duration of the following debuffs: Weakness, Slowness, Poison, Wither, Cursed.
- Disabled Caliburn’s recipe.
- Twilight Forest portal can only be made in the Arcana dimension from Divine RPG.
- Lightning that activates the Twilight portal will not set anything on fire.
- Leviathan from Cataclysm always drops Mahaus Caliburn when killed with an ATM alloy sword.
- Changed recipe of the First Layer Key in Infinite Abyss to force progression through Divine RPG.
- Reworked difficulty progression to fit dimension progression.
- Added all Abyss dimensions and Twilight Forest to the no-fly list.
- Adjusted Apotheosis rarity drop rates for greater disparity between tiers.
- Affix "Festive" can only be obtained on Ancient items and above.
- Axes from Apotheosis can now get the Lifesteal attribute.
- Affix "Current HP Damage" can only be obtained on Epic and above items.
- Overworld can now only drop Common-Common gems and affixes.
- The Nether can now only drop Common-Uncommon gems and affixes.
- The End can now only drop Common-Uncommon gems and affixes.
- Ad Astra: Moon can now only drop Common-Rare gems and affixes.
- Ad Astra: Mars can now only drop Common-Rare gems and affixes.
- Ad Astra: Venus can now only drop Common-Epic gems and affixes.
- Ad Astra: Mercury can now only drop Common-Epic gems and affixes.
- Ad Astra: Glacio can now only drop Common-Epic gems and affixes.
- DivineRPG: Apalachia can now only drop Common-Rare gems and affixes.
- DivineRPG: Eden can now only drop Common-Rare gems and affixes.
- DivineRPG: Skythern can now only drop Common-Rare gems and affixes.
- DivineRPG: Wildwood can now only drop Common-Rare gems and affixes.
- DivineRPG: Iceika can now only drop Common-Rare gems and affixes.
- DivineRPG: Arcana can now only drop Common-Rare gems and affixes.
- Twilight Forest: Twilight Forest can now only drop Common-Mythic gems and affixes.
- DivineRPG: Mortum can now only drop Common-Mythic gems and affixes.
- Blood Magic: Dungeon can now only drop Common-Mythic gems and affixes.
- Infinite Abyss: First Layer can now only drop Common-Mythic gems and affixes.
- Infinite Abyss: Second Layer can now only drop Common-Mythic gems and affixes.
- Infinite Abyss: Fourth Layer can now only drop Common-Mythic gems and affixes.
- Infinite Abyss: Fifth Layer can now only drop Common-Ancient gems and affixes.
- Infinite Abyss: Sixth Layer can now only drop Common-Artifact gems and affixes.
- Infinite Abyss: Seventh Layer can now only drop Common-Heirloom gems and affixes.
- Allthemodium: The Beyond can now only drop Common-Epic gems and affixes.
- Allthemodium: The Other can now only drop Common-Epic gems and affixes.
- Lowered Apotheosis boss spawn cooldown to 60 seconds from 360 (lower spawn chances in Overworld and vanilla dimensions keep it relatively low).
- Changed recipe for Endless Boss Gateway.
- Disabled some first-join messages.
- Added Frozen Wither and Crystal Construct to bee encase blacklist and spawner blacklist.
- Harbinger Sword drops from Frozen Wither with a 1% chance when killed by a player.
### Boss Spawn Compatibility and Adjustments
- Added compatibility for all dimensions for boss spawn chances.
- Overworld: Adjusted to minimal boss spawn chance.
- The Nether: Adjusted to slightly higher than Overworld.
- Allthemodium: The Beyond: Adjusted to match The Nether’s low rate.
- Allthemodium: The Other: Adjusted to match The Nether’s low rate.
- The End: Adjusted to a modest increase.
- Ad Astra: Moon: Adjusted to a low but noticeable rate.
- Ad Astra: Mars: Adjusted to slightly more frequent than Moon.
- Ad Astra: Venus: Adjusted to a moderate level.
- Ad Astra: Mercury: Adjusted to a steady pace.
- DivineRPG: Apalachia: Adjusted to match Mercury’s frequency.
- Ad Astra: Glacio: Adjusted to slightly more common than Mercury.
- DivineRPG: Eden: Adjusted to a consistent moderate rate.
- DivineRPG: Skythern: Adjusted to a noticeable uptick.
- Blood Magic: Dungeon: Adjusted to match Skythern’s rate.
- DivineRPG: Wildwood: Adjusted to a higher frequency.
- DivineRPG: Iceika: Adjusted to slightly more than Wildwood.
- DivineRPG: Arcana: Adjusted to a frequent occurrence.
- Twilight Forest: Twilight Forest: Adjusted to a high but controlled rate.
- DivineRPG: Mortum: Adjusted to match Twilight Forest’s high rate.
- Infinite Abyss: First Layer: Adjusted to match Twilight Forest’s high rate.
- Infinite Abyss: Second Layer: Adjusted to a slightly higher intensity.
- Infinite Abyss: Fourth Layer: Adjusted to a steady boss presence.
- Infinite Abyss: Fifth Layer: Adjusted to a significant increase.
- Infinite Abyss: Sixth Layer: Adjusted to a very high rate.
- Infinite Abyss: Seventh Layer: Adjusted to boss hell levels.
### Dimension Level Scaling
- Overworld: Base of 0, minimum of 1 level.
- Nether: Base of 20, minimum of 25 levels; Bastions have a minimum of 50 levels, Piglins in Bastions have a 25% chance to spawn with a Netherite Sword with Sharpness (droppable).
- End: Base of 40, minimum of 50 levels.
- Arcana: Base of 50, minimum of 85 levels.
- Eden: Base of 60, minimum of 100 levels.
- Wildwood: Base of 70, minimum of 130 levels.
- Apalachia: Base of 100, minimum of 140 levels.
- Skythern: Base of 140, minimum of 240 levels.
- Mortum: Base of 200, minimum of 360 levels.
- Iceika: Base of 220, minimum of 380 levels.
- Infinite Abyss: First Layer: Base of 300, minimum of 500 levels.
- Infinite Abyss: Second Layer: Base of 400, minimum of 620 levels.
- Infinite Abyss: Third Layer: Considered part of the Nether, not in mod progression.
- Infinite Abyss: Fourth Layer: Base of 480, minimum of 740 levels.
- Infinite Abyss: Fifth Layer: Base of 590, minimum of 860 levels.
- Infinite Abyss: Sixth Layer: Base of 700, minimum of 1,000 levels.
- Infinite Abyss: Seventh Layer: Base of 820, minimum of 1,500 levels.
- Allthemodium: The Other: Base of 900, minimum of 2,000 levels.

