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Fantasy MC Fabric

Minecraft But It’s Fantasy

File Details

Fantasy MC [1.21.1] - 0.2.3.5 [BETA]

  • R
  • Jun 24, 2025
  • 624.20 MB
  • 14.8K
  • 1.21.1
  • Fabric

File Name

Fantasy MC Fabric-0.2.3.5 HOTFIX [BETA].zip

Supported Versions

  • 1.21.1

0.2.3.5 - 24-6-2025

This version will have our options.txt and keybindings! New fancy menu by @rainyatrium and @comicalsomber! 0.2.4 will have the new quest content, I was busy with uni so i couldnt focus on making new quests.

Notes:

  • Dis-enchanting table costs 10 levels
  • Dis-enchanting table recipe uses bosses_of_mass_destruction:ancient_anima instead of a lapis

Added:

  • Magnum Torch
  • Clutter
  • Compat Delight
  • Chef's Delight
  • Dis-enchanting table
  • Rotten Creatures
  • Toffy Hooks

Changed:

  • Updated mods
  • Reverted Boss Refreshed's Resourcepack version to v1.4
  • Potentially fixed a problem with books not being enchantable with updated mods
  • Add hulk hammer to swords tag (now reforgeable)
  • Apples can't be put in face trinket slot anymore
  • All health bonuses in skill tree are now multiply base

Difficulty changes:

  • Fix un-naturally high hp mobs RPG Difficulty changes:
  • StartingFactor: The End 4, Nether 2, Ginnungagap 2, Glassocean 2.25, Oblivion 1.5, Otherside 3, Starlight 2, Bumblezone 1.25, Void 4, DungeonZ 2 Dungeon Difficulty changes:
  • First batch off changes for overworld, nether, end, eternal starlight
  • Most bosses if not all have their own power level and can be different depending on the dimension.
  • Power level > 1 means items got from chest will have that power level and bonuses to their attributes

Overworld Dungeons: Power level 0

  • +10% damage, +0.5 armor, +20% max health (5% randomness) * level
  • Spawner changes:
    • Spawn count ×0.5
    • Spawn delay −10%
  • Armor rewards: (+5% armor, +1 HP) * level
  • Weapon rewards: (+5% damage, +5% power, 5% randomness) * level

High-Level Overworld (inherits from Overworld Dungeons):

  • +2% armor penetration, +2% multistrike chance (2% randomness) * level

Nether Dungeons: Power level 2

  • +15% damage, +0.5 armor, +15% max health (5% randomness) * level
  • Spawner changes:
    • Spawn count ×0.75
    • Max nearby entities ×1.25
    • Spawn delay −10%
  • Armor rewards: (+5% armor, +1 HP) * level
  • Weapon rewards: (+5% damage, +5% power, 5% randomness) * level

High-Level Nether (inherits from Nether Dungeons):

  • +2.5% armor penetration, +2.5% multistrike chance (2.5% randomness) * level

Eternal Starlight (inherits from High-level nether)


End Dungeons: Power level 4

  • +20% damage, +0.5 armor, +20% max health (5% randomness) * level
  • Spawner changes:
    • Spawn count ×1.0
    • Max nearby entities ×1.5
    • Spawn delay −10%
  • Armor rewards: (+5% armor, +1 HP) * level
  • Weapon rewards: (+5% damage, +5% power, 5% randomness) * level

High-Level End (inherits from End Dungeons):

  • +3% armor penetration, +3% multistrike chance (3% randomness) * level

Quest changes:

  • Fix Speaking quests not completing
  • Fix arrow rewards quests
  • Add more clarification in quest description/subtitle
  • Fix duplicate quest rewards
  • Fix mythical wares chapter quests

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