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Fated Curse

This is a tough-as-nails pack currently in development—expect big changes ahead! Mobs will be brutal, challenges will be relentless, and this is just the beginning. You’ll need more than just crafting skills to survive. Brace yourself for the grind! 💀🔥

File Details

Fated Curse-0.04.zip

  • B
  • Mar 1, 2025
  • 6.35 MB
  • 22
  • 1.20.1
  • Forge

File Name

Fated Curse-0.04.zip

Supported Versions

  • 1.20.1

Updated Mods

  • Sophisticated Backpacks
  • Delightful
  • Extreme Reactors
  • Botania Delight

Added Mods

  • Time in a Bottle
  • Despawn Tweaker
  • Forbidden & Arcanus
  • Blood Magic
  • Iron Furnaces
  • Magical Jewelry
  • KubeJS Create
  • EvilCraft
  • Modular Routers
  • Cooking for Blockheads
  • Farming for Blockheads
  • Integrated Villages
  • Simply Swords (will be buffed and added to boss drops)
  • Generators Galore

Removed Mods

  • Create Cheese Factory
  • Delightful Burgers
  • Untamed Wilds
  • Apotheosis Delight
  • Vegan Delight
  • Mekanism Delight
  • Untamed Delight
  • Born in Chaos Delight
  • Botania Delight
  • Ars Delight
  • Crabbers Delight
  • Honey Delight
  • Ad Astra Delight
  • Ice and Fire Delight
  • Thermal Delight
  • Let Me Despawn (replaced)
  • Create Rechisel
  • Systeams (never gonna get used, lol)
  • Create Misc and Things (conflict issues)

Changes

  • New Singularities Added:
    • Allthemodium, Vibranium, Unobtanium, Vibatm Alloy, Vibunob Alloy, Soul Gold, Witherium
  • Boss Level Adjustments:
    • Ender Dragon always spawns at level 100 (ignores Hostility Orb effects, must have levels)
    • Wither always spawns at level 200 (ignores Hostility Orb effects, must have levels)
    • Warden always spawns at level 250 (ignores Hostility Orb effects, must have levels)
  • Mob Scaling Adjustments:
    • Health and damage scaling lowered in early game, scales based on mod level
    • Mobs above level 250 can spawn with Allthemodium armor & weapons (rare drop when killed)
    • Mobs above level 500 can spawn with Vibranium armor & weapons (rare drop when killed)
    • Mobs above level 750 can spawn with Unobtanium armor & weapons (rare drop when killed)
  • Difficulty Adjustments:
    • Overworld base difficulty lowered to 5 (was 10)
    • Nether base difficulty raised to 20 (was 10)
    • Bastion difficulty raised to 40 (was 20)
    • Piglins inside Bastions always spawn with protection
    • End base difficulty raised to 75 (was 50)
    • Structures will spawn ~50% more often