AdventurePack-Odyssey-1.2.1.zip
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⚔️ AdventurePack v1.2.0 — Bestiary Overhaul, Wyrd Structures, Weapon Sub-Trees & Profession Actives
Welcome, Adventurers!
Update v1.2.0 is a massive world, combat, and visual expansion! Every custom monster and boss has been rebuilt with new 3D models and animations, The Wyrd dimension has been populated with 75 biome-themed Jigsaw structures, mob spawning across all dimensions has been overhauled to match each biome's ecosystem, and all 10 Weapon Skill Trees, 16 Support Gems, 60 Profession Active Skills, and Gear/Socket Attributes have received major mechanical upgrades.
👾 1. Complete Bestiary 3D Visual, Flight Animation & Hitbox Overhaul
- 200+ Rebuilt 3D Monster & Boss Models:
- Every custom RPG, Realm, Wyrd, Variant, and World Boss creature has been rebuilt from the ground up with high-detail articulated 3D geometry,
128x128pixel-art textures, glowing_glowmaskemissive eyes/runes, and full combat, cast, stagger, and death animations. - Arch-Spellcasters & Mutant Variants: Pyromancers, Cryomancers, Storm Callers, Void Priests, Necromancers, and Arcanists—alongside all mutant Spider, Skeleton, and Ghoul variants—now feature unique 3D models and animations.
- Every custom RPG, Realm, Wyrd, Variant, and World Boss creature has been rebuilt from the ground up with high-detail articulated 3D geometry,
- Full Bird, Drake & Aerial Flight Animations:
- All winged and aerial creatures (Storm Rocs, Blood Harpies, Solar Phoenixes, Frost Wyverns, Frost/Cinder/Solar/Crystalline Drakes, Gargoyles, Spore Bats, Abyssal Dreadwings, Sunfire Seraphs, Wyrd Needle Falcons, Scrap Vultures, Sundial Hawks, Vent Gliders, and Aero-Rays) now feature multi-joint articulated wing-flapping animations while flying, swooping, and hovering in place.
- Precision Hitbox Calibration:
- Recalibrated the hitboxes of all 280+ custom hostile mobs and bosses so melee strikes, arrows, and spells connect accurately with each creature's visual 3D body—even when dynamically scaled by mob level.
🌍 2. Biome-Authentic Mob Spawning Across All Dimensions
- Every Biome Now Has Its True Ecosystem:
- Fixed an issue where biome-specific monsters could spawn outside their intended habitats. Mobs now spawn strictly in biomes matching their element and lore:
- Forests & Taigas: Timber Stalkers, Dire Shadowstalkers, Dreadclaw Bears, Verdant Stalkers, Tangleweb Spitters.
- Snowy Peaks, Glaciers & Tundra: Cryomancers, Frost Revenants, Frostfang Wolves, Hoarfrost Yetis, Glacial Bears, Frost Wyverns, Frost Drakes, Frost Titans, Glacier Howlers.
- Deserts, Badlands & Savannas: Pyromancers, Dune Sandcrawlers, Dune Scorchers, Dune Reavers, Dune Scourges, Mirage Specters, Scorched Chimeras, Solar Drakes, Ancient Sun Golems, Solar Phoenixes.
- Swamps, Mangroves & Jungles: Bog Lurkers, Moss Slimes, Toxic Grubs, Blood Leeches, Venomfang Stalkers, Venom Basilisks, Primal Raptors, Verdant Spore Striders.
- Mountains & Stormy Summits: Storm Rocs, Blood Harpies, Storm Elementals, Storm Basilisks, Storm Weavers, Thunder Wyrms.
- Lush Caves, Dripstone Caverns & Deep Dark: Cavern Gorgers, Spore Bats, Crystalline Drakes, Crystal Scorpions, Crystal Golems, Crystalline Gargoyles, Sculk Prowlers.
- Fixed an issue where biome-specific monsters could spawn outside their intended habitats. Mobs now spawn strictly in biomes matching their element and lore:
- Oceans & Deep Trenches Come Alive:
- Fixed a vanilla water-collision check that previously blocked custom aquatic monsters from spawning underwater. Oceans, deep trenches, and underground aquifers now teem with Abyssal Gulpers, Deep Trench Anglers, Electric Eel Drakes, Tide Serpents, Sunken Juggernauts, Coral Stalkers, and Siren Enchantresses.
- Nether, End & Ancient Sanctum Improvements:
- Outer End predators (Ender Mantis, Void Reaver, Chorus Stalker, Astral Serpent, Void Walker, Shulker Golem, Starlight Weaver) now spawn exclusively on the Outer End Islands so they no longer clutter the central Ender Dragon boss island.
- The Ancient Sanctum dimension is now guarded by Ancient Guardians, Chrono Sentinels, Aegis Wardens, Crystalline Gargoyles, Crystal Golems, Astral Watchers, Runic Anomalies, and Arcane Weavers.
- Biome-Aware Night Surface Ambushes:
- Nighttime surface encounters now adapt dynamically to your current biome—bringing frost raids in snowy regions, desert ambushes in arid sands, and woodland predators in forests.
