File Details
Fantasy MC [1.21.1] - 0.3.0 [BETA]
- R
- Feb 6, 2026
- 624.65 MB
- 3.1K
- 1.21.1
- Fabric
File Name
Fantasy MC Fabric-0.3.0 [BETA].zip
Supported Versions
- 1.21.1
0.3.0 - 6/2/2026
Quests reworks and expansions New mod content and more mobs Also bug fixes!
Things to note:
- This update reworked/removed many quest system I made, so a new world is most likely required.
- Messing with resourcepacks (i.e removing a resourcepack) may result in resourcepack order being jumbled -> leading to textures possibly missing / not showing
Dev log (Sort of)
- While this update took a while (like 6 months to be exact), I am not entirely satisfied with it. Due to well, real life, most of my time was spent on working on the university project. Me being stubborn and not satisfied went with the "break everything and build from the ground up" method with the quests. This will remove the original buggy class system I made, this update will hopefully be more stable with the reworked quests.
- I have a few WIP mods and planned mods being made for Fantasy MC:
- Too Many Spells which mainly focuses on adding spells that are basically weaker versions of weapon abilities while also adding a new class archetype "Summoner"
- Classes: with how Starter Kits is implemented, the system i want is not possible. So a mod is planned for this.
- This update added MSW Compat which buffs / helps their weapons, summons scales with spell power or scale with their main attribute better so a Companions version of this is planned as well.
- If you had been following the sneak peaks I post in the suggestions channel, an addon mod for FTBQuests is being made that helps with storymode quests.
- I plan to finish all quest chapters first then head onto Progression -> then Storymode.
- I'll try my best to update atleast once each month from this point on. This update added my own implementation of "Accessories Archetype" and is exclusive: (Transmog'ed = Item with the appearance of another item)
- Sherd Archetype (ring slot): includes a buff, +1 ring slot, +5% damage taken, +0.5 armor - 5 items available and can equip all 5 at once due to +1 ring slot (Originally Copper Ring)
- Blessing Archetype (wrist slot): contains buffs - 4 items available (Originally Broken Watch)
- Trinket Archetype (Already exists): buff or, and debuffs - 9 items available (Orginally Nature Orb)
- Key Archetype (Key slot): buff or / and debuffs - 7 items available, basically fancy keys (Originally Key from Supplementaries)
- Neutral / Upgraded: items that originally didn't have those bonus attributes / spells or / and transmog'ed - 4 items
- Item Evolution:
- Available as a quest chapter -> When a condition is met, holding that item in the mainhand will add new attributes / spells but would also make the item exclusive to only you (Only 1 available for Battle Quiver) -> This would also be the chapter that will in the future let you upgrade your weapons
- New dimensions / structures have been added but is missing dungeon difficulty scaling.
- With More Quest Types adding level conditions, in the future there will be more quests with specific conditions most likely inside Storymode or Hidden Quests
- Kevslibrary's attributes kinda has been a pain to use since they start at 0 so will be reworking them to start at 100 instead
- I want guardvillagers to be a cool thing to mess around with so Wizard Villagers will get an update to be dynamic spell casting instead of hardcode spells.
- With summoning and all that, RPG System plans are to improve the existing systems and add a pet system to manage any pets, summons. (Registering pets, summon & resummon, etc)
- Most quest foundations are laid, next chapters will be a shop to exchange / buy unique items.
Added:
- Marium's Soulslike Weaponry
- MSW Compat
- Simply more
- Dynamic Tooltips
- Icon Leading Tooltip x Attribute Icons
- Tooltip Overhaul
- RPG Systems
- Immersive Armors
- Skill Tree + More RPG Skill Tree
- Add sleeping pets
- Boss checklist
- Mob Variants
- More Quest Types
- Adventurer's Beyond
- Adorable Hamster Pets
- Druids
- Cthulib
- Draugr Invasion
- Crash Assistant
- Scholar
- Nether Trials and Chambers
- Better Spawn
- Chrono Dawn
- Rechiseled
- Accessorify
- Companions
- Better Spawn
Removed:
- Merchant Markers
- Equipment Compare
- Item Highlighter
- UnionLib
- Wither Medalions
- Noisium
- Immersive Optimization
Skill Tree Changes:
- Now uses Skill Tree + More RPG Classes Skill Tree Addon
- Removed Cleannrooster's Skill Tree In the future, there might be a chance to merge these two together
Changes:
- Hotbar texture improved positioning
- Crit is no longer from Kevslibrary, Now uses critical strikes from Critical Strikes mod
- Mob Journal mobs are now scaled properly!
- Starterkits are simplified for when a mod for classes is finished.
- Updated to modloader 0.18.4
Enchantment changes:
- Fury enchant at max level now gives 9% global damage multiplier & 10.5% armor penetration, -28.5% armor
- Striker now provides 5% bonus lightning spell power base at each level
- Acrobat now provides 3.5% bonus evasion chance base at each level
- Gungnir Breath now provide 5% bonus frost spell power base at each level
- Wounding now increase Critical Strike mod's crit damage
Item changes:
- Disabled sacrificial and soul dagger from Formidulus
- Disabled Flame Atronach Staff from Mebahel Creatures
- Disabled Quiver from Supplementaries
Dungeon Difficulty Changes:
- Adjusted many modifiers
- Add new structures to dungeon difficulties
0.3.0 - 6/2/2026
Added:
Changes:
- somehow fix infinite potion effect
- add attributes to druids v druids



