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Exploration and Fantasy

What awaits you in this fantasy land?
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Exploration and Fantasy 1.4.zip

File nameExploration and Fantasy 1.4.zip
Uploader
VizDrawnVizDrawn
Uploaded
Jul 16, 2026
Downloads
19
Size
157.3 MB
Mod Loaders
Forge
File ID
8447862
Type
R
Release
Supported game versions
  • 1.12.2

What's new

The patch notes this time around are HUGE and provide a soft overhaul for the most important mod in the pack, especially for the lore, Ice and Fire!...but
before I get to that,
- Spirits from The Aurorian and Twilight Forest Wraiths now have a guaranteed chance to drop ectoplasm from Fish's Undead Rising to make farming 
for the Golden Heart a little easier.
- The Golden Heart is an item that has gone through quite some changes, now requiring less gold blocks, and ectoplasm, Warmander meat, and a Nether Star to
craft it now. On top of that, it also lost the ability to be enchanted by books and although this is an option to turn back on in the config, I won't be
enabling it, making it reliant on the Orb of Absorption to be repaired now. To both compensate and nerf it due to being made harder to obtain through the
normal mod updates and easier through my ectoplasm changes, it will be slightly reworked in the following ways;
- - Golden Heart's durability has been nerfed from 250 to 200.
- - Golden Heart's amount of regeneration has been nerfed from 8 to 7.
- - Golden Heart's amount of durability that it can repair per second has been buffed from 1 to 2.
- The Spider Mother's health and damage multiplier has been buffed from 5.0 to 7.0. Despite being the mid boss of the Aurorian, her damage output is the
lowest.
- The cooldown for the Umbra Shield has been buffed from 60 to 40.
- The shield time to overheat for the Umbra Shield has been buffed from 60 to 100. Sadly, I don't think there's any way to redeem the Umbra Sword.

[ICE AND FIRE SOFT OVERHAUL]
- So one thing about the modpack is I've always wanted to give the player the option to either progress normally or be able to skip normal progression by
first being able to kill a dragon. They're by far the best way to progression skip, but just a normal Minecraft bow alone is enough to cheese them. Even
though it's intentional by design that you could go right for them, I could always make it a little bit harder, yes?
- - Both Fire Dragons and Ice Dragons have equally scaled breath attacks now, Fire Dragons going from 3.0 to 5.0 and Ice ones going from 4.5 to 5.0.
- - Max dragon health has been buffed from 500 to 600.
- - Max dragon prey detection range has been buffed from 150 blocks to 160 blocks.
- - Max dragon wing flap noise distance increased from 10 to 12.
- - Max dragon attack damage buffed from 30 to 35.
- - To make it a little easier on players with tamed dragons, the max dragon flute chunk distance has been buffed from 10 to 12.
- - To help out with the lag that dragons can cause, the blocks they break can no longer drop as items.
There's other Ice and Fire changes too!
- You won't find them very often, but Cyclops are curious creatures. Much like the Ender Dragons and Shulkers that escaped from the End to the Overworld, 
you'll find them in every dimension aside from the End and Nether wandering around. However, these days, many of them prefer to stay in their dens, 
reducing their spawn number from 1 in every 900 chunks to 1 in every 1000 chunks.
- For those wanting to potentially raise an ice dragon over a fire dragon, Dread Lichs had their spawn weight changed from 2 to 3, to make it a little easier
to obtain the key needed for the Mausoleums.
- Hydras are VERY annoying to kill and have had their max health reduced from 250 to 200.
- Hydras are VERY hard to find sometimes, and have had their den spawn chance changed from every 1 in every 180 chunks to 1 in every 170.
- To compensate for the recent Dragonsteel buffs, the Dragonsteel Sword has had it's damage nerfed from 25 to 20.
- The Ice Dragons now have a 3% CHANCE to drop one of the most powerful weapons in the game, the Blade of the Dreaded Queen, an item previously unobtainable
in survival! This change was made much like the Cube of Annihilation, which was in the same boat but for the Twilight Forest.
- The Dragonsteel Sword's durability has been reduced from 8000 to 7500 since the Dreaded Queen's blade is now obtainable and had the same amount of
durability despite being stronger.
[END OF ICE AND FIRE UPDATES]
- I've found out that as it comes to stand, the Skeleton King while being easier than before is still the most difficult boss in the modpack bar none. 
However, the reward for killing him is very lackluster for the effort and preparation needed to kill him sufficiently without dying. Therefore, upon death, 
he can drop a Totem of Undying.
- The Otherside disc has been moved as a 5% chance to drop from Endermen to a guaranteed chance to drop from the Hirschgeist boss, as a little extra
incentive to kill it.
- The effect for the Desichalkos sword has been disabled. It was extremely powerful, being able to ignore armor, resistances, be held by monsters, and has
+3 reach distance.

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