🏛️ 3. The Wyrd Dimension: 75 New Multi-Piece Jigsaw Structures
- 5 Unique Landmark & Dungeon Structures in Every Wyrd Biome (
75Total):- Every single one of the 15 Wyrd Biomes (Ferrum Flats, Verdigris Arbor, Quicksilver Basin, Corrosion Slaglands, Foundry Crags, Needle Highgrounds, Adamantine Vaults, Magma Caldera, Antichamber, Deepsilver Abyss, Ferrite Dunes, Redstone Rigs, Calcified Boneyards, Obsidian Vaults, and Gilded Spires) now generates 5 atmospheric multi-piece Jigsaw structures:
- Beacon Spires & Watchtowers: Multi-story vertical towers with spiral stairs, observation decks, and glowing apex beacons.
- Vaulted Domes & Sanctuaries: Octagonal rotundas housing central fluid/crystal basins and treasure daises.
- Industrial Rigs, Smelteries & Derricks: Elevated catwalks, corner pylons, and suspended extraction drills.
- Monumental Gates, Aqueducts & Causeways: Twin pylons, grand keystone arches, and raised causeway decks.
- Subterranean Vaults, Catacombs & Bunkers: Buried underground bastions (
Y = -28..16) with vaulted ceilings and sanctum pits.
- Every single one of the 15 Wyrd Biomes (Ferrum Flats, Verdigris Arbor, Quicksilver Basin, Corrosion Slaglands, Foundry Crags, Needle Highgrounds, Adamantine Vaults, Magma Caldera, Antichamber, Deepsilver Abyss, Ferrite Dunes, Redstone Rigs, Calcified Boneyards, Obsidian Vaults, and Gilded Spires) now generates 5 atmospheric multi-piece Jigsaw structures:
- Tailored Terrain Placement & Native Wyrd Guardians:
- Discover floating Skyship Beacons high in the air above the Needle Highgrounds, sunken Trench Beacons & Sub-Docks on the floor of the Deepsilver Abyss, raised Canopy Platforms in the Verdigris Arbor, and native Wyrd automatons guarding every chamber.
⚔️ 4. Weapon Skill Trees, Spell Physics & 16 Support Gems
- Distinct Sub-Tree Combat Mechanics Across All 10 Weapons:
- Sword: Blade Dancer stacking
Momentumhaste/evasion + dash resets; Solar PaladinRadiant Brands+ ally healing pulses; Vorpal EdgeSevered Bleedstacks &Severanceexecute burst. - Axe: Berserker missing-HP
Enragescaling; Rending stackingHemorrhagebleed +Bloodbathrupture detonation; Warlord party Warcries & War Banners. - Hammer: Earthshaker
Staggerbuildup \(\rightarrow\)Concussion Stun(2.0xSeismic Shatter damage against stunned foes); JuggernautFortifyAbsorption shields; ForgeOverheatkinetic blasts. - Dagger: Assassin true behind-target Backstab multiplier + delayed
Shadowmarkdeath-mark detonation; Venomblade stackingNeurotoxin+Toxic Ruptureplague spread; Phantom decoys &Shadow Dance. - Polearm: Phalanx outer-ring
Sweet-Spot(3.2m–6.0m) bonus damage & impale pin; Tempest vortex pulls; Dragoon high-altitude dive multipliers. - Scythe: Soul Reaper
Soul Fragments(1–5) harvested on hit/kill to supercharge Reap; Blood Harvester life-tether siphons; Necrotic PlagueBlightspread on kill. - Gauntlet: Striker
Combo Points(1–5) +Rhythm Flow(A -> B -> Finisher) multiplying finisher impact & refunding Energy; Chi Master Ki waves; Grappler seismic slams. - Bow: Deadeye distance-scaled
Sniper Focus+ guaranteed headshot crits; Ranger ricochet chains & pinning traps; Elemental Archer Phoenix Fire & Tempest Lightning arrows. - Staff: Pyromancer
Combustionstacks \(\rightarrow\)Ignite Novachain explosion; CryomancerChill\(\rightarrow\)Deep Freeze\(\rightarrow\)2.2x Ice Shatter; ArcanistArcane Charges(1–4) &Singularityblack holes. - Scepter: Luminary hybrid ally-heal + enemy Holy Smite &
Sanctuarydomes; InquisitorJudgment Tethershared damage link; Aegis reflective Ward Shields.
- Sword: Blade Dancer stacking
- Choice Nodes (
Option A/Option B) & All 16 Support Gems Wired:- Every active and passive Choice Node across Weapon, Armor, Shield, and Profession trees now unlocks and executes its distinct Option A or Option B behavior.
- All 16 Support Gems (Multishot, Echo Strike, Chain Discharge, Magnified Nova, Concentrated Focus, Concussive Force, Vampiric Leech, Critical Lethality, Swiftflow Surge, Fortify, Conduit Efficiency, and all 5 Elemental Infusions) now modify your equipped spells.
- Spell Physics & Game-Feel Upgrade:
- Ground-Contact Leap Detonations: Leap and dive skills (Heroic Leap, Earthshatter Leap, Skyfall Dive, Meteor Strike, Chi Torpedo, Shadow Dive, Grim Harvest Leap, Colossus Slam) now detonate at the exact moment and location your character lands on the ground!
