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Fated Curse

This is a tough-as-nails pack currently in development—expect big changes ahead! Mobs will be brutal, challenges will be relentless, and this is just the beginning. You’ll need more than just crafting skills to survive. Brace yourself for the grind! 💀🔥

File Details

Fated Curse-0.05.zip

  • B
  • Mar 3, 2025
  • 3.05 MB
  • 41
  • 1.20.1
  • Forge

File Name

Fated Curse-0.05.zip

Supported Versions

  • 1.20.1

- **Changelog 0.05**
- *This update focuses on recipe changes, balancing mob health, weapon damage, and enchantments, plus adding alloys for future creative crafting.*

- **Updated Mods:**
- - Integrated Dynamics
- - Moonlight Lib

- **Added Mods:**
- - Railcraft Reborn
- - Cognition
- - Celestial Forge
- - Celestial Overhaul
- - Enigmatic Addons
- - PneumaticCraft
- - Morph-o-Tool (Multitool)
- - Akashic Tome
- - Rechiseled Create

- **Removed Mods:**
- - Alex's Delight
- - Sparse Structures Reforged
- - Enigmatic Addons (conflict)
- - Large Meals

- **Notable Changes:**
- - Removed ores from generation in Tinker's calibration (got different plans for these)
- - Changed recipe for infusion pylon
- - Changed potion filter recipe
- - Sharpness now gives 10% max damage per level instead of 0.5 max damage per level
- - Smite now gives 15% max damage per level to undead mobs instead of 2.5 max damage per level
- - Strength now gives +30% max damage per level
- - Protection and Resistance now stack multiplicatively, giving all levels the same gain
- - Healing is now based on 5% max health instead of a flat amount when consuming food or using the regen effect
- - Damaging effects (withering, fire, poison, radiation, drowning) now do 2% max health damage instead of 2 flat damage (for both players and mobs)
- - Players can now craft the Forge Table from Celestial Forge and imbue various items (weapons, curio items, armor, tools) that level up to increase their imbued effects
- - Increased XP dropped per hostility level by 25%
- - Chunks can no longer accumulate difficulty; only the player can
- - Allied mobs (like mine colonists) can gain levels and traits (they get crushed in raids even with good gear)
- - Spawn rule radius for the lowest level player increased from 48 to 96
- - Uncommon magic jewelry is now more common, with Epic being rarer and Legendary much, much rarer
- - Legendary jewelry now has 4 effects instead of 2 (it's so rare now—good luck if you haven't gotten it)
- - Removed easy steel recipe (go get some coal)
- - Apotheosis bosses spawn slightly less in the Overworld (-20%), more in the Nether (+15%), Twilight Forest (+25%), and The End (+25%)
- - Names added to the Apotheosis boss list
- - Silk touch on spawners now causes 205 durability damage instead of 100
- - Added many entities to the spawner blacklist in Apotheosis
- - Increased RF required to make Divinium
- - Added Gravity Alloy recipe
- - Structures will be much more common
- - Added recipe for Grain Ingot
- - Changed recipe for the Market
- - Increased durability of Mystical AG Crystals
- - Added shader packs to the pack