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Exploration and Fantasy

What awaits you in this fantasy land?
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Exploration and Fantasy 2.6 (King's Requiem Update).zip

File nameExploration and Fantasy 2.6 (King's Requiem Update).zip
Uploader
VizDrawnVizDrawn
Uploaded
Sep 28, 2026
Downloads
15
Size
275.4 MB
Mod Loaders
Forge
File ID
9002873
Type
R
Release
Supported game versions
  • 1.12.2

What's new

* "Well, that wasn't supposed to happen, was it?" the Skeleton King mutters under his breath. The strength of multiple bosses increasing all at once was
completely unforeseen, and the King is beside himself wondering whether or not it's his fault for extending out favors and watching over the undead, the Void
and its ever growing presence, or both. Alas, all that CAN be done is letting business go as per usual, even if the usual is going against the norm now. One
thing that did catch his eye was the Staff of The Forgotten and its power waning. Thralls were born out of a strange clash between the existence of the King
and the Hierophant changing the land so rapidly all at once, so it's a bit strange to see this otherworldly powerful entity falter a bit. The King WOULD keep
a close eye on him, but not even he's sure how to go about...uh...whatever the Hierophant is. Despite there being more shifts in the land, the Skeleton King
calls for a mass of the dead, all of whom have their sights set on you.
- The wind shifts. Death itself roars. The Skeleton King with his watchful eye grows more and more present by the day. The time to show your power to him
draws near. The OST has been updated, King's Requiem, the battle theme of the Skeleton King has been added!
- The OST has been updated, the battle theme of the Final Boss Kobold has been added, Half Master of Cubes!
* The lore explanation for Half Master of Cubes is as follows (copied from the Youtube description); As The Monarch left his castle behind, he appointed a 
Kobold of all things behind to watch over it. The Kobold left on a journey shortly after and followed in the footsteps of The Monarch, visiting every major 
location of the Twilight Forest, growing more and more in power and wiping out all other Kobolds along the way. Returning home from the journey, the Kobold, 
despite being feared by the denizens of the Final Castle, worked together with them to keep the castle in decent condition. In the past, the Kobold held 
back against those who dared to enter the Castle in the Monarch’s wake, but it grew tired of purposefully losing. NOW, YOU’LL WITNESS THE STRENGTH OF A 
TRUE CHAMPION! THE TWILIGHT’S CHAMPION! His battle theme isn’t as serious, though. It’s said that while the Kobold is powerful now however, his strength 
only matches half of what The Monarch’s is, which is scary to think about.
- Firmware Burner has been renamed to Moonforge Burner, as it's the battle theme of the Moon Queen.
* This rounds out a final boss theme for every major content mod and boss in the game;
* King's Requiem for the Skeleton King
* Moonforge Burner for the Moon Queen
* Half Master of Cubes for the Kobold
* Aggressioncycle for the Ice and Fire Dragons
* Void and Null for the Ender Dragon
- Renamed Ebonblood and Crimskin to Try Terraria Next!.
- The Musify mod was added and has replaced Music Events, it does the exact same things as Music Events except there's more added. The Skeleton King, Moon
Queen, Final Boss Kobold, and Ender Dragon now have their boss themes play in real time.
- Despite the Ice and Fire Dragons having a theme, it's being kept out to try and not annoy people as they're the most abundant boss in the game. That aside 
however, the second half of their text has been changed to "They're the variant/more direct descendants of the dragons that took my life." to the Boss List 
text of the Ice and Fire dragons.
- Added "I also heard his strength matches half of The Monarch's now." to the Final Boss Kobold's Boss List text.
- Changed the Skeleton King's Boss List text to "The Skeleton King is the strongest boss, be sufficiently prepared. He never truly dies and his requiem can 
be heard across the land."
- Added "She also loves her Moon Forge!" to the Moon Queen's Boss List text.
- Added "The new unnatural winds of the End howl while it's alive." to the Ender Dragon's Boss List text.
- Updated the modlist.html to include Musify.
- The Skeleton King's attack strength has increased from 36 to 38.
- The attack strength of Ice and Fire dragons has been nerfed from 38 to 37, to place them below the Skeleton King in power. This is to also nerf the power
of Stage 5 dragons since they're a bit overtuned at the moment.
- The drop rate of the King's Emblem from Myrmex Queens has increased from 0.01% to 100%.
- A small error while nerfing the Waystones was corrected. Global waystones were accidentally set not to cost XP, and this affected teleporting to your home 