- Traveling Ground Waves & Ballistic Arrows: Wave and fissure spells now travel outward step-by-step across the ground, beam skills use accurate cylindrical hit detection, and Bow skills fire true ballistic arrows with gravity and ricochets.
🛠️ 5. All 60 Profession Active Skills Rebuilt
Every Tier-3 and Tier-4 Profession active skill now delivers its signature gameplay fantasy:
- Mining: Pneumatic Drill excavates a
3x3x9tunnel ahead of you; Seismic Ping highlights nearby ores and chests; Excavator's Gold Rush makes every stone/ore mined for 20s drop bonus Raw Gold & gems; Cataclysmic Megaton Blast quarries a 6m sphere directly into your inventory. - Farming: Bountiful Harvest Pulse rapidly grows nearby crops; Wrath of the Earth Harvest harvests and auto-replants crops in 16m directly into your inventory; Mycelium Overlord Apocalypse spawns a 10s spore zone that roots enemies and heals you.
- Exploration: Windrunner's Gale Dash leaves a 6s lightning trail; Echoing Tomb Radar highlights monsters through walls and locates nearby chests/spawners; Tomb Raider's Escape grants party stealth/speed and warps you home to your Bed/Respawn Anchor if cast while sneaking.
- Fishing: Arcane Fishing Net & Aquatic Bounty Overdrive haul in multi-fish catches and grant Luck III / Dolphin's Grace; Deep Sea Dredge Hook & Poseidon's Tidal Wave dredge up sunken treasure; Abyssal Leviathan Horn summons an 8s whirlpool maelstrom.
- Blacksmithing: Hephaestus' Molten Quench & Titanic Forge Strike crush foes and repair your hotbar weapons; Field Smithy & Fortress of the Living Iron repair party armor by 50%–100% and grant 5s physical immunity; Divine Forging crafts a 4-socket Epic Relic.
- Alchemy: Panacea Healing Mist & Apothecary's Panacea cleanse debuffs and restore full HP/Mana; The Philosopher's Touch executes non-boss targets into gold drops; Blight Chemist's Doomsday executes weakened
<30% HPfoes in a plague nova. - Inscribing: Runic Overload scales damage by your total socketed gems/runes; Runic Cataclysm spawns a 10s lightning vortex; Librarian's Apocalypse calls down a meteor shower; Living Sigil Matrix creates an 8s buff/damage glyph circle.
- Engineering: EMP Shockwave Device stuns foes for 4s and destroys incoming projectiles; Megaton Steam Mortar, Clockwork Gatling Turret, and Mecha-Golem Siege Drop unleash automated barrages.
- Cooking: All 6 Cooking skills now buff and heal nearby party allies, cleanse negative effects, incinerate nearby Undead/Phantoms, and grant hearty rations.
- Salvaging: Magnetic Scrap Vacuum dismantles common unenchanted loot in your inventory into ingots/gems and vacuums ground drops; Junkyard Magnet Apocalypse summons an allied Scrap Metal Titan Iron Golem.
💎 6. Gear Affixes, Combat Attributes, Gemcraft & Runewords
- All Combat & Caster Attributes Active:
- Spell Damage: Fixed
SPELL_DAMAGEscaling so every point of Spell Damage properly increases spell output (1:1percentage scaling) across Staffs, Scepters, Wands, Cloth Robes, Spirit Shields, and affixes. - Armor Penetration, Spell Crit, Ranged Damage, Projectile Speed, Elemental Resistance, Bonus XP & Attack Reach (
up to 6.0m) are now fully wired into combat and progression.
- Spell Damage: Fixed
- Runewords, Dual-Wielding & Gemcraft Improvements:
- 4-Rune Runeword Priority: Longer Runewords (such as 4-rune Zeal) are never overridden by shorter prefix Runewords.
- Shield Runewords: Shields now count as Armor for Runewords so socketed shields activate defensive Runewords.
- Dual-Wield Stat Preservation: Equipping one-handed weapons in both your Main Hand and Offhand now retains 100% of both weapons' socketed gems, Runewords, and affixes.
- Gemcutter's Tongs Unsocketing: Right-click a socketed item with Gemcutter's Tongs (or hold the item in Main Hand and Tongs in Offhand and right-click) to safely extract the last socketed gem or rune back into your inventory!
- Elemental Set Attunement & Ring Tiers: Non-set gear now requires 3 matching high-tier (Flawless, Pristine, Brilliant, or Rune) sockets to attune to an elemental set bonus, and crafted Gem Rings now scale their stats by the tier of the gem used (
ChippedthroughPristine).
- Affix Orbs Quality-of-Life:
- Right-Click Only: Inventory Affix Orbs (Orb of Transmutation, Orb of Alteration, Orb of Augmentation, Orb of Reforging, Crystal of Cleansing) now trigger only on Right-Click, preventing accidental consumption when moving orbs with Left-Click.
- Dynamic Roll Tooltips: Item tooltips now display the exact scaled value of every rolled affix based on both item quality and roll percentage.
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