waystone specifically, making it free while teleporting to other waystones still required XP.
- The Depths is now the boss theme of Elder Guardians and now only plays around them instead of the entirety of the Deep Oceans.
- Deep Oceans overall aside from the Elder Guardians are now silent, featuring no wind ambience or music.
- Ice and Fire Hydras have a similar mechanic to the Eater of Worlds from Terraria, featuring a boss who has multiple segments that attack you at once that
you have to kill off for it to die completely. Since there isn't a good way of locating their dens, Try Terraria Next will play around Ice and Fire Hydras
to let you know where you're around 500 blocks of them. Since they're close to endgame in progression, maybe you'll play Terraria next after beating the
pack?
- The Skeleton King is as bellicose and hasty in death as he was in life. In an attempt to quell the Void's presence, he used his strength to shatter the
Overworld End Portals. However, the End and the Void refuse to let things go down in this manner. In response, the portals shifted and contorted into
something new; the Elemental Portal, deriving strength from the different elements of the land that call out to aid you in your new travels to get to the End
now. Ferrous Wroughtnauts for the longest time have been protecting something unknown, but have now been given a purpose by the very land itself, that of
which they graciously took on in order to help you. Defeat one in combat to gain the majority of the eyes, and go on a journey to obtain the rest of the
eyes needed from these respective monsters;
- - Ferrous Wroughtnauts drop the Eye of Nature, Dunes, and Storms.
- - Elder Guardans drop the Eye of Tides.
- - The Snow Queen drops the Eye of Frost.
- - The Twilight Hydra drops the Eye of Flames.
- - The Lich drops the Eye of Chaos.
- - The Wither drops the Eye of Nether. The Wither no longer drops Skeleton King emblems.
- - The Hirschgeist drops the Eye of Aether. Perhaps this eye came from the other side? The Hirschgeist, while still dropping Bone Stew, no longer drops
Skeleton King Emblems.
- - Void Eyes drop Void Eyes, but not Skeleton King emblems anymore.
- - The Moon Queen drops the Eye of Order.
- - The Final Boss Kobold drops the Eye of Magic.
* This change is being made because Elytra combined with Krik is the best form of mobility in the game, yet is far too easy to obtain. This also makes it so
the player has to engage with most of the modded content in order to get to the End now. By the time you're done with both the Aurorian and Twilight Forest,
your kit should be more than powerful enough to take on the End and use Krik Elytra to fly around.
* Do take note that despite these changes, you'll still need to make Ender Eyes to locate strongholds and to make your own portal at home after killing
enough Enigmoths.
- Added Boss list text for each respective End portal drop to the bosses listed above.
- In one of the previous patch notes, I mentioned Inolashite and how it's my nepo baby. My nerfs do have to continue extending out for it though as Time
Cleave is very overpowered and it's so strong, it's like a more powerful version of the old Minecraft combat system. This works because the secondary slash
of Time Cleave is fully powered so even if you spam click with the sword, it's still like hitting a full powered shot with the new combat system. Of course,
this means it's powerful at every stage of progression and unlike The Axe of A Thousand Metals where that item is balanced around that idea, Time Cleave is
not. Because monsters can use Metallurgy gear, it's very easy to cheese drops and get this item early on and abuse it for an entire run. Sorry, Inolashite.
- Updated the notes that should be read before playing to account for Musify.
* PLEASE INSTALL MUSIFY! It won't let me include it in the modpack, but the config is present for it and it's required for all the custom music.
- The Magic Map mod has been added to help you locate some of the more difficult structures to locate such as the Ocean Monuments or Woodland Mansions.
- Going forward, this won't show up in the patch notes since it's literally the same deal as the manifest.json, but the modlist.html was updated to include
Magic Map and Elemental End Portal. Just know that'll be done by default automatically for any new mod added.
- While there's currently a failsafe set in place just in case the Twilight Forest portal messes up, as it's fairly easy to locate a Spooky Forest for more
Moon Dials, there's currently no failsafe if the Aurorian Portal fucks up which can softlock the game. This can be fixed in a normal run, just respawn and
come back, but what if someone was playing Hardcore? Ruh roh, run's over! so uh like the Disturbed Hollow drop the Aurorian portal bricks now, just in case
something happens to your portal. If your portal functions as normal though, this change means nothing for you!

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